Player Matchup

Serqet
Serqet
AmbientWolf
Serqet
Level 16
God Stats
5W - 4L
1,500 SR
Queue Stats
29W - 12L
1,497 Elo+
Party 2
Raijin
Raijin
HAC201
Raijin
Level 40
God Stats
20W - 16L
1,438 SR
Queue Stats
256W - 310L
1,367 Elo+
Party 2
Horus
Horus
USMC Lt Saint
Horus
Level 29
God Stats
5W - 5L
1,633 SR
Queue Stats
199W - 210L
1,389 Elo+
Party 2
Team Averages
Level 28
1,524 SR
1,418 Elo+

VS

Team Averages
Level 117
1,442 SR
1,442 Elo+
Cerberus
Cerberus
FedeFoxxy90
Cerberus
Level 160
God Stats
1W - 2L
1,564 SR
Queue Stats
190W - 169L
1,551 Elo+
Party 1
Neith
Neith
Saris305
Neith
Level 124
God Stats
3W - 8L
1,496 SR
Queue Stats
110W - 106L
1,473 Elo+
Party 1
Ra
Ra
yhsyhonatan
Ra
Level 66
God Stats
0W - 1L
1,267 SR
Queue Stats
100W - 195L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
5 / 1 / 5
7,721
772
7,323
7,115
2,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
HAC201
Raijin
11
2 / 0 / 8
7,375
738
6,544
5,182
1,594
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
6 / 0 / 7
7,900
790
6,136
9,044
5,297
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FedeFoxxy90
Cerberus
11
1 / 2 / 0
6,668
667
5,629
7,707
6,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Saris305
Neith
9
0 / 6 / 1
6,275
628
3,547
7,113
1,606
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 5 / 0
6,056
606
5,727
8,678
2,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
13
Kills
1
1
Deaths
13
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Serqet
5
1
5
7.5
L
Cerberus
FedeFoxxy90
Cerberus
1
2
0
0.5
W
Raijin
HAC201
Raijin
2
0
8
6
L
Neith
Saris305
Neith
0
6
1
0.08
W
6
0
7
9.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,003
Damage
14,903
21,341
Taken
23,498
9,300
Mitigated
9,943
3,740
Healing
5,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
7,323
880
0
846
7,115
2,409
0
3,866
2,823
0
18,746
L
Cerberus
FedeFoxxy90
Cerberus
5,629
104
0
2,981
7,707
6,229
0
2,416
4,989
19,074
0
W
Raijin
HAC201
Raijin
6,544
1,530
0
644
5,182
1,594
308
2,567
2,279
28,384
0
L
Neith
Saris305
Neith
3,547
563
0
437
7,113
1,606
106
1,995
5,044
0
16,219
W
6,136
3,061
639
1,611
9,044
5,297
284
4,014
4,456
0
17,038
L
5,727
76
266
2,053
8,678
2,108
0
2,875
5,723
20,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,996
Gold Earned
18,999
116
Minions Killed
114
6
Camps Cleared
4
594,718
Distance Traveled
520,523
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,721
772
35
4
2
213,922
3
L
Cerberus
6,668
667
45
5
3
200,108
4
W
Raijin
7,375
738
56
6
3
176,657
2
L
Neith
6,275
628
32
3
0
163,585
6
W
Horus
7,900
790
25
3
1
204,139
4
L
Ra
6,056
606
37
4
1
156,830
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role