Player Matchup

Tiamat
Tiamat
Dynasic
Tiamat
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,303 Elo+
Party 3
Fenrir
Fenrir
SirGagnon
Fenrir
Level 85
God Stats
4W - 4L
1,456 SR
Queue Stats
96W - 94L
1,402 Elo+
Party 1
Hun Batz
Hun Batz
dingus4196
Hun Batz
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 20L
1,250 Elo+
Party 3
Artio
Artio
embattelwill
Artio
Level 94
God Stats
4W - 5L
1,396 SR
Queue Stats
94W - 93L
1,399 Elo+
Party 1
Jormungandr
Jormungandr
kiara2x0
Jormungandr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 22L
1,435 Elo+
Solo
Team Averages
Level 60
1,470 SR
1,358 Elo+

VS

Team Averages
Level 84
1,512 SR
1,419 Elo+
Hades
Hades
 
Hades
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
SlayerYSV8
Bacchus
Level 69
God Stats
7W - 1L
1,530 SR
Queue Stats
169W - 181L
1,413 Elo+
Solo
Chiron
Chiron
alvaro71000
Chiron
Level 115
God Stats
2W - 1L
1,575 SR
Queue Stats
158W - 162L
1,444 Elo+
Party 2
Nu Wa
Nu Wa
hyunna_16
Nu Wa
Level 89
God Stats
2W - 2L
1,457 SR
Queue Stats
103W - 116L
1,354 Elo+
Party 2
Cerberus
Cerberus
kazuto1315
Cerberus
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 175L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dynasic
Tiamat
13
1 / 6 / 6
7,047
881
6,260
10,525
4,964
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
SirGagnon
Fenrir
12
5 / 4 / 6
7,408
926
6,978
6,494
2,429
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hun Batz
dingus4196
Hun Batz
13
4 / 6 / 5
8,131
1,016
8,276
9,384
4,548
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 6 / 10
6,911
864
4,931
14,299
10,957
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
kiara2x0
Jormungandr
16
4 / 3 / 7
8,518
1,065
10,056
10,253
8,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
15
7 / 3 / 11
9,060
1,133
10,791
12,145
6,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
SlayerYSV8
Bacchus
12
4 / 5 / 12
8,065
1,008
8,152
9,493
6,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chiron
16
8 / 2 / 13
9,692
1,212
13,767
6,782
2,646
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
hyunna_16
Nu Wa
15
3 / 2 / 15
8,533
1,067
8,008
6,324
2,120
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
kazuto1315
Cerberus
14
3 / 4 / 16
8,103
1,013
5,521
18,012
9,621
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
92
16
Kills
25
25
Deaths
16
34
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
7
3
11
4.17
L
Tiamat
Dynasic
Tiamat
1
6
6
0.67
L
Fenrir
SirGagnon
Fenrir
5
4
6
2
W
Bacchus
SlayerYSV8
Bacchus
4
5
12
2
W
Chiron
8
2
13
7.25
L
Hun Batz
dingus4196
Hun Batz
4
6
5
1.08
L
2
6
10
1.17
W
Nu Wa
hyunna_16
Nu Wa
3
2
15
5.25
W
Cerberus
kazuto1315
Cerberus
3
4
16
2.75
L
Jormungandr
kiara2x0
Jormungandr
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,501
Damage
46,239
50,955
Taken
52,756
30,934
Mitigated
27,678
11,535
Healing
21,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
10,791
1,030
1,668
4,502
12,145
6,600
373
5,195
6,950
16,561
0
L
Tiamat
Dynasic
Tiamat
6,260
932
0
1,073
10,525
4,964
0
7,266
3,086
12,232
0
L
Fenrir
SirGagnon
Fenrir
6,978
1,457
1,075
1,109
6,494
2,429
0
4,363
2,091
0
7,963
W
Bacchus
SlayerYSV8
Bacchus
8,152
1,099
423
1,345
9,493
6,691
494
3,975
4,822
11,104
0
W
Chiron
13,767
5,639
1,907
1,852
6,782
2,646
1,615
2,618
4,164
0
34,026
L
Hun Batz
dingus4196
Hun Batz
8,276
1,791
698
1,295
9,384
4,548
0
6,671
2,534
0
15,995
L
4,931
961
847
3,091
14,299
10,957
0
8,009
6,026
6,216
0
W
Nu Wa
hyunna_16
Nu Wa
8,008
1,669
696
1,049
6,324
2,120
1,886
2,863
3,461
17,587
0
W
Cerberus
kazuto1315
Cerberus
5,521
914
829
6,990
18,012
9,621
637
6,596
11,416
13,905
0
L
Jormungandr
kiara2x0
Jormungandr
10,056
3,013
119
2,228
10,253
8,036
0
5,423
4,746
31,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,015
Gold Earned
43,453
68
Minions Killed
119
0
Camps Cleared
0
736,155
Distance Traveled
786,052
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,060
1,133
21
3
0
154,373
0
L
Tiamat
7,047
881
14
2
0
151,853
0
L
Fenrir
7,408
926
2
0
0
155,943
0
W
Bacchus
8,065
1,008
6
1
0
175,942
0
W
Chiron
9,692
1,212
42
5
0
149,903
0
L
Hun Batz
8,131
1,016
12
2
0
155,224
0
L
Artio
6,911
864
1
0
0
133,896
0
W
Nu Wa
8,533
1,067
23
3
0
151,425
0
W
Cerberus
8,103
1,013
27
3
0
154,409
0
L
Jormungandr
8,518
1,065
39
5
0
139,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role