Player Matchup

Bellona
Bellona
C-Wolves
Bellona
Level 4
God Stats
0W - 3L
1,102 SR
Queue Stats
0W - 3L
1,053 Elo+
Solo
Kukulkan
Kukulkan
MafioznikYudzhi
Kukulkan
Level 8
God Stats
4W - 5L
1,570 SR
Queue Stats
12W - 17L
1,340 Elo+
Solo
Nike
Nike
SKATEORDIE887
Nike
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 11L
1,182 Elo+
Solo
Ne Zha
Ne Zha
jdleshooter
Ne Zha
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Solo
Nemesis
Nemesis
mumumiranda
Nemesis
Level 4
God Stats
0W - 5L
1,280 SR
Queue Stats
0W - 5L
1,184 Elo+
Solo
Team Averages
Level 5
1,390 SR
1,252 Elo+

VS

Team Averages
Level 20
1,395 SR
1,340 Elo+
Da Ji
Da Ji
Bxbyycurlz
Da Ji
Level 27
God Stats
3W - 4L
1,221 SR
Queue Stats
69W - 60L
1,346 Elo+
Party 1
Loki
Loki
Reborn_ashs
Loki
Level 6
God Stats
7W - 4L
1,500 SR
Queue Stats
12W - 10L
1,317 Elo+
Party 1
Ratatoskr
Ratatoskr
SirMintBunny
Ratatoskr
Level 23
God Stats
1W - 4L
1,500 SR
Queue Stats
64W - 83L
1,339 Elo+
Party 2
Ao Kuang
Ao Kuang
SmokeyPrince
Ao Kuang
Level 18
God Stats
3W - 2L
1,284 SR
Queue Stats
41W - 53L
1,293 Elo+
Party 2
Fenrir
Fenrir
raamleon
Fenrir
Level 24
God Stats
18W - 18L
1,469 SR
Queue Stats
62W - 53L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
C-Wolves
Bellona
19
1 / 9 / 11
13,447
961
8,456
24,634
15,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
20
14 / 7 / 6
17,777
1,270
49,300
15,192
5,893
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

20
1 / 17 / 10
13,517
966
18,919
37,345
42,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
20
4 / 16 / 10
14,440
1,031
29,491
28,755
9,525
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
mumumiranda
Nemesis
17
6 / 5 / 1
12,641
903
6,567
6,265
2,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

0

VS

Team 2 Tickets

117

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
20
14 / 6 / 24
16,567
1,183
31,106
24,337
9,995
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

20
14 / 9 / 25
15,283
1,092
26,241
26,844
10,005
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ratatoskr
SirMintBunny
Ratatoskr
20
6 / 5 / 22
13,659
976
12,600
26,820
10,244
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
SmokeyPrince
Ao Kuang
20
9 / 5 / 25
14,769
1,055
16,740
26,959
8,888
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
raamleon
Fenrir
20
10 / 2 / 25
15,638
1,117
14,491
19,425
20,530
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
174
26
Kills
53
54
Deaths
27
38
Assists
121
Player
Kills
Deaths
Assists
KDA
W
Da Ji
14
6
24
4.33
L
Bellona
C-Wolves
Bellona
1
9
11
0.72
L
Kukulkan
14
7
6
2.43
W
14
9
25
2.94
L
1
17
10
0.35
W
Ratatoskr
SirMintBunny
Ratatoskr
6
5
22
3.4
W
Ao Kuang
SmokeyPrince
Ao Kuang
9
5
25
4.3
L
Ne Zha
4
16
10
0.56
L
Nemesis
mumumiranda
Nemesis
6
5
1
1.3
W
Fenrir
raamleon
Fenrir
10
2
25
11.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,733
Damage
101,178
112,191
Taken
124,385
75,696
Mitigated
59,662
6,881
Healing
9,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
31,106
10,263
0
1,023
24,337
9,995
0
11,586
12,336
0
53,102
L
Bellona
C-Wolves
Bellona
8,456
3,838
1,044
814
24,634
15,300
0
2,975
21,659
0
28,369
L
Kukulkan
49,300
1,449
0
639
15,192
5,893
0
434
14,758
105,058
0
W
26,241
10,398
0
20
26,844
10,005
0
12,332
14,013
0
37,452
L
18,919
5,971
0
2,099
37,345
42,584
0
9,398
27,947
18,536
18,646
W
Ratatoskr
SirMintBunny
Ratatoskr
12,600
4,651
0
311
26,820
10,244
0
12,162
14,317
0
33,229
W
Ao Kuang
SmokeyPrince
Ao Kuang
16,740
4,437
0
7,291
26,959
8,888
0
14,247
12,243
39,905
0
L
Ne Zha
29,491
13,176
0
2,037
28,755
9,525
0
2,970
25,785
0
47,904
L
Nemesis
mumumiranda
Nemesis
6,567
2,846
0
248
6,265
2,394
0
963
5,302
0
11,712
W
Fenrir
raamleon
Fenrir
14,491
3,461
0
959
19,425
20,530
0
7,419
11,510
0
34,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,822
Gold Earned
75,916
231
Minions Killed
219
5
Camps Cleared
3
1,023,207
Distance Traveled
1,307,472
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
16,567
1,183
46
3
1
235,617
0
L
Bellona
13,447
961
37
3
0
192,082
0
L
Kukulkan
17,777
1,270
121
9
1
275,434
1
W
Loki
15,283
1,092
30
2
0
262,150
2
L
Nike
13,517
966
25
2
0
236,413
2
W
Ratatoskr
13,659
976
46
3
1
286,753
0
W
Ao Kuang
14,769
1,055
59
4
1
251,283
1
L
Ne Zha
14,440
1,031
29
2
4
226,760
1
L
Nemesis
12,641
903
19
1
0
92,518
0
W
Fenrir
15,638
1,117
38
3
0
271,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role