Player Matchup

Geb
Geb
 
Geb
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
GODKINGKEVO
Artemis
Level 128
God Stats
5W - 3L
1,680 SR
Queue Stats
215W - 236L
1,507 Elo+
Party 3
Vamana
Vamana
NorthrendRanger
Vamana
Level 124
God Stats
0W - 1L
1,743 SR
Queue Stats
32W - 27L
1,543 Elo+
Party 2
Ne Zha
Ne Zha
ThatLovableNerd
Ne Zha
Level 148
God Stats
2W - 1L
1,578 SR
Queue Stats
22W - 21L
1,528 Elo+
Party 2
Olorun
Olorun
astarzarroc
Olorun
Level 124
God Stats
0W - 4L
1,500 SR
Queue Stats
102W - 116L
1,565 Elo+
Party 3
Team Averages
Level 134
1,600 SR
1,529 Elo+

VS

Team Averages
Level 126
1,675 SR
1,571 Elo+
Morgan Le Fay
Morgan Le Fay
BADBARNS3
Morgan Le Fay
Level 128
God Stats
12W - 3L
1,745 SR
Queue Stats
149W - 120L
1,582 Elo+
Party 1
Ganesha
Ganesha
DaqwanRandolph
Ganesha
Level 144
God Stats
2W - 1L
1,620 SR
Queue Stats
216W - 212L
1,538 Elo+
Solo
Cernunnos
Cernunnos
Diffee_
Cernunnos
Level 89
God Stats
33W - 17L
1,745 SR
Queue Stats
141W - 114L
1,581 Elo+
Party 1
Osiris
Osiris
Gonzalo_2001_UY
Osiris
Level 128
God Stats
8W - 3L
1,689 SR
Queue Stats
63W - 46L
1,562 Elo+
Solo
Ne Zha
Ne Zha
SHUTITDOWN569
Ne Zha
Level 143
God Stats
4W - 2L
1,577 SR
Queue Stats
143W - 114L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
0 / 6 / 3
8,116
406
5,267
17,334
13,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
GODKINGKEVO
Artemis
17
2 / 6 / 2
9,949
497
13,512
13,515
5,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 4 / 1
9,390
470
7,330
20,757
19,941
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
8 / 8 / 1
10,360
518
10,192
14,768
6,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
16
3 / 5 / 1
9,590
480
8,081
16,614
9,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BADBARNS3
Morgan Le Fay
18
9 / 3 / 8
11,715
586
18,555
13,167
5,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 3 / 18
10,597
530
9,320
15,829
15,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
Diffee_
Cernunnos
17
4 / 3 / 3
11,034
552
7,631
14,562
5,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 3 / 3
10,790
540
12,279
11,474
8,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
12 / 2 / 6
12,165
608
9,859
15,015
5,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
67
14
Kills
29
29
Deaths
14
8
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
6
3
0.25
W
Morgan Le Fay
BADBARNS3
Morgan Le Fay
9
3
8
4.33
W
0
3
18
3
W
Cernunnos
Diffee_
Cernunnos
4
3
3
1.83
L
Artemis
GODKINGKEVO
Artemis
2
6
2
0.5
W
4
3
3
1.83
L
1
4
1
0.38
W
12
2
6
7.5
L
8
8
1
1.06
L
Olorun
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,382
Damage
57,644
82,988
Taken
70,047
54,053
Mitigated
41,242
23,409
Healing
27,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
5,267
1,021
0
2,275
17,334
13,485
0
8,105
9,229
22,916
0
W
Morgan Le Fay
BADBARNS3
Morgan Le Fay
18,555
2,164
0
4,566
13,167
5,964
483
3,553
9,317
84,749
0
W
9,320
786
0
5,153
15,829
15,942
278
4,830
10,688
42,771
0
W
Cernunnos
Diffee_
Cernunnos
7,631
3,887
0
6,540
14,562
5,322
2,103
2,045
12,517
0
89,118
L
Artemis
GODKINGKEVO
Artemis
13,512
6,223
0
2,605
13,515
5,222
1,334
2,449
11,066
0
72,913
W
12,279
6,082
0
2,213
11,474
8,099
2,130
756
10,539
0
66,843
L
7,330
3,208
0
7,782
20,757
19,941
246
5,078
15,679
0
51,441
W
9,859
2,460
0
8,820
15,015
5,915
0
1,480
13,364
0
77,787
L
10,192
1,416
0
3,461
14,768
6,268
841
4,963
9,805
0
54,931
L
Olorun
8,081
4,686
137
7,149
16,614
9,137
66
7,280
9,334
53,219
8,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,405
Gold Earned
56,301
483
Minions Killed
560
0
Camps Cleared
0
1,720,986
Distance Traveled
1,866,035
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,116
406
34
2
0
326,905
0
W
Morgan Le Fay
11,715
586
122
6
0
375,575
2
W
Ganesha
10,597
530
25
1
0
368,543
7
W
Cernunnos
11,034
552
154
8
0
349,551
2
L
Artemis
9,949
497
135
7
0
309,121
3
W
Osiris
10,790
540
134
7
0
350,229
0
L
Vamana
9,390
470
119
6
0
366,350
1
W
Ne Zha
12,165
608
125
6
0
422,137
4
L
Ne Zha
10,360
518
91
5
0
364,688
2
L
Olorun
9,590
480
104
5
0
353,922
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role