Player Matchup

Sol
Sol
HSG FLOW
Sol
Level 29
God Stats
7W - 5L
1,604 SR
Queue Stats
94W - 95L
1,433 Elo+
Party 2
Ymir
Ymir
JesterGoneAFK
Ymir
Level 18
God Stats
1W - 1L
1,766 SR
Queue Stats
31W - 38L
1,515 Elo+
Solo
Izanami
Izanami
JoyouslyMoist
Izanami
Level 14
God Stats
5W - 1L
1,861 SR
Queue Stats
8W - 3L
1,608 Elo+
Solo
Ao Kuang
Ao Kuang
TheAdeptOne
Ao Kuang
Level 29
God Stats
6W - 4L
1,563 SR
Queue Stats
111W - 91L
1,461 Elo+
Party 2
Bellona
Bellona
ThornRagnar
Bellona
Level 29
God Stats
5W - 9L
1,354 SR
Queue Stats
119W - 123L
1,544 Elo+
Solo
Team Averages
Level 24
1,630 SR
1,512 Elo+

VS

Team Averages
Level 48
1,597 SR
1,580 Elo+
Tsukuyomi
Tsukuyomi
Lassiz
Tsukuyomi
Level 160
God Stats
1W - 0L
1,739 SR
Queue Stats
69W - 41L
1,685 Elo+
Party 1
Ares
Ares
LuisUchiha67
Ares
Level 28
God Stats
18W - 13L
1,592 SR
Queue Stats
126W - 125L
1,507 Elo+
Solo
Loki
Loki
Pumpbuh
Loki
Level 17
God Stats
1W - 2L
1,221 SR
Queue Stats
33W - 35L
1,432 Elo+
Solo
Ra
Ra
Rattakk
Ra
Level 17
God Stats
7W - 5L
1,646 SR
Queue Stats
19W - 11L
1,660 Elo+
Party 1
Neith
Neith
TazeNR
Neith
Level 17
God Stats
5W - 1L
1,788 SR
Queue Stats
22W - 13L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 4 / 1
4,494
562
1,737
5,702
1,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
0 / 2 / 1
4,307
538
1,291
4,790
1,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
8
1 / 3 / 1
4,689
586
2,465
4,458
927
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
TheAdeptOne
Ao Kuang
9
3 / 5 / 0
5,510
689
3,774
6,513
2,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
ThornRagnar
Bellona
5
1 / 2 / 0
3,983
498
1,627
2,840
1,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Lassiz
Tsukuyomi
10
8 / 1 / 3
6,223
778
6,432
5,392
1,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 1 / 0
5,178
647
1,909
3,414
2,439
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
Pumpbuh
Loki
9
2 / 2 / 5
5,286
661
2,200
4,371
1,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 2 / 3
5,855
732
2,368
3,244
922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
TazeNR
Neith
8
1 / 1 / 4
5,056
632
2,663
3,032
1,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
7
Kills
16
16
Deaths
7
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
L
0
2
1
0.25
L
Izanami
1
3
1
0.5
W
Tsukuyomi
Lassiz
Tsukuyomi
8
1
3
9.5
W
2
1
0
2
W
Loki
Pumpbuh
Loki
2
2
5
2.25
W
3
2
3
2.25
W
Neith
TazeNR
Neith
1
1
4
3
L
Ao Kuang
TheAdeptOne
Ao Kuang
3
5
0
0.6
L
Bellona
ThornRagnar
Bellona
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,894
Damage
15,572
24,303
Taken
19,453
7,516
Mitigated
7,177
5,844
Healing
5,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,737
204
0
1,205
5,702
1,113
0
1,094
4,422
16,909
0
L
1,291
355
179
1,267
4,790
1,852
0
0
4,790
8,874
0
L
Izanami
2,465
1,785
0
864
4,458
927
597
466
3,944
0
24,207
W
Tsukuyomi
Lassiz
Tsukuyomi
6,432
2,648
0
1,894
5,392
1,633
0
1,956
3,362
0
29,331
W
1,909
169
0
600
3,414
2,439
216
0
3,414
22,398
0
W
Loki
Pumpbuh
Loki
2,200
753
0
1,565
4,371
1,166
0
1,745
2,550
0
16,971
W
2,368
492
53
519
3,244
922
222
1,597
1,517
27,993
0
W
Neith
TazeNR
Neith
2,663
868
0
788
3,032
1,017
255
776
2,256
0
22,263
L
Ao Kuang
TheAdeptOne
Ao Kuang
3,774
1,237
0
1,846
6,513
2,106
0
518
5,939
16,960
5,231
L
Bellona
ThornRagnar
Bellona
1,627
551
0
483
2,840
1,518
0
1,909
931
0
10,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,983
Gold Earned
27,598
151
Minions Killed
260
0
Camps Cleared
0
736,238
Distance Traveled
831,454
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,494
562
32
4
0
156,838
3
L
Ymir
4,307
538
13
2
0
163,250
1
L
Izanami
4,689
586
49
6
0
166,008
3
W
Tsukuyomi
6,223
778
50
6
0
189,739
1
W
Ares
5,178
647
48
6
0
133,162
0
W
Loki
5,286
661
53
7
0
184,598
2
W
Ra
5,855
732
62
8
0
173,060
0
W
Neith
5,056
632
47
6
0
150,895
1
L
Ao Kuang
5,510
689
40
5
0
156,232
1
L
Bellona
3,983
498
17
2
0
93,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role