Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
JaeWonKwak
Guan Yu
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 79L
1,462 Elo+
Party 2
Geb
Geb
SchwartztheRedd
Geb
Level 109
God Stats
12W - 14L
1,458 SR
Queue Stats
405W - 422L
1,498 Elo+
Party 2
Thoth
Thoth
SubtleAsSaSsIn3
Thoth
Level 114
God Stats
3W - 4L
1,610 SR
Queue Stats
614W - 584L
1,504 Elo+
Party 2
Sol
Sol
Zudie98
Sol
Level 101
God Stats
43W - 32L
1,625 SR
Queue Stats
369W - 369L
1,518 Elo+
Party 2
Team Averages
Level 106
1,538 SR
1,497 Elo+

VS

Team Averages
Level 147
1,610 SR
1,542 Elo+
Terra
Terra
I crispykream I
Terra
Level 160
God Stats
44W - 24L
1,609 SR
Queue Stats
780W - 777L
1,587 Elo+
Party 1
Pele
Pele
KeenHuntress
Pele
Level 124
God Stats
17W - 13L
1,649 SR
Queue Stats
165W - 165L
1,520 Elo+
Party 1
Nox
Nox
Luckyy on DS
Nox
Level 148
God Stats
12W - 10L
1,587 SR
Queue Stats
169W - 162L
1,544 Elo+
Party 1
Amaterasu
Amaterasu
SoulofArtio
Amaterasu
Level 154
God Stats
79W - 67L
1,578 SR
Queue Stats
292W - 278L
1,545 Elo+
Party 1
Set
Set
lskildum
Set
Level 149
God Stats
13W - 12L
1,627 SR
Queue Stats
479W - 446L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
6 / 5 / 1
9,315
548
11,938
16,247
7,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Guan Yu
JaeWonKwak
Guan Yu
14
1 / 4 / 1
8,481
499
12,242
14,277
11,319
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
1 / 1 / 2
8,780
516
6,440
13,882
4,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 8 / 2
7,855
462
5,813
10,311
2,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sol
14
0 / 7 / 5
8,853
521
6,478
13,379
2,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 9
9,148
538
5,505
13,485
11,458
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

18
9 / 2 / 1
10,681
628
8,242
11,294
4,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 2 / 8
8,757
515
8,091
8,604
2,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
SoulofArtio
Amaterasu
17
4 / 0 / 3
9,893
582
7,850
17,359
12,382
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
9 / 3 / 4
11,059
651
16,467
17,155
6,546
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
49
10
Kills
24
25
Deaths
10
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
5
1
1.3
W
2
3
9
2.17
L
Guan Yu
JaeWonKwak
Guan Yu
1
4
1
0.38
W
9
2
1
4.75
W
0
2
8
2
L
1
1
2
2
W
Amaterasu
SoulofArtio
Amaterasu
4
0
3
5.5
L
2
8
2
0.38
L
Sol
0
7
5
0.36
W
9
3
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,911
Damage
46,155
68,096
Taken
67,897
28,503
Mitigated
37,557
18,165
Healing
30,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
11,938
3,107
0
4,498
16,247
7,787
0
4,687
11,432
549
34,786
W
5,505
1,330
5,380
3,665
13,485
11,458
277
5,235
7,739
16,279
0
L
Guan Yu
JaeWonKwak
Guan Yu
12,242
1,660
264
3,800
14,277
11,319
289
4,493
9,694
12,884
37,984
W
8,242
1,827
0
4,720
11,294
4,255
276
2,782
8,222
0
71,077
W
8,091
526
0
838
8,604
2,916
1,436
2,717
5,504
62,060
0
L
6,440
695
0
4,468
13,882
4,747
0
2,775
11,012
60,725
0
W
Amaterasu
SoulofArtio
Amaterasu
7,850
2,332
159
12,293
17,359
12,382
330
4,466
12,846
13,052
44,936
L
5,813
163
0
1,177
10,311
2,325
374
2,989
7,224
42,620
0
L
Sol
6,478
2,428
0
3,958
13,379
2,325
0
925
12,448
67,695
0
W
16,467
6,396
0
3,692
17,155
6,546
1,593
5,952
10,892
0
97,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,284
Gold Earned
49,538
483
Minions Killed
520
0
Camps Cleared
0
1,656,749
Distance Traveled
1,802,639
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,315
548
75
4
0
322,693
3
W
Terra
9,148
538
13
1
0
359,295
8
L
Guan Yu
8,481
499
100
6
0
337,442
6
W
Pele
10,681
628
117
7
0
390,265
0
W
Nox
8,757
515
126
7
0
349,192
8
L
Geb
8,780
516
111
7
0
391,532
1
W
Amaterasu
9,893
582
112
7
0
377,803
3
L
Thoth
7,855
462
80
5
0
313,614
5
L
Sol
8,853
521
117
7
0
291,468
5
W
Set
11,059
651
152
9
0
326,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role