Player Matchup

Chaac
Chaac
 
Chaac
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Allamericanpits
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,617 Elo+
Solo
Bastet
Bastet
Sinister_burst46
Bastet
Level 19
God Stats
6W - 1L
1,722 SR
Queue Stats
55W - 41L
1,580 Elo+
Solo
Baron Samedi
Baron Samedi
Visscerra
Baron Samedi
Level 28
God Stats
5W - 3L
1,810 SR
Queue Stats
245W - 140L
1,739 Elo+
Solo
Anubis
Anubis
sNaPcraK
Anubis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,706 Elo+
Solo
Team Averages
Level 18
1,606 SR
1,629 Elo+

VS

Team Averages
Level 25
1,657 SR
1,551 Elo+
Gilgamesh
Gilgamesh
Hizatia
Gilgamesh
Level 26
God Stats
4W - 5L
1,640 SR
Queue Stats
30W - 23L
1,603 Elo+
Party 1
Baron Samedi
Baron Samedi
LNG_xxPotat8xx
Baron Samedi
Level 25
God Stats
7W - 6L
1,510 SR
Queue Stats
88W - 64L
1,628 Elo+
Solo
Ao Kuang
Ao Kuang
RockManSchrader
Ao Kuang
Level 27
God Stats
22W - 13L
1,715 SR
Queue Stats
32W - 22L
1,591 Elo+
Party 1
Geb
Geb
SnowWolfs117
Geb
Level 37
God Stats
3W - 2L
1,621 SR
Queue Stats
54W - 58L
1,547 Elo+
Party 1
Medusa
Medusa
ToxicSnake1691
Medusa
Level 12
God Stats
3W - 0L
1,799 SR
Queue Stats
7W - 11L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
2 / 5 / 4
12,304
473
14,793
25,971
22,275
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

12
1 / 15 / 3
9,086
349
3,946
13,919
4,022
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

14
6 / 6 / 0
10,764
414
8,897
16,141
5,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
Visscerra
Baron Samedi
17
4 / 5 / 2
11,629
447
9,288
16,964
8,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
sNaPcraK
Anubis
16
2 / 12 / 5
11,528
443
15,238
22,223
9,694
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Hizatia
Gilgamesh
18
6 / 5 / 13
13,241
509
13,333
23,557
20,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
LNG_xxPotat8xx
Baron Samedi
20
16 / 3 / 3
15,677
603
22,430
19,277
11,060
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
20
16 / 4 / 9
14,820
570
24,324
26,878
9,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 2 / 14
11,944
459
8,224
20,437
19,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

6
1 / 1 / 3
8,043
309
1,372
1,850
436
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
85
15
Kills
43
43
Deaths
15
14
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
5
4
0.8
L
1
15
3
0.17
W
Gilgamesh
Hizatia
Gilgamesh
6
5
13
2.5
W
Baron Samedi
LNG_xxPotat8xx
Baron Samedi
16
3
3
5.83
W
Ao Kuang
16
4
9
5.13
L
6
6
0
1
W
4
2
14
5.5
W
1
1
3
2.5
L
Baron Samedi
Visscerra
Baron Samedi
4
5
2
1
L
Anubis
sNaPcraK
Anubis
2
12
5
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,162
Damage
69,683
95,218
Taken
91,999
49,722
Mitigated
60,968
30,344
Healing
28,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
14,793
2,196
0
12,542
25,971
22,275
2,645
15,443
10,458
0
81,604
L
3,946
542
52
247
13,919
4,022
0
8,491
5,252
17,150
0
W
Gilgamesh
Hizatia
Gilgamesh
13,333
2,203
2,149
3,168
23,557
20,527
1,885
6,650
16,907
19,481
46,544
W
Baron Samedi
LNG_xxPotat8xx
Baron Samedi
22,430
1,711
2,510
8,759
19,277
11,060
3,760
6,926
12,351
115,828
0
W
Ao Kuang
24,324
8,473
150
7,910
26,878
9,382
4,176
9,756
17,122
97,302
0
L
8,897
2,435
0
6,139
16,141
5,220
0
8,519
7,378
0
55,675
W
8,224
645
0
3,103
20,437
19,563
1,877
5,212
15,225
28,440
0
W
1,372
1,057
0
581
1,850
436
189
817
1,033
0
6,625
L
Baron Samedi
Visscerra
Baron Samedi
9,288
1,520
359
4,913
16,964
8,511
1,233
10,102
6,715
64,460
0
L
Anubis
sNaPcraK
Anubis
15,238
659
0
6,092
22,223
9,694
364
15,946
6,029
72,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,311
Gold Earned
63,725
464
Minions Killed
439
0
Camps Cleared
0
1,907,760
Distance Traveled
2,143,191
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,304
473
129
5
0
476,971
3
L
Ra
9,086
349
14
1
0
360,635
1
W
Gilgamesh
13,241
509
105
4
0
515,284
0
W
Baron Samedi
15,677
603
187
7
0
500,753
4
W
Ao Kuang
14,820
570
104
4
0
512,194
3
L
Bastet
10,764
414
93
4
0
320,681
2
W
Geb
11,944
459
30
1
0
517,574
2
W
Medusa
8,043
309
13
1
0
97,386
0
L
Baron Samedi
11,629
447
101
4
0
356,104
7
L
Anubis
11,528
443
127
5
0
393,369
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role