Player Matchup

Discordia
Discordia
Kirch10
Discordia
Level 157
God Stats
11W - 7L
1,620 SR
Queue Stats
132W - 104L
1,536 Elo+
Solo
Danzaburou
Danzaburou
LayBigPipe
Danzaburou
Level 129
God Stats
25W - 21L
1,561 SR
Queue Stats
644W - 569L
1,508 Elo+
Party 1
Bacchus
Bacchus
theSLABman
Bacchus
Level 67
God Stats
11W - 12L
1,533 SR
Queue Stats
137W - 149L
1,449 Elo+
Party 1
Team Averages
Level 118
1,571 SR
1,498 Elo+

VS

Team Averages
Level 113
1,515 SR
1,482 Elo+
Zeus
Zeus
Ciggy_Sal
Zeus
Level 98
God Stats
123W - 107L
1,537 SR
Queue Stats
332W - 348L
1,464 Elo+
Party 2
Hachiman
Hachiman
Gonzalo_2001_UY
Hachiman
Level 128
God Stats
2W - 5L
1,540 SR
Queue Stats
15W - 35L
1,451 Elo+
Solo
Geb
Geb
Youngbloodboo1
Geb
Level 113
God Stats
2W - 2L
1,468 SR
Queue Stats
370W - 339L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Kirch10
Discordia
11
5 / 3 / 1
7,722
772
9,179
6,984
1,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
LayBigPipe
Danzaburou
10
0 / 2 / 5
6,604
660
5,190
5,784
2,515
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
theSLABman
Bacchus
10
2 / 3 / 2
6,577
658
4,208
8,632
6,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
3 / 3 / 4
7,347
735
5,818
6,576
1,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hachiman
12
5 / 1 / 2
7,550
755
6,098
5,537
1,914
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 8
7,247
725
5,002
11,635
9,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
7
Kills
8
8
Deaths
7
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Zeus
3
3
4
1.67
L
Hachiman
5
1
2
6
W
Discordia
Kirch10
Discordia
5
3
1
1.83
W
Danzaburou
LayBigPipe
Danzaburou
0
2
5
1.25
L
0
3
8
1.33
W
Bacchus
theSLABman
Bacchus
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,577
Damage
16,918
21,400
Taken
23,748
10,694
Mitigated
13,143
3,819
Healing
3,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
5,818
374
0
1,410
6,576
1,906
42
3,837
2,244
21,532
0
L
Hachiman
6,098
1,165
0
682
5,537
1,914
26
3,060
2,018
0
20,820
W
Discordia
Kirch10
Discordia
9,179
759
0
431
6,984
1,891
0
3,583
3,401
18,128
0
W
Danzaburou
LayBigPipe
Danzaburou
5,190
926
0
1,338
5,784
2,515
84
3,271
2,513
0
22,281
L
5,002
521
0
1,115
11,635
9,323
0
5,024
5,851
15,173
0
W
Bacchus
theSLABman
Bacchus
4,208
389
273
1,777
8,632
6,288
0
4,170
4,462
14,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,903
Gold Earned
22,144
92
Minions Killed
114
3
Camps Cleared
4
558,235
Distance Traveled
560,986
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,347
735
49
5
1
180,443
1
L
Hachiman
7,550
755
40
4
1
185,213
2
W
Discordia
7,722
772
34
3
1
166,431
1
W
Danzaburou
6,604
660
32
3
2
198,526
3
L
Geb
7,247
725
25
3
2
195,330
2
W
Bacchus
6,577
658
26
3
0
193,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role