Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CocaineCobain
Neith
Level 154
God Stats
1W - 5L
1,687 SR
Queue Stats
259W - 233L
1,694 Elo+
Solo
Baba Yaga
Baba Yaga
Mariorex65
Baba Yaga
Level 158
God Stats
1W - 5L
1,366 SR
Queue Stats
337W - 321L
1,580 Elo+
Party 1
Horus
Horus
MrDiddlez1
Horus
Level 87
God Stats
14W - 20L
1,572 SR
Queue Stats
385W - 373L
1,690 Elo+
Solo
Loki
Loki
waak895
Loki
Level 160
God Stats
5W - 2L
1,890 SR
Queue Stats
689W - 678L
1,603 Elo+
Party 1
Team Averages
Level 137
1,603 SR
1,614 Elo+

VS

Team Averages
Level 152
1,687 SR
1,639 Elo+
Ares
Ares
Cloods
Ares
Level 153
God Stats
3W - 2L
1,568 SR
Queue Stats
91W - 60L
1,671 Elo+
Solo
The Morrigan
The Morrigan
SenpaiWoof
The Morrigan
Level 157
God Stats
4W - 2L
1,641 SR
Queue Stats
178W - 190L
1,641 Elo+
Solo
Olorun
Olorun
iRule0verU
Olorun
Level 152
God Stats
26W - 11L
1,743 SR
Queue Stats
221W - 163L
1,657 Elo+
Solo
Pele
Pele
letmesmashu
Pele
Level 140
God Stats
6W - 5L
1,514 SR
Queue Stats
204W - 180L
1,633 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
oOAlmanzaOo
Ah Muzen Cab
Level 160
God Stats
2W - 1L
1,968 SR
Queue Stats
190W - 184L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
3 / 2 / 0
4,996
625
2,927
6,464
2,696
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
2 / 4 / 0
4,463
558
3,326
4,890
1,260
Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
Mariorex65
Baba Yaga
9
2 / 1 / 0
5,046
631
1,889
2,802
882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
7
0 / 2 / 4
4,251
531
1,582
6,765
3,482
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
waak895
Loki
8
0 / 2 / 1
4,790
599
570
4,295
1,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Cloods
Ares
8
4 / 1 / 1
5,355
669
6,245
5,241
2,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
SenpaiWoof
The Morrigan
9
2 / 2 / 0
5,207
651
1,491
2,687
682
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
iRule0verU
Olorun
10
2 / 1 / 3
5,614
702
4,172
3,994
1,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
2 / 1 / 1
5,371
671
2,029
5,517
1,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
oOAlmanzaOo
Ah Muzen Cab
8
1 / 3 / 1
5,074
634
3,496
4,342
1,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
7
Kills
11
11
Deaths
8
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
2
0
1.5
W
Ares
Cloods
Ares
4
1
1
4.5
L
2
4
0
0.5
L
Baba Yaga
Mariorex65
Baba Yaga
2
1
0
2
L
Horus
0
2
4
1
W
The Morrigan
SenpaiWoof
The Morrigan
2
2
0
1
W
Olorun
iRule0verU
Olorun
2
1
3
3.5
W
2
1
1
2.5
W
Ah Muzen Cab
oOAlmanzaOo
Ah Muzen Cab
1
3
1
0.5
L
Loki
waak895
Loki
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,294
Damage
17,433
25,216
Taken
21,781
9,815
Mitigated
8,136
8,307
Healing
9,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,927
991
0
2,351
6,464
2,696
0
0
6,464
0
17,105
W
Ares
Cloods
Ares
6,245
173
0
1,866
5,241
2,729
0
738
4,439
15,754
0
L
3,326
1,842
0
1,515
4,890
1,260
0
3,334
1,556
0
17,822
L
Baba Yaga
Mariorex65
Baba Yaga
1,889
210
0
730
2,802
882
0
952
1,850
27,286
0
L
Horus
1,582
589
410
2,379
6,765
3,482
0
4,553
2,212
0
7,851
W
The Morrigan
SenpaiWoof
The Morrigan
1,491
392
0
655
2,687
682
0
468
2,023
28,066
1,416
W
Olorun
iRule0verU
Olorun
4,172
2,539
0
2,235
3,994
1,376
438
0
3,994
31,628
4,480
W
2,029
832
0
3,242
5,517
1,535
0
529
4,936
0
29,890
W
Ah Muzen Cab
oOAlmanzaOo
Ah Muzen Cab
3,496
1,516
0
1,237
4,342
1,814
0
0
4,342
0
22,557
L
Loki
waak895
Loki
570
57
0
922
4,295
1,495
0
1,375
2,920
0
23,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,546
Gold Earned
26,621
224
Minions Killed
256
0
Camps Cleared
0
781,884
Distance Traveled
830,401
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,996
625
51
6
0
166,597
3
W
Ares
5,355
669
17
2
0
177,814
2
L
Neith
4,463
558
39
5
0
120,417
1
L
Baba Yaga
5,046
631
61
8
0
163,174
3
L
Horus
4,251
531
10
1
0
149,092
2
W
The Morrigan
5,207
651
59
7
0
152,849
3
W
Olorun
5,614
702
77
10
0
151,376
4
W
Pele
5,371
671
63
8
0
195,573
2
W
Ah Muzen Cab
5,074
634
40
5
0
152,789
2
L
Loki
4,790
599
63
8
0
182,604
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role