Player Matchup

Cabrakan
Cabrakan
AGxBlackDragon
Cabrakan
Level 8
God Stats
0W - 1L
1,384 SR
Queue Stats
2W - 1L
1,761 Elo+
Party 1
Izanami
Izanami
AGxSnakeVenoMx
Izanami
Level 85
God Stats
0W - 3L
1,137 SR
Queue Stats
2W - 4L
1,196 Elo+
Party 1
Bellona
Bellona
AGxUndeadDragon
Bellona
Level 27
God Stats
0W - 2L
1,185 SR
Queue Stats
16W - 18L
1,343 Elo+
Party 1
Ymir
Ymir
Mr__Lemonpants
Ymir
Level 26
God Stats
0W - 2L
1,222 SR
Queue Stats
39W - 33L
1,448 Elo+
Solo
Agni
Agni
narslap
Agni
Level 21
God Stats
2W - 3L
1,186 SR
Queue Stats
16W - 14L
1,376 Elo+
Party 1
Team Averages
Level 33
1,223 SR
1,425 Elo+

VS

Team Averages
Level 17
1,487 SR
1,386 Elo+
Nu Wa
Nu Wa
Colt4tyFiva
Nu Wa
Level 17
God Stats
1W - 0L
1,676 SR
Queue Stats
11W - 10L
1,479 Elo+
Solo
Jormungandr
Jormungandr
HannahBaker1902
Jormungandr
Level 18
God Stats
7W - 5L
1,272 SR
Queue Stats
63W - 52L
1,455 Elo+
Solo
Fenrir
Fenrir
ToryStars
Fenrir
Level 15
God Stats
10W - 12L
1,482 SR
Queue Stats
19W - 25L
1,337 Elo+
Party 2
Xing Tian
Xing Tian
jeffinfernal666
Xing Tian
Level 12
God Stats
10W - 10L
1,604 SR
Queue Stats
21W - 20L
1,360 Elo+
Party 2
Ra
Ra
sabanda007
Ra
Level 24
God Stats
55W - 70L
1,402 SR
Queue Stats
55W - 70L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
10
1 / 7 / 4
7,189
399
3,289
14,953
10,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
6 / 7 / 1
8,924
496
11,165
12,154
3,584
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
0 / 11 / 2
6,781
377
4,997
14,933
9,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 6 / 2
8,165
454
6,786
14,770
5,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Agni
narslap
Agni
11
4 / 8 / 1
7,778
432
8,223
11,563
3,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 6
9,983
555
11,185
8,179
2,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
HannahBaker1902
Jormungandr
17
18 / 1 / 6
11,736
652
23,416
13,236
8,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Fenrir
ToryStars
Fenrir
17
10 / 3 / 4
10,231
568
8,681
15,261
6,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Xing Tian
jeffinfernal666
Xing Tian
13
4 / 3 / 8
9,004
500
4,719
12,937
12,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 4 / 7
8,646
480
6,207
8,980
2,867
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
70
12
Kills
39
39
Deaths
12
10
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
1
7
4
0.43
L
6
7
1
0.93
L
0
11
2
0.09
W
5
1
6
8
W
Jormungandr
HannahBaker1902
Jormungandr
18
1
6
21
L
1
6
2
0.33
W
Fenrir
ToryStars
Fenrir
10
3
4
4
W
Xing Tian
jeffinfernal666
Xing Tian
4
3
8
2.67
L
Agni
narslap
Agni
4
8
1
0.56
W
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,460
Damage
54,208
68,373
Taken
58,593
32,345
Mitigated
33,442
4,255
Healing
21,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
3,289
607
0
441
14,953
10,547
0
11,507
3,358
12,826
0
L
11,165
7,221
0
1,137
12,154
3,584
38
7,441
4,538
0
50,349
L
4,997
740
0
747
14,933
9,044
28
10,647
4,150
6,553
20,154
W
11,185
2,202
0
619
8,179
2,745
3,064
3,024
4,781
55,604
0
W
Jormungandr
HannahBaker1902
Jormungandr
23,416
8,586
0
3,929
13,236
8,855
730
5,614
7,478
69,115
0
L
6,786
1,581
0
491
14,770
5,785
116
7,969
6,682
63,786
0
W
Fenrir
ToryStars
Fenrir
8,681
3,202
0
8,254
15,261
6,444
213
2,562
12,610
0
66,309
W
Xing Tian
jeffinfernal666
Xing Tian
4,719
891
0
3,608
12,937
12,531
576
5,165
7,563
13,991
0
L
Agni
narslap
Agni
8,223
313
0
1,439
11,563
3,385
568
7,175
4,118
35,914
0
W
6,207
845
1,583
3,770
8,980
2,867
2,278
2,499
6,433
51,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,837
Gold Earned
49,600
351
Minions Killed
444
0
Camps Cleared
0
1,561,664
Distance Traveled
1,646,369
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,189
399
21
1
0
308,239
0
L
Izanami
8,924
496
87
5
0
321,635
0
L
Bellona
6,781
377
59
3
0
325,712
0
W
Nu Wa
9,983
555
108
6
0
352,436
3
W
Jormungandr
11,736
652
116
6
0
331,020
0
L
Ymir
8,165
454
118
7
0
312,456
1
W
Fenrir
10,231
568
105
6
0
340,035
0
W
Xing Tian
9,004
500
23
1
0
309,781
3
L
Agni
7,778
432
66
4
0
293,622
0
W
Ra
8,646
480
92
5
0
313,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role