Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
BrathairRandwulf
Charybdis
Level 27
God Stats
0W - 1L
1,583 SR
Queue Stats
3W - 9L
1,138 Elo+
Party 1
Erlang Shen
Erlang Shen
Cartheb
Erlang Shen
Level 29
God Stats
0W - 2L
1,243 SR
Queue Stats
16W - 26L
1,372 Elo+
Solo
Arachne
Arachne
Morionivala
Arachne
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 36L
1,401 Elo+
Solo
Ymir
Ymir
Yourdirtydreams
Ymir
Level 62
God Stats
1W - 2L
1,214 SR
Queue Stats
83W - 121L
1,466 Elo+
Party 1
Team Averages
Level 54
1,408 SR
1,375 Elo+

VS

Team Averages
Level 113
1,559 SR
1,559 Elo+
Hera
Hera
FastMoneyGoon
Hera
Level 158
God Stats
18W - 8L
1,765 SR
Queue Stats
1,345W - 859L
1,685 Elo+
Party 2
Khepri
Khepri
JayBandt
Khepri
Level 104
God Stats
6W - 6L
1,305 SR
Queue Stats
597W - 466L
1,603 Elo+
Party 2
Izanami
Izanami
LittleJedithegb
Izanami
Level 140
God Stats
13W - 8L
1,613 SR
Queue Stats
336W - 362L
1,403 Elo+
Solo
Bastet
Bastet
Vibeski
Bastet
Level 16
God Stats
1W - 0L
1,589 SR
Queue Stats
5W - 0L
1,500 Elo+
Party 2
Athena
Athena
unrulyancestor69
Athena
Level 147
God Stats
28W - 20L
1,523 SR
Queue Stats
1,273W - 796L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
0 / 5 / 6
7,651
765
9,967
12,053
14,553
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Charybdis
13
1 / 5 / 4
7,305
731
6,603
8,959
3,466
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
Cartheb
Erlang Shen
12
0 / 6 / 6
6,834
683
9,243
16,388
15,090
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Morionivala
Arachne
14
4 / 5 / 2
7,972
797
7,177
12,582
4,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 5 / 4
7,606
761
6,623
17,552
20,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 15
9,455
946
12,663
5,448
2,597
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Khepri
JayBandt
Khepri
13
2 / 1 / 17
8,226
823
7,674
13,263
13,520
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
6 / 3 / 13
9,658
966
14,394
10,683
4,870
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
Vibeski
Bastet
17
10 / 1 / 14
9,752
975
21,843
10,800
5,707
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 1 / 18
8,514
851
3,536
10,149
11,073
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
103
6
Kills
26
26
Deaths
6
22
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
5
6
0.6
L
Charybdis
1
5
4
0.6
L
Erlang Shen
Cartheb
Erlang Shen
0
6
6
0.5
W
7
0
15
14.5
W
Khepri
JayBandt
Khepri
2
1
17
10.5
W
6
3
13
4.17
L
Arachne
Morionivala
Arachne
4
5
2
1
W
Bastet
Vibeski
Bastet
10
1
14
17
L
1
5
4
0.6
W
1
1
18
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,613
Damage
60,110
67,534
Taken
50,343
58,058
Mitigated
37,767
19,993
Healing
18,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
9,967
198
3,308
1,888
12,053
14,553
29
4,690
7,363
22,007
0
L
Charybdis
6,603
3,084
507
796
8,959
3,466
1,013
3,542
5,417
0
21,856
L
Erlang Shen
Cartheb
Erlang Shen
9,243
3,297
2,204
4,045
16,388
15,090
211
5,314
11,074
3,140
10,059
W
12,663
4,260
863
1,169
5,448
2,597
1,165
1,709
3,476
24,252
0
W
Khepri
JayBandt
Khepri
7,674
486
1,889
3,181
13,263
13,520
344
6,063
7,007
20,803
0
W
14,394
7,787
1,404
1,126
10,683
4,870
1,918
3,356
7,114
0
39,606
L
Arachne
Morionivala
Arachne
7,177
5,927
956
2,502
12,582
4,640
72
4,440
8,142
0
13,003
W
Bastet
Vibeski
Bastet
21,843
4,815
686
3,624
10,800
5,707
1,324
3,547
7,085
0
31,577
L
6,623
961
1,580
2,207
17,552
20,309
260
5,887
11,665
10,131
0
W
3,536
1,285
2,101
2,048
10,149
11,073
467
3,277
6,663
5,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,368
Gold Earned
45,605
96
Minions Killed
143
0
Camps Cleared
0
859,962
Distance Traveled
1,018,336
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,651
765
26
3
0
188,233
0
L
Charybdis
7,305
731
33
3
0
150,498
1
L
Erlang Shen
6,834
683
8
1
0
179,369
0
W
Hera
9,455
946
32
3
0
194,780
0
W
Khepri
8,226
823
22
2
0
202,790
0
W
Izanami
9,658
966
65
7
0
177,434
0
L
Arachne
7,972
797
14
1
0
179,115
2
W
Bastet
9,752
975
20
2
0
231,935
2
L
Ymir
7,606
761
15
2
0
162,747
0
W
Athena
8,514
851
4
0
0
211,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role