Player Matchup

Sobek
Sobek
Aiyyjayy
Sobek
Level 25
God Stats
2W - 5L
1,539 SR
Queue Stats
103W - 102L
1,657 Elo+
Solo
Olorun
Olorun
Kreattoss
Olorun
Level 14
God Stats
1W - 2L
1,435 SR
Queue Stats
19W - 18L
1,432 Elo+
Party 2
Achilles
Achilles
Thalesqc
Achilles
Level 46
God Stats
3W - 3L
1,338 SR
Queue Stats
14W - 9L
1,450 Elo+
Party 2
Sun Wukong
Sun Wukong
ThorsWammer
Sun Wukong
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 28L
1,492 Elo+
Solo
Neith
Neith
avicias
Neith
Level 29
God Stats
4W - 2L
1,611 SR
Queue Stats
36W - 30L
1,622 Elo+
Solo
Team Averages
Level 29
1,485 SR
1,531 Elo+

VS

Team Averages
Level 20
1,559 SR
1,538 Elo+
Zeus
Zeus
Gladiia
Zeus
Level 8
God Stats
6W - 1L
1,649 SR
Queue Stats
148W - 85L
1,843 Elo+
Solo
Set
Set
HSG FLOW
Set
Level 29
God Stats
7W - 5L
1,520 SR
Queue Stats
94W - 95L
1,426 Elo+
Party 1
Achilles
Achilles
Pumpbuh
Achilles
Level 17
God Stats
16W - 11L
1,566 SR
Queue Stats
33W - 35L
1,446 Elo+
Solo
Kumbhakarna
Kumbhakarna
TheAdeptOne
Kumbhakarna
Level 29
God Stats
4W - 1L
1,618 SR
Queue Stats
111W - 91L
1,453 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
erican32
Morgan Le Fay
Level 16
God Stats
7W - 7L
1,445 SR
Queue Stats
79W - 71L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Aiyyjayy
Sobek
15
1 / 6 / 10
9,695
422
8,429
25,993
35,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Olorun
Kreattoss
Olorun
15
4 / 7 / 4
10,075
438
11,382
16,231
7,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
Thalesqc
Achilles
16
2 / 6 / 6
10,072
438
9,142
23,544
14,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sun Wukong
ThorsWammer
Sun Wukong
18
9 / 6 / 2
11,651
507
20,975
28,158
23,061
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
avicias
Neith
17
2 / 6 / 3
10,407
452
5,831
13,670
5,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Gladiia
Zeus
20
21 / 3 / 1
15,549
676
38,054
20,630
8,851
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
3 / 3 / 1
12,604
548
6,588
17,873
8,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
Pumpbuh
Achilles
17
2 / 6 / 9
12,009
522
14,121
20,325
10,140
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kumbhakarna
TheAdeptOne
Kumbhakarna
17
2 / 1 / 21
13,243
576
9,237
19,017
27,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
erican32
Morgan Le Fay
17
3 / 5 / 8
12,137
528
14,847
13,595
6,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
71
18
Kills
31
31
Deaths
18
25
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Sobek
Aiyyjayy
Sobek
1
6
10
1
W
Zeus
Gladiia
Zeus
21
3
1
7.17
W
3
3
1
1.17
L
Olorun
Kreattoss
Olorun
4
7
4
0.86
W
Achilles
Pumpbuh
Achilles
2
6
9
1.08
L
Achilles
Thalesqc
Achilles
2
6
6
0.83
W
Kumbhakarna
TheAdeptOne
Kumbhakarna
2
1
21
12.5
L
Sun Wukong
ThorsWammer
Sun Wukong
9
6
2
1.67
L
Neith
avicias
Neith
2
6
3
0.58
W
Morgan Le Fay
erican32
Morgan Le Fay
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,759
Damage
82,847
107,596
Taken
91,440
86,159
Mitigated
61,644
28,015
Healing
28,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Aiyyjayy
Sobek
8,429
1,311
0
5,022
25,993
35,459
0
16,983
9,010
24,861
0
W
Zeus
Gladiia
Zeus
38,054
11,098
0
11,408
20,630
8,851
5,055
3,654
16,976
174,709
0
W
6,588
2,517
0
6,519
17,873
8,912
2,621
4,798
13,075
0
70,757
L
Olorun
Kreattoss
Olorun
11,382
5,593
597
2,405
16,231
7,106
0
12,043
4,188
45,565
4,935
W
Achilles
Pumpbuh
Achilles
14,121
5,446
0
4,892
20,325
10,140
2,552
3,049
17,276
0
67,673
L
Achilles
Thalesqc
Achilles
9,142
4,288
0
7,576
23,544
14,974
160
9,698
13,846
0
67,245
W
Kumbhakarna
TheAdeptOne
Kumbhakarna
9,237
1,456
457
3,780
19,017
27,150
635
5,888
13,129
31,114
0
L
Sun Wukong
ThorsWammer
Sun Wukong
20,975
5,195
0
8,877
28,158
23,061
88
12,760
15,398
0
79,224
L
Neith
avicias
Neith
5,831
1,574
0
3,538
13,670
5,559
0
10,654
3,016
0
57,281
W
Morgan Le Fay
erican32
Morgan Le Fay
14,847
1,282
0
1,694
13,595
6,591
0
4,165
9,430
66,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,900
Gold Earned
65,542
422
Minions Killed
551
0
Camps Cleared
0
2,095,266
Distance Traveled
2,214,720
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,695
422
23
1
0
475,132
5
W
Zeus
15,549
676
195
8
0
383,711
5
W
Set
12,604
548
132
6
0
465,345
3
L
Olorun
10,075
438
82
4
0
367,210
0
W
Achilles
12,009
522
99
4
0
445,687
3
L
Achilles
10,072
438
93
4
0
406,217
5
W
Kumbhakarna
13,243
576
41
2
0
504,140
4
L
Sun Wukong
11,651
507
114
5
0
430,542
0
L
Neith
10,407
452
110
5
0
416,165
6
W
Morgan Le Fay
12,137
528
84
4
0
415,837
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role