Player Matchup

Chang'e
Chang'e
ClayTheMedic
Chang'e
Level 131
God Stats
2W - 5L
1,413 SR
Queue Stats
51W - 45L
1,566 Elo+
Party 1
Mercury
Mercury
Raidórum
Mercury
Level 27
God Stats
1W - 3L
1,067 SR
Queue Stats
37W - 43L
1,462 Elo+
Party 1
Ymir
Ymir
Zomboney
Ymir
Level 146
God Stats
1W - 0L
1,740 SR
Queue Stats
20W - 21L
1,494 Elo+
Party 1
Team Averages
Level 101
1,407 SR
1,507 Elo+

VS

Team Averages
Level 84
1,701 SR
1,489 Elo+
Cupid
Cupid
CoolManCambam
Cupid
Level 8
God Stats
5W - 5L
1,751 SR
Queue Stats
51W - 65L
1,340 Elo+
Party 2
Tiamat
Tiamat
HKAZ4100
Tiamat
Level 105
God Stats
4W - 6L
1,608 SR
Queue Stats
185W - 121L
1,615 Elo+
Party 2
Achilles
Achilles
PutridGoose
Achilles
Level 140
God Stats
3W - 3L
1,743 SR
Queue Stats
56W - 66L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ClayTheMedic
Chang'e
17
13 / 0 / 6
12,295
768
20,935
15,704
8,454
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Mercury
Raidórum
Mercury
13
2 / 4 / 11
10,029
627
6,830
14,234
6,985
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
16
4 / 2 / 15
11,688
731
12,060
21,120
31,242
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 9 / 2
8,516
532
6,749
11,962
3,676
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
HKAZ4100
Tiamat
13
2 / 6 / 2
9,301
581
14,056
14,841
6,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
PutridGoose
Achilles
13
2 / 4 / 3
9,287
580
12,022
17,701
21,975
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
19
Kills
4
6
Deaths
19
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chang'e
ClayTheMedic
Chang'e
13
0
6
16
L
0
9
2
0.11
L
Tiamat
HKAZ4100
Tiamat
2
6
2
0.5
L
Achilles
PutridGoose
Achilles
2
4
3
0.88
W
Mercury
Raidórum
Mercury
2
4
11
1.88
W
Ymir
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,825
Damage
32,827
51,058
Taken
44,504
46,681
Mitigated
32,622
21,545
Healing
6,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
ClayTheMedic
Chang'e
20,935
2,082
6,898
10,463
15,704
8,454
1,578
6,005
9,342
69,951
0
L
6,749
4,136
417
975
11,962
3,676
430
8,847
3,115
0
21,996
L
Tiamat
HKAZ4100
Tiamat
14,056
890
206
2,584
14,841
6,971
0
12,242
2,599
34,421
0
L
Achilles
PutridGoose
Achilles
12,022
2,943
0
2,414
17,701
21,975
0
12,115
5,586
0
25,902
W
Mercury
Raidórum
Mercury
6,830
2,682
0
701
14,234
6,985
854
3,765
10,178
0
32,850
W
Ymir
12,060
2,958
1,077
2,406
21,120
31,242
412
3,978
16,628
26,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,012
Gold Earned
27,104
183
Minions Killed
135
9
Camps Cleared
4
902,430
Distance Traveled
780,869
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,295
768
111
7
5
301,241
1
L
Cupid
8,516
532
56
4
0
220,733
0
L
Tiamat
9,301
581
54
3
2
281,383
2
L
Achilles
9,287
580
25
2
2
278,753
0
W
Mercury
10,029
627
43
3
2
345,328
0
W
Ymir
11,688
731
29
2
2
255,861
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role