Player Matchup

Apollo
Apollo
BANDIDO9997
Apollo
Level 45
God Stats
11W - 10L
1,351 SR
Queue Stats
222W - 280L
1,387 Elo+
Party 1
Chaac
Chaac
BjWrldd
Chaac
Level 29
God Stats
5W - 5L
1,520 SR
Queue Stats
39W - 47L
1,250 Elo+
Party 2
Nemesis
Nemesis
Iztazihuatl-Mexi
Nemesis
Level 29
God Stats
6W - 2L
1,805 SR
Queue Stats
73W - 79L
1,345 Elo+
Party 1
Zeus
Zeus
Mad4Money
Zeus
Level 81
God Stats
4W - 8L
1,452 SR
Queue Stats
387W - 342L
1,361 Elo+
Party 2
Bacchus
Bacchus
Rxuozz
Bacchus
Level 20
God Stats
16W - 13L
1,446 SR
Queue Stats
45W - 38L
1,247 Elo+
Party 2
Team Averages
Level 41
1,515 SR
1,318 Elo+

VS

Team Averages
Level 51
1,417 SR
1,319 Elo+
Nemesis
Nemesis
MattCapalot__
Nemesis
Level 27
God Stats
23W - 27L
1,435 SR
Queue Stats
40W - 53L
1,271 Elo+
Party 3
Zhong Kui
Zhong Kui
PrincipeAzul312
Zhong Kui
Level 106
God Stats
29W - 20L
1,487 SR
Queue Stats
554W - 613L
1,348 Elo+
Solo
Geb
Geb
RIPRULEJR
Geb
Level 67
God Stats
9W - 6L
1,484 SR
Queue Stats
250W - 264L
1,373 Elo+
Party 3
Bakasura
Bakasura
XxdarkgriffinXx
Bakasura
Level 17
God Stats
1W - 3L
1,430 SR
Queue Stats
3W - 9L
1,240 Elo+
Party 3
Izanami
Izanami
o_0_iceboy
Izanami
Level 40
God Stats
3W - 4L
1,251 SR
Queue Stats
151W - 163L
1,361 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
18
0 / 1 / 3
11,625
554
6,862
10,928
4,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
BjWrldd
Chaac
19
9 / 2 / 5
12,785
609
13,561
19,483
14,578
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
5 / 0 / 7
12,300
586
6,938
15,676
6,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Zeus
19
15 / 2 / 3
12,618
601
24,871
12,656
6,720
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
Rxuozz
Bacchus
14
2 / 4 / 6
10,237
487
6,923
23,216
26,941
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
15
2 / 7 / 1
9,989
476
8,645
15,765
7,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
PrincipeAzul312
Zhong Kui
16
3 / 7 / 1
10,240
488
16,037
19,583
12,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 4 / 4
8,326
396
10,225
21,876
23,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
10
0 / 8 / 0
7,340
350
2,353
13,176
3,434
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
o_0_iceboy
Izanami
13
3 / 5 / 1
9,086
433
13,950
12,004
4,204
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
15
31
Kills
8
9
Deaths
31
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Apollo
0
1
3
1.5
W
Chaac
BjWrldd
Chaac
9
2
5
5.75
W
5
0
7
8.5
W
Zeus
15
2
3
8.25
L
Nemesis
2
7
1
0.36
L
Zhong Kui
PrincipeAzul312
Zhong Kui
3
7
1
0.5
L
0
4
4
0.5
W
Bacchus
Rxuozz
Bacchus
2
4
6
1.25
L
Bakasura
0
8
0
0
L
Izanami
o_0_iceboy
Izanami
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,155
Damage
51,210
81,959
Taken
82,404
58,638
Mitigated
50,809
26,756
Healing
12,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
6,862
4,935
0
4,015
10,928
4,026
5,414
3,753
7,061
0
96,120
W
Chaac
BjWrldd
Chaac
13,561
3,918
0
7,596
19,483
14,578
2,426
4,328
14,627
0
80,545
W
6,938
3,118
0
2,642
15,676
6,373
0
2,938
12,596
0
114,609
W
Zeus
24,871
5,848
250
4,978
12,656
6,720
1,036
7,342
4,860
75,007
0
L
Nemesis
8,645
2,894
0
1,697
15,765
7,579
189
3,748
12,017
0
62,548
L
Zhong Kui
PrincipeAzul312
Zhong Kui
16,037
1,206
0
5,086
19,583
12,506
0
10,647
8,936
63,446
0
L
10,225
2,387
0
4,112
21,876
23,086
56
11,261
10,615
26,726
0
W
Bacchus
Rxuozz
Bacchus
6,923
1,705
3,269
4,006
23,216
26,941
636
7,545
15,608
20,811
0
L
Bakasura
2,353
1,538
0
765
13,176
3,434
581
0
13,176
0
23,281
L
Izanami
o_0_iceboy
Izanami
13,950
9,638
234
1,010
12,004
4,204
637
6,562
5,442
0
61,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,565
Gold Earned
44,981
629
Minions Killed
404
0
Camps Cleared
0
2,044,820
Distance Traveled
1,987,577
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,625
554
176
8
0
346,613
3
W
Chaac
12,785
609
162
8
0
429,161
0
W
Nemesis
12,300
586
162
8
0
481,516
2
W
Zeus
12,618
601
102
5
0
382,040
5
L
Nemesis
9,989
476
101
5
0
414,130
0
L
Zhong Kui
10,240
488
111
5
0
373,041
4
L
Geb
8,326
396
23
1
0
388,238
0
W
Bacchus
10,237
487
27
1
0
405,490
1
L
Bakasura
7,340
350
52
2
0
420,627
0
L
Izanami
9,086
433
117
6
0
391,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role