Player Matchup

Anubis
Anubis
ScryV
Anubis
Level 12
God Stats
2W - 3L
1,624 SR
Queue Stats
11W - 10L
1,556 Elo+
Party 1
Jormungandr
Jormungandr
giovanniV
Jormungandr
Level 6
God Stats
1W - 1L
1,698 SR
Queue Stats
2W - 3L
1,533 Elo+
Party 2
Merlin
Merlin
lurioxd
Merlin
Level 6
God Stats
2W - 3L
1,642 SR
Queue Stats
2W - 3L
1,533 Elo+
Party 2
King Arthur
King Arthur
vnssW
King Arthur
Level 16
God Stats
3W - 3L
1,683 SR
Queue Stats
25W - 24L
1,506 Elo+
Party 1
Izanami
Izanami
wsyy
Izanami
Level 15
God Stats
12W - 6L
1,917 SR
Queue Stats
25W - 24L
1,545 Elo+
Party 1
Team Averages
Level 11
1,713 SR
1,535 Elo+

VS

Team Averages
Level 29
1,572 SR
1,597 Elo+
Tiamat
Tiamat
Laukrr
Tiamat
Level 17
God Stats
11W - 11L
1,479 SR
Queue Stats
36W - 36L
1,463 Elo+
Solo
Nike
Nike
Lchingon
Nike
Level 27
God Stats
8W - 2L
1,841 SR
Queue Stats
68W - 41L
1,606 Elo+
Solo
Rama
Rama
RspeitadrDCasada
Rama
Level 12
God Stats
7W - 4L
1,493 SR
Queue Stats
31W - 19L
1,738 Elo+
Party 3
Loki
Loki
iClima003
Loki
Level 25
God Stats
3W - 2L
1,546 SR
Queue Stats
43W - 21L
1,703 Elo+
Party 3
Geb
Geb
senhor_14K
Geb
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
160W - 183L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ScryV
Anubis
10
2 / 4 / 0
5,631
512
4,285
5,748
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
giovanniV
Jormungandr
8
2 / 4 / 3
5,531
503
4,451
8,481
4,000
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
lurioxd
Merlin
8
0 / 4 / 1
5,063
460
1,064
4,493
1,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
vnssW
King Arthur
8
0 / 5 / 1
5,094
463
3,517
9,033
3,976
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
wsyy
Izanami
10
1 / 5 / 2
6,475
589
4,706
7,634
1,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Laukrr
Tiamat
11
3 / 2 / 2
6,473
588
3,534
5,699
1,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
13
5 / 0 / 1
7,321
666
6,797
6,325
3,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
2 / 0 / 6
5,919
538
5,709
5,836
1,692
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Loki
12
10 / 1 / 1
7,159
651
6,044
5,165
1,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 2 / 5
6,219
565
2,183
6,337
3,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
5
Kills
22
22
Deaths
5
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Laukrr
Tiamat
3
2
2
2
W
Nike
5
0
1
5.5
W
2
0
6
5
L
Anubis
ScryV
Anubis
2
4
0
0.5
L
Jormungandr
giovanniV
Jormungandr
2
4
3
0.88
W
Loki
10
1
1
10.5
L
Merlin
lurioxd
Merlin
0
4
1
0.13
W
2
2
5
2.25
L
King Arthur
vnssW
King Arthur
0
5
1
0.1
L
Izanami
wsyy
Izanami
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,023
Damage
24,267
35,389
Taken
29,362
13,174
Mitigated
12,614
4,274
Healing
8,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Laukrr
Tiamat
3,534
182
103
1,745
5,699
1,597
425
4,312
1,328
33,205
0
W
Nike
6,797
815
0
1,173
6,325
3,783
0
243
6,082
2,183
36,585
W
5,709
4,977
0
2,141
5,836
1,692
0
1,692
4,110
0
36,361
L
Anubis
ScryV
Anubis
4,285
153
0
1,156
5,748
2,324
0
2,323
3,061
27,327
0
L
Jormungandr
giovanniV
Jormungandr
4,451
1,285
60
140
8,481
4,000
0
1,662
6,798
11,839
0
W
Loki
6,044
2,571
0
1,925
5,165
1,665
0
1,141
3,948
0
33,034
L
Merlin
lurioxd
Merlin
1,064
104
0
250
4,493
1,027
0
70
4,413
23,430
0
W
2,183
476
0
1,902
6,337
3,877
348
2,894
3,409
11,589
0
L
King Arthur
vnssW
King Arthur
3,517
896
0
1,668
9,033
3,976
0
818
7,552
2,356
17,115
L
Izanami
wsyy
Izanami
4,706
3,672
0
1,000
7,634
1,847
21
1,075
6,512
0
35,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,794
Gold Earned
33,091
247
Minions Killed
300
0
Camps Cleared
0
1,020,098
Distance Traveled
1,105,877
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,473
588
63
6
0
203,821
0
W
Nike
7,321
666
81
7
0
230,821
5
W
Rama
5,919
538
73
7
0
192,164
1
L
Anubis
5,631
512
45
4
0
207,798
1
L
Jormungandr
5,531
503
13
1
0
191,405
1
W
Loki
7,159
651
59
5
0
257,245
0
L
Merlin
5,063
460
58
5
0
222,538
0
W
Geb
6,219
565
24
2
0
221,826
1
L
King Arthur
5,094
463
51
5
0
209,815
2
L
Izanami
6,475
589
80
7
0
188,542
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role