Player Matchup

Kali
Kali
Cerberus7000
Kali
Level 29
God Stats
6W - 0L
1,628 SR
Queue Stats
148W - 131L
1,405 Elo+
Party 3
Ah Puch
Ah Puch
DownwindBrush6
Ah Puch
Level 47
God Stats
6W - 4L
1,620 SR
Queue Stats
196W - 232L
1,404 Elo+
Party 3
Geb
Geb
TTV MCK ACEJ
Geb
Level 86
God Stats
11W - 7L
1,365 SR
Queue Stats
266W - 280L
1,358 Elo+
Party 4
Sylvanus
Sylvanus
TTvPhantom7306
Sylvanus
Level 49
God Stats
6W - 3L
1,641 SR
Queue Stats
202W - 203L
1,416 Elo+
Party 4
Hachiman
Hachiman
Turnover490
Hachiman
Level 100
God Stats
23W - 19L
1,532 SR
Queue Stats
199W - 191L
1,425 Elo+
Party 3
Team Averages
Level 62
1,557 SR
1,402 Elo+

VS

Team Averages
Level 40
1,547 SR
1,344 Elo+
Bellona
Bellona
I-RunGunBosna-I
Bellona
Level 44
God Stats
2W - 1L
1,810 SR
Queue Stats
70W - 87L
1,351 Elo+
Party 2
Bakasura
Bakasura
MaszsaFqR2
Bakasura
Level 23
God Stats
10W - 10L
1,469 SR
Queue Stats
54W - 49L
1,376 Elo+
Party 2
Izanami
Izanami
TTV_animeweeb561
Izanami
Level 44
God Stats
33W - 37L
1,412 SR
Queue Stats
111W - 147L
1,341 Elo+
Party 1
Ganesha
Ganesha
You_Want_Water25
Ganesha
Level 55
God Stats
1W - 4L
1,493 SR
Queue Stats
150W - 202L
1,309 Elo+
Party 1
Mulan
Mulan
young_Asian_boy2
Mulan
Level 36
God Stats
20W - 17L
1,550 SR
Queue Stats
182W - 227L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 0
6,510
543
5,401
9,845
2,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
2 / 0 / 2
7,321
610
8,143
6,115
1,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 2
6,502
542
3,905
10,353
6,343
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
10
6 / 4 / 4
6,530
544
6,703
9,482
6,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Hachiman
Turnover490
Hachiman
11
8 / 3 / 5
7,348
612
10,765
7,422
1,904
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,848
487
2,695
8,803
6,568
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
MaszsaFqR2
Bakasura
10
1 / 5 / 2
6,445
537
4,708
9,374
3,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
5 / 8 / 1
7,430
619
4,275
11,166
2,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 5 / 6
6,889
574
5,278
10,192
5,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
3 / 2 / 0
6,594
550
8,790
10,907
3,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
19
21
Kills
10
11
Deaths
22
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
1
0
4
W
2
0
2
3
L
0
2
0
0
L
Bakasura
MaszsaFqR2
Bakasura
1
5
2
0.4
W
1
3
2
0.67
L
5
8
1
0.69
W
Sylvanus
6
4
4
2
W
Hachiman
Turnover490
Hachiman
8
3
5
3.5
L
1
5
6
0.8
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,917
Damage
25,746
43,217
Taken
50,442
19,844
Mitigated
21,024
16,180
Healing
10,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,401
2,799
0
6,052
9,845
2,882
395
0
9,815
0
29,314
W
8,143
920
0
3,538
6,115
1,957
558
0
5,950
45,128
0
L
2,695
510
0
1,271
8,803
6,568
652
4,710
3,719
0
22,762
L
Bakasura
MaszsaFqR2
Bakasura
4,708
2,862
0
2,461
9,374
3,435
0
3,422
5,900
0
29,379
W
3,905
550
0
3,397
10,353
6,343
693
0
10,136
31,884
0
L
4,275
3,141
149
1,899
11,166
2,019
1,030
3,008
8,158
0
30,366
W
Sylvanus
6,703
2,803
168
1,233
9,482
6,758
394
2,951
6,412
21,184
8,726
W
Hachiman
Turnover490
Hachiman
10,765
7,267
0
1,792
7,422
1,904
594
2,394
4,948
0
37,843
L
5,278
131
222
1,192
10,192
5,241
0
2,555
7,637
19,045
0
L
8,790
1,064
0
2,884
10,907
3,761
0
3,592
7,211
0
30,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,211
Gold Earned
33,206
314
Minions Killed
274
0
Camps Cleared
0
1,149,374
Distance Traveled
1,150,339
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
6,510
543
55
5
0
263,149
1
W
Ah Puch
7,321
610
84
7
0
244,857
1
L
Bellona
5,848
487
41
3
0
256,785
0
L
Bakasura
6,445
537
68
6
0
234,292
3
W
Geb
6,502
542
71
6
0
247,972
0
L
Izanami
7,430
619
70
6
0
198,496
1
W
Sylvanus
6,530
544
47
4
0
190,412
0
W
Hachiman
7,348
612
57
5
0
202,984
2
L
Ganesha
6,889
574
30
3
0
203,607
0
L
Mulan
6,594
550
65
5
0
257,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role