Player Matchup

Izanami
Izanami
CrazyFish444
Izanami
Level 20
God Stats
15W - 12L
1,677 SR
Queue Stats
40W - 46L
1,466 Elo+
Party 1
Chang'e
Chang'e
DeityEsus
Chang'e
Level 28
God Stats
4W - 4L
1,573 SR
Queue Stats
30W - 32L
1,471 Elo+
Party 1
Ao Kuang
Ao Kuang
ElmoTheOG
Ao Kuang
Level 18
God Stats
16W - 11L
1,519 SR
Queue Stats
45W - 42L
1,537 Elo+
Party 1
Thoth
Thoth
Tigerslayer1550
Thoth
Level 3
God Stats
3W - 5L
1,500 SR
Queue Stats
9W - 11L
1,500 Elo+
Party 1
Bellona
Bellona
xKlNGxMENACE
Bellona
Level 42
God Stats
12W - 10L
1,607 SR
Queue Stats
37W - 52L
1,472 Elo+
Party 1
Team Averages
Level 22
1,575 SR
1,489 Elo+

VS

Team Averages
Level 26
1,460 SR
1,287 Elo+
Kukulkan
Kukulkan
Hitokimi
Kukulkan
Level 33
God Stats
8W - 18L
1,332 SR
Queue Stats
80W - 189L
1,254 Elo+
Party 2
Ullr
Ullr
Nic077
Ullr
Level 37
God Stats
2W - 6L
1,300 SR
Queue Stats
88W - 204L
1,267 Elo+
Party 2
Arachne
Arachne
Phaedre
Arachne
Level 29
God Stats
66W - 101L
1,406 SR
Queue Stats
101W - 183L
1,321 Elo+
Party 2
Jormungandr
Jormungandr
Ruinalie
Jormungandr
Level 24
God Stats
2W - 4L
1,500 SR
Queue Stats
53W - 105L
1,342 Elo+
Party 2
Yemoja
Yemoja
Tenesis57
Yemoja
Level 5
God Stats
0W - 1L
1,761 SR
Queue Stats
6W - 8L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CrazyFish444
Izanami
16
9 / 3 / 11
10,661
592
18,483
13,169
5,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
DeityEsus
Chang'e
16
17 / 3 / 9
10,508
584
16,252
14,567
5,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
ElmoTheOG
Ao Kuang
17
7 / 3 / 9
10,411
578
9,030
13,692
5,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 8 / 8
7,121
396
3,073
9,301
3,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
xKlNGxMENACE
Bellona
15
2 / 2 / 7
8,679
482
6,299
12,182
11,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Hitokimi
Kukulkan
12
3 / 5 / 3
8,083
449
9,244
8,967
2,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ullr
Nic077
Ullr
11
2 / 12 / 6
7,362
409
7,069
13,826
4,219
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
Phaedre
Arachne
12
7 / 9 / 3
8,665
481
11,513
15,170
5,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jormungandr
Ruinalie
Jormungandr
15
4 / 3 / 3
9,343
519
10,076
15,129
14,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
Tenesis57
Yemoja
11
2 / 6 / 2
7,625
424
3,322
12,400
10,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
35
35
Kills
18
19
Deaths
35
44
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
CrazyFish444
Izanami
9
3
11
4.83
W
Chang'e
DeityEsus
Chang'e
17
3
9
7.17
W
Ao Kuang
ElmoTheOG
Ao Kuang
7
3
9
3.83
L
Kukulkan
Hitokimi
Kukulkan
3
5
3
0.9
L
Ullr
Nic077
Ullr
2
12
6
0.42
L
Arachne
Phaedre
Arachne
7
9
3
0.94
L
Jormungandr
Ruinalie
Jormungandr
4
3
3
1.83
L
Yemoja
Tenesis57
Yemoja
2
6
2
0.5
W
0
8
8
0.5
W
Bellona
xKlNGxMENACE
Bellona
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,137
Damage
41,224
62,911
Taken
65,492
30,697
Mitigated
37,108
22,425
Healing
9,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CrazyFish444
Izanami
18,483
14,182
0
3,575
13,169
5,013
3,478
4,900
8,269
0
72,621
W
Chang'e
DeityEsus
Chang'e
16,252
1,195
4,733
6,764
14,567
5,878
675
5,390
9,177
45,070
0
W
Ao Kuang
ElmoTheOG
Ao Kuang
9,030
1,836
512
2,440
13,692
5,257
840
2,577
11,115
72,495
0
L
Kukulkan
Hitokimi
Kukulkan
9,244
671
0
1,506
8,967
2,858
338
4,230
4,623
42,885
0
L
Ullr
Nic077
Ullr
7,069
4,111
0
466
13,826
4,219
0
7,202
6,363
0
27,744
L
Arachne
Phaedre
Arachne
11,513
7,407
0
2,787
15,170
5,759
313
7,813
7,035
0
38,865
L
Jormungandr
Ruinalie
Jormungandr
10,076
2,710
0
3,775
15,129
14,110
178
3,925
11,016
52,876
0
L
Yemoja
Tenesis57
Yemoja
3,322
682
275
944
12,400
10,162
0
4,006
8,100
19,058
0
W
3,073
633
0
256
9,301
3,219
89
4,147
5,154
15,503
0
W
Bellona
xKlNGxMENACE
Bellona
6,299
1,249
0
4,145
12,182
11,330
944
5,744
6,438
0
43,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,380
Gold Earned
41,078
411
Minions Killed
276
0
Camps Cleared
0
1,659,788
Distance Traveled
1,422,766
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,661
592
128
7
0
316,159
1
W
Chang'e
10,508
584
76
4
0
350,068
2
W
Ao Kuang
10,411
578
107
6
0
378,423
4
L
Kukulkan
8,083
449
67
4
0
270,703
3
L
Ullr
7,362
409
44
2
0
275,848
0
L
Arachne
8,665
481
51
3
0
320,732
0
L
Jormungandr
9,343
519
90
5
0
283,522
0
L
Yemoja
7,625
424
24
1
0
271,961
1
W
Thoth
7,121
396
29
2
0
262,059
3
W
Bellona
8,679
482
71
4
0
353,079
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role