Player Matchup

Geb
Geb
Axelless
Geb
Level 27
God Stats
1W - 0L
1,399 SR
Queue Stats
33W - 33L
1,494 Elo+
Solo
Osiris
Osiris
ChocoMilkGuzzler
Osiris
Level 15
God Stats
6W - 2L
1,536 SR
Queue Stats
47W - 36L
1,470 Elo+
Party 1
Ares
Ares
ManaPanther
Ares
Level 18
God Stats
32W - 22L
1,538 SR
Queue Stats
58W - 55L
1,434 Elo+
Party 1
Ymir
Ymir
RumhamGuido
Ymir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 45L
1,454 Elo+
Party 1
Eset
Eset
SmilinMilan
Eset
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 40L
1,458 Elo+
Party 1
Team Averages
Level 19
1,495 SR
1,462 Elo+

VS

Team Averages
Level 18
1,570 SR
1,492 Elo+
Scylla
Scylla
 
Scylla
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
SepiaGull635489
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Arachne
Arachne
TheMasterNaterr
Arachne
Level 29
God Stats
13W - 10L
1,575 SR
Queue Stats
42W - 37L
1,561 Elo+
Solo
Thoth
Thoth
Thelastsnake777
Thoth
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 12L
1,341 Elo+
Solo
Geb
Geb
X7DYNIMIUS
Geb
Level 27
God Stats
17W - 8L
1,775 SR
Queue Stats
149W - 119L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 9
7,575
1,263
5,941
4,329
2,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 2 / 6
6,732
1,122
4,666
5,723
4,005
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 0 / 7
7,540
1,257
5,034
5,656
5,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 0 / 9
7,447
1,241
5,954
7,791
7,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
4 / 0 / 7
7,631
1,272
6,909
2,314
994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Team 1 Tickets

426

VS

Team 2 Tickets

275

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
0 / 2 / 2
6,282
1,047
4,866
5,664
1,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
SepiaGull635489
Jormungandr
11
0 / 3 / 0
5,834
972
853
5,920
4,756
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
1 / 2 / 2
6,737
1,123
6,293
10,036
4,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 0 / 0
4,088
681
0
0
0
11
2 / 4 / 1
6,947
1,158
7,097
11,167
11,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
8
11
Kills
3
3
Deaths
11
38
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
2
2
0.5
W
2
1
9
6.5
W
2
2
6
2.5
W
2
0
7
5.5
W
1
0
9
5.5
L
Jormungandr
SepiaGull635489
Jormungandr
0
3
0
0
W
4
0
7
7.5
L
1
2
2
1
L
0
0
0
0
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,504
Damage
19,109
25,813
Taken
32,787
20,179
Mitigated
22,980
4,124
Healing
2,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
4,866
146
0
60
5,664
1,979
0
4,632
1,032
14,116
0
W
5,941
1,227
0
689
4,329
2,644
0
1,694
2,635
16,976
0
W
4,666
1,993
0
0
5,723
4,005
0
2,474
3,249
0
9,092
W
5,034
610
0
740
5,656
5,474
0
2,705
2,951
13,805
0
W
5,954
2,106
0
977
7,791
7,062
0
4,361
3,430
11,769
0
L
Jormungandr
SepiaGull635489
Jormungandr
853
565
0
0
5,920
4,756
0
5,148
772
2,481
0
W
6,909
1,179
1,332
386
2,314
994
0
1,582
732
19,513
0
L
6,293
4,109
0
2,494
10,036
4,449
0
6,633
3,403
0
12,484
L
0
0
0
0
0
0
0
0
0
0
0
L
7,097
1,015
0
401
11,167
11,796
0
7,425
3,742
17,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,925
Gold Earned
29,888
115
Minions Killed
52
3
Camps Cleared
4
639,790
Distance Traveled
444,969
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,282
1,047
23
4
1
124,220
0
W
Geb
7,575
1,263
34
6
0
137,380
0
W
Osiris
6,732
1,122
10
2
3
120,691
1
W
Ares
7,540
1,257
17
3
0
135,642
0
W
Ymir
7,447
1,241
19
3
0
119,828
0
L
Jormungandr
5,834
972
4
1
0
70,710
0
W
Eset
7,631
1,272
35
6
0
126,249
0
L
Arachne
6,737
1,123
12
2
3
131,780
0
L
Thoth
4,088
681
0
0
0
0
0
L
Geb
6,947
1,158
13
2
0
118,259
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role