Player Matchup

Tiamat
Tiamat
Annihilus280
Tiamat
Level 24
God Stats
5W - 9L
1,147 SR
Queue Stats
24W - 25L
1,295 Elo+
Solo
Cliodhna
Cliodhna
FWraithsKnight
Cliodhna
Level 28
God Stats
1W - 0L
1,284 SR
Queue Stats
3W - 4L
1,174 Elo+
Solo
Mulan
Mulan
Henrysbar
Mulan
Level 29
God Stats
21W - 15L
1,465 SR
Queue Stats
137W - 173L
1,453 Elo+
Solo
Freya
Freya
UniSwap
Freya
Level 24
God Stats
2W - 2L
1,577 SR
Queue Stats
46W - 20L
1,628 Elo+
Solo
Neith
Neith
bubblesjr
Neith
Level 19
God Stats
2W - 2L
1,361 SR
Queue Stats
3W - 4L
1,375 Elo+
Solo
Team Averages
Level 25
1,367 SR
1,385 Elo+

VS

Team Averages
Level 23
1,603 SR
1,417 Elo+
Chronos
Chronos
AlbinoPrism9920
Chronos
Level 25
God Stats
17W - 14L
1,777 SR
Queue Stats
362W - 344L
1,587 Elo+
Solo
Susano
Susano
benjasotelo123
Susano
Level 28
God Stats
3W - 1L
1,748 SR
Queue Stats
71W - 61L
1,486 Elo+
Solo
Yemoja
Yemoja
dasHEIDT
Yemoja
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,518 Elo+
Solo
Nemesis
Nemesis
gdh2017
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,159 Elo+
Solo
Neith
Neith
tanobellusci
Neith
Level 29
God Stats
20W - 22L
1,489 SR
Queue Stats
80W - 112L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
1 / 5 / 1
10,566
503
2,362
9,355
3,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cliodhna
13
0 / 6 / 7
8,685
414
3,810
13,046
4,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
Henrysbar
Mulan
14
4 / 4 / 10
10,292
490
4,364
15,249
14,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Freya
UniSwap
Freya
20
26 / 2 / 5
14,339
683
32,086
19,136
8,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
bubblesjr
Neith
16
8 / 4 / 8
11,074
527
13,085
11,615
7,833
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 4 / 2
11,365
541
15,230
16,953
15,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
6 / 10 / 1
9,926
473
10,732
19,051
6,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Yemoja
dasHEIDT
Yemoja
13
1 / 6 / 2
8,641
411
3,774
12,684
14,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
gdh2017
Nemesis
10
1 / 8 / 1
7,520
358
2,402
14,026
5,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 11 / 3
7,920
377
4,966
11,670
3,782
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
26
39
Kills
17
21
Deaths
39
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
9
4
2
2.5
W
Tiamat
1
5
1
0.3
W
Cliodhna
0
6
7
0.58
W
Mulan
Henrysbar
Mulan
4
4
10
2.25
W
Freya
UniSwap
Freya
26
2
5
14.25
L
6
10
1
0.65
W
Neith
bubblesjr
Neith
8
4
8
3
L
Yemoja
dasHEIDT
Yemoja
1
6
2
0.33
L
Nemesis
gdh2017
Nemesis
1
8
1
0.19
L
0
11
3
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,707
Damage
37,104
68,401
Taken
74,384
39,220
Mitigated
46,784
23,895
Healing
10,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,230
4,992
0
2,300
16,953
15,901
1,148
12,208
4,745
65,698
9,557
W
Tiamat
2,362
223
0
1,190
9,355
3,792
2,087
6,215
3,140
43,420
0
W
Cliodhna
3,810
369
0
2,396
13,046
4,520
0
2,161
10,885
0
32,456
W
Mulan
Henrysbar
Mulan
4,364
489
0
3,849
15,249
14,736
846
1,684
13,565
0
34,539
W
Freya
UniSwap
Freya
32,086
13,838
0
12,382
19,136
8,339
222
3,707
15,429
132,860
0
L
10,732
2,989
0
2,476
19,051
6,959
0
6,969
12,082
0
54,681
W
Neith
bubblesjr
Neith
13,085
8,103
0
4,078
11,615
7,833
656
4,287
7,328
0
51,925
L
Yemoja
dasHEIDT
Yemoja
3,774
1,574
365
585
12,684
14,707
487
3,785
8,899
26,956
0
L
Nemesis
gdh2017
Nemesis
2,402
1,082
0
3,760
14,026
5,435
0
5,812
8,214
0
26,209
L
4,966
1,711
0
891
11,670
3,782
305
5,674
5,996
0
27,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,956
Gold Earned
45,372
451
Minions Killed
345
0
Camps Cleared
0
1,892,069
Distance Traveled
1,684,397
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
11,365
541
123
6
0
367,672
1
W
Tiamat
10,566
503
101
5
0
338,488
0
W
Cliodhna
8,685
414
51
2
0
430,834
5
W
Mulan
10,292
490
50
2
0
347,787
0
W
Freya
14,339
683
160
8
0
426,413
1
L
Susano
9,926
473
79
4
0
396,629
5
W
Neith
11,074
527
89
4
0
348,547
0
L
Yemoja
8,641
411
47
2
0
306,482
1
L
Nemesis
7,520
358
40
2
0
339,729
3
L
Neith
7,920
377
56
3
0
273,885
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role