Player Matchup

Ymir
Ymir
Ilyass_Banaan
Ymir
Level 29
God Stats
0W - 2L
1,278 SR
Queue Stats
2W - 11L
1,103 Elo+
Party 2
Loki
Loki
StarvingLight
Loki
Level 28
God Stats
1W - 5L
1,355 SR
Queue Stats
3W - 15L
1,078 Elo+
Party 2
Fenrir
Fenrir
ssnham
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,216 Elo+
Party 2
Team Averages
Level 28
1,378 SR
1,132 Elo+

VS

Team Averages
Level 91
1,382 SR
1,279 Elo+
Izanami
Izanami
Trisx000
Izanami
Level 58
God Stats
26W - 48L
1,345 SR
Queue Stats
90W - 161L
1,288 Elo+
Party 1
Ra
Ra
frostkill
Ra
Level 147
God Stats
102W - 173L
1,376 SR
Queue Stats
185W - 256L
1,360 Elo+
Solo
Odin
Odin
helloda-gokublue
Odin
Level 69
God Stats
3W - 4L
1,423 SR
Queue Stats
11W - 30L
1,188 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 2
8,065
672
6,482
14,963
14,322
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 6 / 2
8,622
719
3,909
8,186
4,520
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
ssnham
Fenrir
10
0 / 4 / 4
7,470
623
3,087
10,143
4,823
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Trisx000
Izanami
13
7 / 1 / 7
9,443
787
11,475
7,072
2,447
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
5 / 1 / 8
9,223
769
7,132
4,998
1,885
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 3 / 9
8,694
725
7,311
10,266
8,450
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
5
Kills
15
15
Deaths
5
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
L
3
6
2
0.67
W
Izanami
Trisx000
Izanami
7
1
7
10.5
W
5
1
8
9
W
3
3
9
2.5
L
Fenrir
ssnham
Fenrir
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,478
Damage
25,918
33,292
Taken
22,336
23,665
Mitigated
12,782
854
Healing
4,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,482
819
0
189
14,963
14,322
28
4,524
10,137
23,647
0
L
3,909
1,310
0
0
8,186
4,520
0
1,556
6,413
0
21,464
W
Izanami
Trisx000
Izanami
11,475
9,161
0
512
7,072
2,447
1,696
1,869
5,203
0
33,360
W
7,132
478
519
892
4,998
1,885
454
1,586
3,412
27,854
0
W
7,311
1,374
0
2,404
10,266
8,450
340
3,413
6,853
409
14,076
L
Fenrir
ssnham
Fenrir
3,087
618
0
665
10,143
4,823
0
1,822
8,035
0
8,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,157
Gold Earned
27,360
78
Minions Killed
109
4
Camps Cleared
6
491,773
Distance Traveled
616,358
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,065
672
28
2
1
175,341
0
L
Loki
8,622
719
36
3
3
183,544
0
W
Izanami
9,443
787
48
4
1
210,174
3
W
Ra
9,223
769
42
4
3
179,361
2
W
Odin
8,694
725
19
2
2
226,823
0
L
Fenrir
7,470
623
14
1
0
132,888
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role