Player Matchup

Chiron
Chiron
IxISpacerIxI
Chiron
Level 29
God Stats
2W - 2L
1,601 SR
Queue Stats
119W - 124L
1,612 Elo+
Solo
Ymir
Ymir
Low3ndGr00ve555
Ymir
Level 29
God Stats
8W - 3L
1,744 SR
Queue Stats
98W - 104L
1,579 Elo+
Solo
Ra
Ra
Mitixz1013
Ra
Level 6
God Stats
80W - 65L
1,661 SR
Queue Stats
83W - 69L
1,667 Elo+
Solo
Achilles
Achilles
OnlyResults
Achilles
Level 24
God Stats
22W - 15L
1,620 SR
Queue Stats
95W - 63L
1,622 Elo+
Solo
Hades
Hades
Thehungryfather
Hades
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,551 Elo+
Solo
Team Averages
Level 19
1,625 SR
1,606 Elo+

VS

Team Averages
Level 17
1,621 SR
1,646 Elo+
Jing Wei
Jing Wei
Drnky
Jing Wei
Level 22
God Stats
3W - 3L
1,681 SR
Queue Stats
45W - 27L
1,691 Elo+
Solo
Olorun
Olorun
ICarryforgirls
Olorun
Level 16
God Stats
6W - 1L
1,911 SR
Queue Stats
42W - 40L
1,577 Elo+
Solo
Nike
Nike
JackNicke1Je3
Nike
Level 25
God Stats
5W - 8L
1,515 SR
Queue Stats
180W - 149L
1,627 Elo+
Solo
Geb
Geb
WackinWilly
Geb
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,730 Elo+
Solo
Tsukuyomi
Tsukuyomi
ÑotBad
Tsukuyomi
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 83L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
11
2 / 2 / 7
7,082
545
6,965
7,381
2,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 1 / 5
6,222
479
2,589
7,935
4,860
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
1 / 1 / 1
8,125
625
6,022
11,532
4,652
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Achilles
OnlyResults
Achilles
14
12 / 1 / 2
8,905
685
10,588
9,494
4,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 0 / 7
7,500
577
5,858
7,243
3,241
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Drnky
Jing Wei
12
2 / 2 / 0
6,950
535
5,765
7,993
2,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
0 / 6 / 1
6,033
464
3,267
8,199
2,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
1 / 0 / 0
7,135
549
8,362
9,423
4,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
0 / 5 / 2
5,772
444
3,445
11,227
5,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
ÑotBad
Tsukuyomi
11
2 / 4 / 3
7,011
539
8,064
8,885
2,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
17
Kills
5
5
Deaths
17
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Drnky
Jing Wei
2
2
0
1
L
0
6
1
0.08
W
Chiron
2
2
7
2.75
L
1
0
0
1
W
0
1
5
2.5
W
1
1
1
1.5
W
Achilles
OnlyResults
Achilles
12
1
2
13
W
2
0
7
5.5
L
0
5
2
0.2
L
Tsukuyomi
ÑotBad
Tsukuyomi
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,022
Damage
28,903
43,585
Taken
45,727
19,907
Mitigated
17,185
23,222
Healing
13,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Drnky
Jing Wei
5,765
3,925
0
3,177
7,993
2,003
0
885
7,108
0
50,487
L
3,267
1,378
0
1,948
8,199
2,246
0
3,935
4,264
24,853
0
W
Chiron
6,965
4,013
540
3,238
7,381
2,268
945
1,139
6,242
0
48,606
L
8,362
1,249
0
3,915
9,423
4,655
0
4,502
4,921
0
55,212
W
2,589
545
248
2,811
7,935
4,860
286
1,617
6,318
14,794
0
W
6,022
656
421
7,651
11,532
4,652
0
72
10,378
60,607
0
W
Achilles
OnlyResults
Achilles
10,588
4,189
0
2,891
9,494
4,886
461
954
8,503
0
56,717
W
5,858
1,450
297
5,125
7,243
3,241
254
2,930
4,313
34,549
0
L
3,445
377
182
2,464
11,227
5,558
0
2,592
8,635
9,935
0
L
Tsukuyomi
ÑotBad
Tsukuyomi
8,064
1,323
0
2,308
8,885
2,723
44
2,555
6,330
0
32,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,834
Gold Earned
32,901
422
Minions Killed
338
0
Camps Cleared
0
1,397,866
Distance Traveled
1,300,534
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,950
535
108
8
0
258,628
6
L
Olorun
6,033
464
54
4
0
178,901
3
W
Chiron
7,082
545
89
7
0
244,145
0
L
Nike
7,135
549
105
8
0
294,773
3
W
Ymir
6,222
479
24
2
0
284,278
5
W
Ra
8,125
625
143
11
0
284,177
2
W
Achilles
8,905
685
83
6
0
321,251
5
W
Hades
7,500
577
83
6
0
264,015
4
L
Geb
5,772
444
6
0
0
270,304
2
L
Tsukuyomi
7,011
539
65
5
0
297,928
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role