Player Matchup

Discordia
Discordia
LaBistequinha
Discordia
Level 15
God Stats
22W - 23L
1,553 SR
Queue Stats
44W - 49L
1,415 Elo+
Party 3
Hel
Hel
Marklettroy
Hel
Level 17
God Stats
6W - 5L
1,534 SR
Queue Stats
44W - 68L
1,313 Elo+
Party 1
Gilgamesh
Gilgamesh
PAQS88
Gilgamesh
Level 41
God Stats
5W - 12L
1,154 SR
Queue Stats
118W - 253L
1,242 Elo+
Party 1
Cliodhna
Cliodhna
SUPNAO
Cliodhna
Level 17
God Stats
42W - 39L
1,487 SR
Queue Stats
66W - 73L
1,436 Elo+
Party 3
Olorun
Olorun
suggargui
Olorun
Level 26
God Stats
3W - 1L
1,260 SR
Queue Stats
64W - 133L
1,252 Elo+
Party 1
Team Averages
Level 23
1,397 SR
1,331 Elo+

VS

Team Averages
Level 16
1,455 SR
1,358 Elo+
He Bo
He Bo
Amoeba JCC
He Bo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,400 Elo+
Solo
Olorun
Olorun
DavidMaxBR1506
Olorun
Level 11
God Stats
7W - 15L
1,365 SR
Queue Stats
40W - 47L
1,234 Elo+
Party 2
Sol
Sol
JaneAngel
Sol
Level 11
God Stats
6W - 12L
1,269 SR
Queue Stats
62W - 51L
1,169 Elo+
Solo
Thor
Thor
LEUQIAM
Thor
Level 27
God Stats
1W - 2L
1,419 SR
Queue Stats
86W - 119L
1,355 Elo+
Party 2
Ymir
Ymir
RANDANGEKYU
Ymir
Level 5
God Stats
1W - 1L
1,722 SR
Queue Stats
1W - 3L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
LaBistequinha
Discordia
19
2 / 1 / 26
11,648
1,059
11,767
8,313
3,401
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

19
9 / 1 / 20
12,505
1,137
15,761
13,389
6,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
PAQS88
Gilgamesh
19
7 / 2 / 21
13,229
1,203
20,161
16,627
11,328
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cliodhna
SUPNAO
Cliodhna
19
14 / 3 / 17
12,958
1,178
27,115
13,200
5,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
suggargui
Olorun
19
6 / 0 / 17
11,785
1,071
16,368
11,343
4,832
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

246

VS

Team 2 Tickets

33

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
17
4 / 4 / 1
11,650
1,059
12,582
12,927
4,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 13 / 3
11,202
1,018
19,097
24,338
10,568
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
0 / 5 / 4
9,837
894
8,242
10,652
4,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Thor
LEUQIAM
Thor
17
0 / 10 / 4
10,104
919
6,934
21,932
8,811
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
0 / 6 / 5
11,559
1,051
8,603
28,774
35,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
24
38
Kills
7
7
Deaths
38
101
Assists
17
Player
Kills
Deaths
Assists
KDA
L
He Bo
4
4
1
1.13
L
3
13
3
0.35
L
0
5
4
0.4
L
Thor
LEUQIAM
Thor
0
10
4
0.2
W
Discordia
LaBistequinha
Discordia
2
1
26
15
W
9
1
20
19
W
Gilgamesh
PAQS88
Gilgamesh
7
2
21
8.75
L
0
6
5
0.42
W
Cliodhna
SUPNAO
Cliodhna
14
3
17
7.5
W
Olorun
suggargui
Olorun
6
0
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,172
Damage
55,458
62,872
Taken
98,623
31,478
Mitigated
63,151
34,544
Healing
12,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
12,582
1,951
0
0
12,927
4,360
0
4,470
8,457
36,481
0
L
19,097
11,727
2,451
7,270
24,338
10,568
0
13,360
10,978
46,815
0
L
8,242
1,946
0
1,481
10,652
4,235
0
4,383
6,269
16,461
1,213
L
Thor
LEUQIAM
Thor
6,934
716
0
0
21,932
8,811
0
10,570
11,362
0
17,020
W
Discordia
LaBistequinha
Discordia
11,767
950
115
424
8,313
3,401
0
6,221
2,092
28,245
0
W
15,761
2,395
10,549
9,489
13,389
6,129
0
10,938
2,451
26,267
0
W
Gilgamesh
PAQS88
Gilgamesh
20,161
8,515
2,520
4,271
16,627
11,328
0
13,668
2,959
0
34,960
L
8,603
374
0
1,361
28,774
35,177
0
11,113
17,661
38,402
0
W
Cliodhna
SUPNAO
Cliodhna
27,115
3,878
0
546
13,200
5,788
0
8,650
4,550
0
45,661
W
Olorun
suggargui
Olorun
16,368
8,266
1,192
5,438
11,343
4,832
0
8,439
2,904
48,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,125
Gold Earned
54,352
217
Minions Killed
202
9
Camps Cleared
5
1,095,519
Distance Traveled
911,182
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,650
1,059
54
5
2
201,413
0
L
Olorun
11,202
1,018
35
3
0
169,716
3
L
Sol
9,837
894
29
3
0
151,574
0
L
Thor
10,104
919
19
2
1
171,855
3
W
Discordia
11,648
1,059
46
4
1
188,423
0
W
Hel
12,505
1,137
26
2
2
244,532
1
W
Gilgamesh
13,229
1,203
30
3
5
221,022
0
L
Ymir
11,559
1,051
65
6
2
216,624
0
W
Cliodhna
12,958
1,178
40
4
1
222,331
0
W
Olorun
11,785
1,071
75
7
0
219,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role