Player Matchup

Ra
Ra
El Judios
Ra
Level 118
God Stats
17W - 19L
1,531 SR
Queue Stats
164W - 133L
1,627 Elo+
Party 2
Scylla
Scylla
FifthBeast24664
Scylla
Level 64
God Stats
25W - 25L
1,515 SR
Queue Stats
131W - 128L
1,486 Elo+
Party 2
Anubis
Anubis
Yogurt City
Anubis
Level 100
God Stats
22W - 11L
1,668 SR
Queue Stats
226W - 209L
1,504 Elo+
Party 2
Team Averages
Level 94
1,571 SR
1,539 Elo+

VS

Team Averages
Level 100
1,510 SR
1,546 Elo+
Achilles
Achilles
Lr_Ea_Tv_Se_
Achilles
Level 128
God Stats
31W - 23L
1,483 SR
Queue Stats
271W - 226L
1,545 Elo+
Party 1
Agni
Agni
Ls_Ik_Ti_En_
Agni
Level 125
God Stats
8W - 8L
1,547 SR
Queue Stats
176W - 156L
1,524 Elo+
Party 1
Skadi
Skadi
StevieMcDeevie
Skadi
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 46L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 6
8,580
715
3,390
4,855
1,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 0 / 7
7,869
656
4,525
3,199
1,059
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
13
4 / 0 / 6
8,481
707
6,048
7,428
3,645
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Lr_Ea_Tv_Se_
Achilles
10
0 / 3 / 0
6,848
571
4,385
8,912
9,118
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 4 / 0
6,621
552
4,286
5,813
2,450
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 3 / 0
6,799
567
2,456
4,857
1,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
10
Kills
0
0
Deaths
10
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
6
7
W
2
0
7
5.5
L
Achilles
Lr_Ea_Tv_Se_
Achilles
0
3
0
0
L
0
4
0
0
L
0
3
0
0
W
Anubis
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,963
Damage
11,127
15,482
Taken
19,582
6,514
Mitigated
12,650
7,512
Healing
2,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,390
312
1,068
1,885
4,855
1,810
591
1,881
2,974
24,044
0
W
4,525
209
0
180
3,199
1,059
363
1,403
1,796
15,098
0
L
Achilles
Lr_Ea_Tv_Se_
Achilles
4,385
561
70
1,026
8,912
9,118
0
5,949
2,743
0
16,099
L
4,286
163
0
525
5,813
2,450
0
4,415
1,398
16,174
0
L
2,456
455
0
390
4,857
1,082
0
3,373
1,478
0
21,086
W
Anubis
6,048
86
0
4,379
7,428
3,645
272
1,515
5,913
36,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,930
Gold Earned
20,268
161
Minions Killed
108
11
Camps Cleared
0
657,972
Distance Traveled
620,121
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,580
715
60
5
1
222,528
1
W
Scylla
7,869
656
31
3
1
236,260
1
L
Achilles
6,848
571
30
3
0
224,323
5
L
Agni
6,621
552
22
2
0
193,696
6
L
Skadi
6,799
567
56
5
0
202,102
4
W
Anubis
8,481
707
70
6
9
199,184
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role