Player Matchup

Jing Wei
Jing Wei
BigZz77
Jing Wei
Level 109
God Stats
2W - 4L
1,291 SR
Queue Stats
163W - 222L
1,349 Elo+
Party 2
Geb
Geb
Bluestardust0909
Geb
Level 49
God Stats
2W - 1L
1,403 SR
Queue Stats
68W - 95L
1,297 Elo+
Party 2
Ra
Ra
WantonJon03
Ra
Level 49
God Stats
2W - 6L
1,208 SR
Queue Stats
72W - 95L
1,312 Elo+
Party 2
Team Averages
Level 69
1,301 SR
1,319 Elo+

VS

Team Averages
Level 25
1,351 SR
1,415 Elo+
Cabrakan
Cabrakan
CloudSrfr
Cabrakan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
DON_QUIJOTE23
Cthulhu
Level 7
God Stats
0W - 1L
1,063 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Arachne
Arachne
FatBoi20
Arachne
Level 65
God Stats
21W - 19L
1,489 SR
Queue Stats
114W - 187L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BigZz77
Jing Wei
13
10 / 0 / 6
8,709
871
11,218
3,591
1,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
3 / 2 / 13
8,113
811
2,710
6,892
5,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
6 / 1 / 11
8,292
829
5,637
2,489
930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
CloudSrfr
Cabrakan
8
1 / 11 / 1
6,369
637
1,859
15,544
11,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
8
0 / 8 / 1
5,934
593
2,041
9,408
3,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arachne
FatBoi20
Arachne
10
1 / 3 / 2
6,346
635
2,688
6,206
2,231
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
19
Kills
2
3
Deaths
22
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
BigZz77
Jing Wei
10
0
6
13
W
3
2
13
4.75
L
Cabrakan
CloudSrfr
Cabrakan
1
11
1
0.14
L
Cthulhu
0
8
1
0.06
L
Arachne
FatBoi20
Arachne
1
3
2
0.67
W
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,565
Damage
6,588
12,972
Taken
31,158
7,561
Mitigated
17,529
4,363
Healing
959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
BigZz77
Jing Wei
11,218
9,663
0
1,451
3,591
1,270
1,794
1,283
2,308
0
36,000
W
2,710
795
0
1,515
6,892
5,361
556
1,970
4,922
7,446
0
L
Cabrakan
CloudSrfr
Cabrakan
1,859
348
0
312
15,544
11,891
126
3,053
12,268
6,777
0
L
Cthulhu
2,041
165
0
0
9,408
3,407
20
2,137
7,152
11,828
91
L
Arachne
FatBoi20
Arachne
2,688
1,999
0
647
6,206
2,231
0
3,416
2,589
0
13,647
W
5,637
687
431
966
2,489
930
283
1,393
1,096
25,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,114
Gold Earned
18,649
121
Minions Killed
62
5
Camps Cleared
2
509,496
Distance Traveled
447,545
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,709
871
54
5
4
172,101
1
W
Geb
8,113
811
2
0
0
166,732
1
L
Cabrakan
6,369
637
13
1
0
136,215
0
L
Cthulhu
5,934
593
20
2
0
132,367
0
L
Arachne
6,346
635
29
3
2
178,963
4
W
Ra
8,292
829
65
7
1
170,663
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role