Player Matchup

Cerberus
Cerberus
Mr clean in me
Cerberus
Level 87
God Stats
23W - 23L
1,571 SR
Queue Stats
356W - 377L
1,459 Elo+
Party 1
Hades
Hades
PrincessDaddy28
Hades
Level 141
God Stats
6W - 2L
1,572 SR
Queue Stats
302W - 286L
1,484 Elo+
Party 1
Chaac
Chaac
RegularPancakes
Chaac
Level 66
God Stats
12W - 4L
1,677 SR
Queue Stats
199W - 202L
1,455 Elo+
Party 1
Team Averages
Level 98
1,607 SR
1,466 Elo+

VS

Team Averages
Level 80
1,372 SR
1,408 Elo+
Scylla
Scylla
Garebear184
Scylla
Level 86
God Stats
8W - 13L
1,374 SR
Queue Stats
96W - 128L
1,367 Elo+
Party 2
Gilgamesh
Gilgamesh
Werewolfattack2
Gilgamesh
Level 97
God Stats
36W - 39L
1,540 SR
Queue Stats
203W - 226L
1,497 Elo+
Party 2
Fenrir
Fenrir
dimmotiv
Fenrir
Level 58
God Stats
4W - 6L
1,203 SR
Queue Stats
28W - 55L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
1 / 3 / 7
6,703
670
4,939
9,696
7,960
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
8 / 0 / 3
8,409
841
7,135
7,133
3,555
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 2 / 8
7,436
744
5,848
7,876
3,640
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
2 / 5 / 3
6,553
655
5,170
6,431
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
Werewolfattack2
Gilgamesh
9
0 / 3 / 3
5,860
586
5,066
9,184
6,576
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
dimmotiv
Fenrir
9
3 / 4 / 1
6,699
670
3,568
7,130
3,364
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
12
Kills
5
5
Deaths
12
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Scylla
2
5
3
0.7
W
Cerberus
1
3
7
1.5
W
8
0
3
9.5
W
3
2
8
3.5
L
Gilgamesh
Werewolfattack2
Gilgamesh
0
3
3
0.5
L
Fenrir
dimmotiv
Fenrir
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,922
Damage
13,804
24,705
Taken
22,745
15,155
Mitigated
11,603
9,554
Healing
2,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
5,170
657
221
338
6,431
1,663
0
4,820
1,611
12,015
0
W
Cerberus
4,939
507
0
1,875
9,696
7,960
355
2,495
6,925
12,936
0
W
7,135
473
1,026
4,579
7,133
3,555
330
1,086
5,917
30,588
0
W
5,848
728
0
2,074
7,876
3,640
236
1,395
6,267
0
22,277
L
Gilgamesh
Werewolfattack2
Gilgamesh
5,066
1,178
0
470
9,184
6,576
0
3,755
5,429
0
16,283
L
Fenrir
dimmotiv
Fenrir
3,568
1,029
112
1,018
7,130
3,364
0
3,764
3,366
0
12,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,548
Gold Earned
19,112
118
Minions Killed
64
6
Camps Cleared
3
516,372
Distance Traveled
494,650
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,553
655
16
2
0
167,564
0
W
Cerberus
6,703
670
31
3
2
148,505
2
W
Hades
8,409
841
50
5
2
178,152
3
W
Chaac
7,436
744
37
4
2
189,715
3
L
Gilgamesh
5,860
586
29
3
0
176,789
2
L
Fenrir
6,699
670
19
2
3
150,297
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role