Player Matchup

Heimdallr
Heimdallr
Balanor2
Heimdallr
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 37L
1,512 Elo+
Solo
Athena
Athena
Itsatrapdan
Athena
Level 28
God Stats
6W - 7L
1,647 SR
Queue Stats
96W - 111L
1,435 Elo+
Solo
Fenrir
Fenrir
Musashi27
Fenrir
Level 5
God Stats
8W - 5L
1,560 SR
Queue Stats
26W - 37L
1,573 Elo+
Solo
Sun Wukong
Sun Wukong
Riflemaker
Sun Wukong
Level 30
God Stats
14W - 12L
1,531 SR
Queue Stats
182W - 180L
1,520 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Zealotemplar
Morgan Le Fay
Level 26
God Stats
2W - 1L
1,875 SR
Queue Stats
23W - 23L
1,435 Elo+
Solo
Team Averages
Level 23
1,622 SR
1,495 Elo+

VS

Team Averages
Level 20
1,630 SR
1,574 Elo+
Danzaburou
Danzaburou
HopeLegends95
Danzaburou
Level 25
God Stats
16W - 12L
1,604 SR
Queue Stats
26W - 27L
1,524 Elo+
Solo
Olorun
Olorun
ICarryforgirls
Olorun
Level 16
God Stats
6W - 1L
1,870 SR
Queue Stats
42W - 40L
1,505 Elo+
Solo
Bellona
Bellona
Kemoxo
Bellona
Level 15
God Stats
12W - 11L
1,290 SR
Queue Stats
51W - 38L
1,476 Elo+
Solo
Scylla
Scylla
OhNoStepDad
Scylla
Level 5
God Stats
32W - 16L
1,824 SR
Queue Stats
40W - 23L
1,840 Elo+
Party 1
Ganesha
Ganesha
ZoneCross
Ganesha
Level 41
God Stats
10W - 6L
1,560 SR
Queue Stats
109W - 104L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Balanor2
Heimdallr
10
0 / 6 / 1
6,185
412
5,077
8,980
1,917
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
10
2 / 5 / 0
6,791
453
4,388
13,084
8,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
Musashi27
Fenrir
11
2 / 7 / 4
7,298
487
6,436
12,273
4,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
Riflemaker
Sun Wukong
12
4 / 4 / 1
7,451
497
6,638
10,355
4,084
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Zealotemplar
Morgan Le Fay
10
3 / 8 / 3
6,625
442
9,464
11,120
3,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HopeLegends95
Danzaburou
14
10 / 2 / 3
9,225
615
15,480
8,301
3,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
7 / 3 / 5
8,933
596
7,439
12,600
4,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
Kemoxo
Bellona
12
5 / 4 / 3
8,271
551
6,445
10,565
8,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
15
8 / 2 / 6
9,121
608
10,142
8,747
2,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
ZoneCross
Ganesha
12
0 / 0 / 13
7,851
523
2,186
10,677
8,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
60
11
Kills
30
30
Deaths
11
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Balanor2
Heimdallr
0
6
1
0.08
W
Danzaburou
HopeLegends95
Danzaburou
10
2
3
5.75
W
7
3
5
3.17
L
Athena
2
5
0
0.4
W
Bellona
Kemoxo
Bellona
5
4
3
1.63
L
Fenrir
Musashi27
Fenrir
2
7
4
0.57
W
Scylla
8
2
6
5.5
L
Sun Wukong
Riflemaker
Sun Wukong
4
4
1
1.13
L
Morgan Le Fay
Zealotemplar
Morgan Le Fay
3
8
3
0.56
W
Ganesha
ZoneCross
Ganesha
0
0
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,003
Damage
41,692
55,812
Taken
50,890
23,087
Mitigated
26,600
10,599
Healing
15,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Balanor2
Heimdallr
5,077
2,398
0
1,213
8,980
1,917
59
1,722
7,230
0
45,155
W
Danzaburou
HopeLegends95
Danzaburou
15,480
8,111
0
1,764
8,301
3,417
2,494
2,629
5,628
0
65,250
W
7,439
2,827
271
6,847
12,600
4,101
1,506
6,332
5,832
53,140
0
L
Athena
4,388
1,709
563
2,492
13,084
8,877
0
1,695
11,357
14,214
0
W
Bellona
Kemoxo
Bellona
6,445
1,449
0
969
10,565
8,013
88
370
10,147
0
35,668
L
Fenrir
Musashi27
Fenrir
6,436
1,004
0
2,805
12,273
4,323
0
6,865
5,202
0
32,572
W
Scylla
10,142
979
0
1,781
8,747
2,565
0
1,024
7,669
59,466
0
L
Sun Wukong
Riflemaker
Sun Wukong
6,638
575
0
2,320
10,355
4,084
1,162
1,962
8,327
0
29,772
L
Morgan Le Fay
Zealotemplar
Morgan Le Fay
9,464
916
0
1,206
11,120
3,886
160
7,115
3,929
25,305
0
W
Ganesha
ZoneCross
Ganesha
2,186
565
1,758
2,042
10,677
8,504
456
2,871
7,762
13,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,350
Gold Earned
43,401
281
Minions Killed
386
0
Camps Cleared
0
1,340,726
Distance Traveled
1,458,713
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,185
412
90
6
0
240,108
1
W
Danzaburou
9,225
615
112
7
0
268,241
5
W
Olorun
8,933
596
92
6
0
277,655
3
L
Athena
6,791
453
27
2
0
248,412
2
W
Bellona
8,271
551
70
5
0
281,595
2
L
Fenrir
7,298
487
64
4
0
288,267
0
W
Scylla
9,121
608
102
7
0
313,725
1
L
Sun Wukong
7,451
497
58
4
0
304,926
0
L
Morgan Le Fay
6,625
442
42
3
0
259,013
0
W
Ganesha
7,851
523
10
1
0
317,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role