Player Matchup

Ra
Ra
 
Ra
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
 
Nemesis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Dubovyy
Geb
Level 129
God Stats
20W - 14L
1,655 SR
Queue Stats
126W - 120L
1,507 Elo+
Party 3
Jing Wei
Jing Wei
OakenWoIf
Jing Wei
Level 143
God Stats
1W - 2L
1,730 SR
Queue Stats
173W - 152L
1,544 Elo+
Party 3
Erlang Shen
Erlang Shen
Zerograviti
Erlang Shen
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 53L
1,512 Elo+
Party 3
Team Averages
Level 119
1,577 SR
1,513 Elo+

VS

Team Averages
Level 141
1,580 SR
1,521 Elo+
Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Achilles
Achilles
CombatBagre
Achilles
Level 121
God Stats
2W - 2L
1,542 SR
Queue Stats
78W - 87L
1,454 Elo+
Party 1
Apollo
Apollo
DaylonX
Apollo
Level 158
God Stats
6W - 5L
1,634 SR
Queue Stats
354W - 320L
1,571 Elo+
Party 4
Zhong Kui
Zhong Kui
MikeTk
Zhong Kui
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
171W - 161L
1,525 Elo+
Party 4
Bastet
Bastet
SeuEpaminondas_
Bastet
Level 128
God Stats
10W - 2L
1,725 SR
Queue Stats
81W - 74L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
1 / 4 / 0
6,326
527
3,353
6,142
1,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
 
Nemesis
6
0 / 3 / 0
4,588
382
0
5,966
1,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Geb
9
0 / 4 / 0
5,288
441
2,790
11,041
6,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Jing Wei
OakenWoIf
Jing Wei
9
0 / 4 / 0
5,698
475
3,561
6,989
1,683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Zerograviti
Erlang Shen
9
0 / 3 / 0
5,201
433
3,602
8,067
4,984
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 0 / 7
6,257
521
2,687
4,740
3,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
CombatBagre
Achilles
13
3 / 0 / 0
7,355
613
5,630
7,336
5,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apollo
DaylonX
Apollo
13
5 / 0 / 1
7,772
648
7,735
6,534
2,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
MikeTk
Zhong Kui
11
3 / 1 / 3
6,889
574
4,432
6,678
4,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
6 / 0 / 4
7,610
634
5,888
6,830
2,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
33
1
Kills
18
18
Deaths
1
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
4
0
0.25
L
Nemesis
 
Nemesis
0
3
0
0
W
Bacchus
 
Bacchus
1
0
7
4.5
W
Achilles
CombatBagre
Achilles
3
0
0
3
W
Apollo
DaylonX
Apollo
5
0
1
5.5
L
Geb
0
4
0
0
W
Zhong Kui
MikeTk
Zhong Kui
3
1
3
4.5
L
Jing Wei
OakenWoIf
Jing Wei
0
4
0
0
W
6
0
4
8
L
Erlang Shen
Zerograviti
Erlang Shen
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,306
Damage
26,372
38,205
Taken
32,118
16,060
Mitigated
17,710
7,853
Healing
18,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,353
100
232
1,638
6,142
1,910
0
2,504
3,486
39,796
0
L
Nemesis
 
Nemesis
0
0
0
2,146
5,966
1,269
0
647
5,231
0
15,693
W
Bacchus
 
Bacchus
2,687
365
0
2,675
4,740
3,212
0
1,099
3,600
17,856
0
W
Achilles
CombatBagre
Achilles
5,630
2,166
0
3,449
7,336
5,173
0
0
7,336
4,354
33,932
W
Apollo
DaylonX
Apollo
7,735
4,062
0
3,078
6,534
2,551
270
1,146
5,388
0
59,360
L
Geb
2,790
316
0
1,732
11,041
6,214
104
2,686
8,299
11,416
0
W
Zhong Kui
MikeTk
Zhong Kui
4,432
273
0
3,708
6,678
4,661
235
2,139
4,247
41,675
0
L
Jing Wei
OakenWoIf
Jing Wei
3,561
2,406
0
725
6,989
1,683
0
1,000
5,957
0
35,438
W
5,888
1,437
0
5,139
6,830
2,113
0
1,450
5,280
0
48,705
L
Erlang Shen
Zerograviti
Erlang Shen
3,602
1,991
0
1,380
8,067
4,984
826
478
6,909
0
23,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,101
Gold Earned
35,883
280
Minions Killed
443
0
Camps Cleared
0
1,009,320
Distance Traveled
1,283,903
15
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,326
527
88
7
0
224,655
5
L
Nemesis
4,588
382
34
3
0
124,157
2
W
Bacchus
6,257
521
41
3
0
249,807
5
W
Achilles
7,355
613
79
7
0
261,810
7
W
Apollo
7,772
648
121
10
0
242,225
5
L
Geb
5,288
441
17
1
0
226,477
3
W
Zhong Kui
6,889
574
95
8
0
236,070
6
L
Jing Wei
5,698
475
91
8
0
240,291
5
W
Bastet
7,610
634
107
9
0
293,991
3
L
Erlang Shen
5,201
433
50
4
0
193,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role