Player Matchup

Raijin
Raijin
 
Raijin
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Terra
Terra
EldianDevil
Terra
Level 82
God Stats
23W - 24L
1,485 SR
Queue Stats
626W - 693L
1,411 Elo+
Party 3
Neith
Neith
Herbzzilla
Neith
Level 42
God Stats
28W - 17L
1,603 SR
Queue Stats
159W - 168L
1,402 Elo+
Party 3
Arachne
Arachne
IlIIMachinellII
Arachne
Level 31
God Stats
42W - 34L
1,557 SR
Queue Stats
121W - 126L
1,371 Elo+
Solo
Bellona
Bellona
SaintMolli222
Bellona
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 201L
1,414 Elo+
Solo
Team Averages
Level 54
1,529 SR
1,420 Elo+

VS

Team Averages
Level 61
1,318 SR
1,355 Elo+
Anhur
Anhur
Flores-JC
Anhur
Level 127
God Stats
13W - 12L
1,563 SR
Queue Stats
613W - 569L
1,426 Elo+
Party 2
King Arthur
King Arthur
JustUsoLOVI32
King Arthur
Level 49
God Stats
2W - 2L
1,289 SR
Queue Stats
17W - 25L
1,377 Elo+
Solo
Hera
Hera
LilDallyVert
Hera
Level 41
God Stats
3W - 5L
1,185 SR
Queue Stats
135W - 134L
1,447 Elo+
Party 2
Loki
Loki
Saveropeganobreu
Loki
Level 42
God Stats
6W - 12L
1,323 SR
Queue Stats
150W - 190L
1,260 Elo+
Party 1
Yemoja
Yemoja
angeloZ4761
Yemoja
Level 45
God Stats
1W - 7L
1,231 SR
Queue Stats
120W - 149L
1,266 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
3 / 3 / 0
6,823
620
2,408
5,649
1,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
3 / 0 / 4
6,022
547
2,864
5,524
2,884
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Neith
10
2 / 1 / 3
5,843
531
4,411
4,950
866
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
5 / 0 / 4
7,357
669
5,539
6,313
2,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
11
3 / 2 / 2
6,677
607
7,194
9,547
9,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Flores-JC
Anhur
9
2 / 2 / 0
5,413
492
4,361
5,076
1,346
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
JustUsoLOVI32
King Arthur
9
1 / 3 / 0
5,715
520
5,915
9,257
6,691
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 3 / 1
5,963
542
3,126
5,425
1,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 5 / 1
5,289
481
3,085
7,720
2,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
8
0 / 3 / 1
5,202
473
1,979
5,113
2,561
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
16
Kills
5
6
Deaths
16
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
3
3
0
1
W
3
0
4
5
L
Anhur
Flores-JC
Anhur
2
2
0
1
W
Neith
2
1
3
3.5
W
5
0
4
7
L
King Arthur
JustUsoLOVI32
King Arthur
1
3
0
0.33
L
2
3
1
0.83
W
Bellona
3
2
2
2
L
0
5
1
0.1
L
Yemoja
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,416
Damage
18,466
31,983
Taken
32,591
17,626
Mitigated
14,135
11,511
Healing
6,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
2,408
150
0
816
5,649
1,494
601
2,592
3,057
33,765
0
W
2,864
502
820
1,622
5,524
2,884
0
960
4,564
13,737
0
L
Anhur
Flores-JC
Anhur
4,361
2,032
0
595
5,076
1,346
0
1,212
3,864
0
34,458
W
Neith
4,411
1,745
0
1,467
4,950
866
0
849
4,101
0
33,221
W
5,539
3,662
0
3,257
6,313
2,822
0
560
5,753
0
45,466
L
King Arthur
JustUsoLOVI32
King Arthur
5,915
973
0
1,130
9,257
6,691
60
0
9,257
0
28,899
L
3,126
777
0
1,000
5,425
1,513
66
1,524
3,604
31,839
0
W
Bellona
7,194
3,648
0
3,529
9,547
9,560
748
144
9,403
0
38,045
L
3,085
864
0
2,080
7,720
2,024
0
959
6,714
0
28,507
L
Yemoja
1,979
585
1,456
560
5,113
2,561
0
1,220
3,880
10,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,722
Gold Earned
27,582
351
Minions Killed
278
0
Camps Cleared
0
1,118,069
Distance Traveled
989,751
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,823
620
84
8
0
201,427
0
W
Terra
6,022
547
21
2
0
240,454
5
L
Anhur
5,413
492
58
5
0
179,192
2
W
Neith
5,843
531
71
6
0
203,727
1
W
Arachne
7,357
669
99
9
0
265,058
3
L
King Arthur
5,715
520
63
6
0
206,860
0
L
Hera
5,963
542
61
6
0
195,343
2
W
Bellona
6,677
607
76
7
0
207,403
5
L
Loki
5,289
481
64
6
0
203,857
1
L
Yemoja
5,202
473
32
3
0
204,499
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role