Player Matchup

Hades
Hades
FartonmBallz
Hades
Level 59
God Stats
11W - 4L
1,549 SR
Queue Stats
56W - 61L
1,406 Elo+
Solo
Ares
Ares
deathsshadow101
Ares
Level 106
God Stats
7W - 1L
1,658 SR
Queue Stats
18W - 12L
1,429 Elo+
Party 2
Anhur
Anhur
jameshoule69
Anhur
Level 67
God Stats
7W - 6L
1,415 SR
Queue Stats
250W - 313L
1,384 Elo+
Party 1
Zeus
Zeus
luckytin741
Zeus
Level 56
God Stats
18W - 12L
1,514 SR
Queue Stats
166W - 231L
1,327 Elo+
Party 1
Loki
Loki
wishinsky
Loki
Level 119
God Stats
12W - 9L
1,429 SR
Queue Stats
95W - 95L
1,452 Elo+
Party 2
Team Averages
Level 81
1,513 SR
1,400 Elo+

VS

Team Averages
Level 72
1,335 SR
1,374 Elo+
Osiris
Osiris
 
Osiris
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Bigblack768087
Scylla
Level 65
God Stats
0W - 2L
1,239 SR
Queue Stats
73W - 56L
1,229 Elo+
Solo
Hun Batz
Hun Batz
Foxer151511
Hun Batz
Level 42
God Stats
2W - 5L
1,556 SR
Queue Stats
109W - 151L
1,242 Elo+
Solo
Chang'e
Chang'e
Key13lade
Chang'e
Level 66
God Stats
1W - 5L
1,211 SR
Queue Stats
10W - 7L
1,476 Elo+
Solo
Neith
Neith
XeriaTeal
Neith
Level 78
God Stats
0W - 1L
1,168 SR
Queue Stats
45W - 44L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 6
9,543
477
13,557
15,628
10,652
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
2 / 2 / 6
9,274
464
2,898
8,599
8,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
8 / 3 / 5
10,124
506
9,045
12,313
3,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

16
6 / 4 / 6
10,341
517
13,269
9,011
3,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
15
4 / 1 / 7
9,544
477
8,985
12,804
4,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
2 / 3 / 5
9,325
466
8,652
21,217
15,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 7 / 2
8,502
425
5,569
9,681
2,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
Foxer151511
Hun Batz
16
4 / 3 / 4
9,993
500
8,235
15,076
4,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Key13lade
Chang'e
15
4 / 7 / 2
9,430
472
5,085
12,767
3,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
XeriaTeal
Neith
13
0 / 4 / 3
8,049
402
4,628
11,125
3,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
27
24
Kills
11
14
Deaths
24
30
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
3
5
1.5
L
1
7
2
0.29
W
4
4
6
1.75
L
Hun Batz
Foxer151511
Hun Batz
4
3
4
2
L
Chang'e
Key13lade
Chang'e
4
7
2
0.71
L
Neith
XeriaTeal
Neith
0
4
3
0.38
W
2
2
6
2.5
W
8
3
5
3.5
W
6
4
6
2.25
W
Loki
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,754
Damage
32,169
58,355
Taken
69,866
29,962
Mitigated
30,799
11,810
Healing
19,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
8,652
4,046
0
5,935
21,217
15,938
141
10,684
10,275
0
44,448
L
5,569
330
0
0
9,681
2,670
453
3,085
6,360
38,787
0
W
13,557
842
469
6,484
15,628
10,652
844
1,491
14,101
36,299
0
L
Hun Batz
Foxer151511
Hun Batz
8,235
2,866
0
2,180
15,076
4,955
1,909
6,948
7,676
0
60,332
L
Chang'e
Key13lade
Chang'e
5,085
398
2,917
4,189
12,767
3,526
281
6,043
6,628
33,233
0
L
Neith
XeriaTeal
Neith
4,628
1,339
0
4,654
11,125
3,710
0
2,187
8,894
0
44,029
W
2,898
0
0
783
8,599
8,127
504
1,208
7,153
33,120
0
W
9,045
4,387
0
382
12,313
3,902
1,836
2,127
10,098
0
66,436
W
13,269
1,426
0
54
9,011
3,128
1,314
2,517
6,486
51,207
0
W
Loki
8,985
2,174
0
3,638
12,804
4,153
512
2,901
9,811
0
57,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,826
Gold Earned
45,299
380
Minions Killed
386
0
Camps Cleared
0
1,812,018
Distance Traveled
1,769,980
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,325
466
87
4
0
363,557
7
L
Scylla
8,502
425
61
3
0
348,766
3
W
Hades
9,543
477
50
3
0
332,294
2
L
Hun Batz
9,993
500
114
6
0
382,890
1
L
Chang'e
9,430
472
59
3
0
348,814
3
L
Neith
8,049
402
65
3
0
325,953
5
W
Ares
9,274
464
40
2
0
400,012
0
W
Anhur
10,124
506
93
5
0
339,986
1
W
Zeus
10,341
517
118
6
0
331,599
0
W
Loki
9,544
477
79
4
0
408,127
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role