Player Matchup

Discordia
Discordia
HuMpED
Discordia
Level 67
God Stats
9W - 13L
1,385 SR
Queue Stats
17W - 26L
1,346 Elo+
Party 1
Sobek
Sobek
Kamen87
Sobek
Level 64
God Stats
20W - 35L
1,451 SR
Queue Stats
47W - 79L
1,331 Elo+
Party 1
Medusa
Medusa
dreaMMerchant85
Medusa
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 57L
1,337 Elo+
Party 1
Team Averages
Level 73
1,445 SR
1,338 Elo+

VS

Team Averages
Level 75
1,418 SR
1,352 Elo+
Zeus
Zeus
Buckedon16
Zeus
Level 84
God Stats
15W - 19L
1,351 SR
Queue Stats
216W - 256L
1,372 Elo+
Party 2
Chaac
Chaac
Ctizsl
Chaac
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
174W - 192L
1,395 Elo+
Party 2
Neith
Neith
tishawnkiller
Neith
Level 58
God Stats
8W - 10L
1,401 SR
Queue Stats
55W - 103L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
HuMpED
Discordia
14
3 / 4 / 3
9,713
607
12,085
12,133
4,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
Kamen87
Sobek
12
1 / 7 / 5
9,150
572
6,467
28,028
25,472
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 4 / 3
9,684
605
11,629
12,145
4,754
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 6
11,061
691
17,867
10,172
3,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Ctizsl
Chaac
15
5 / 1 / 10
11,028
689
16,032
18,060
19,706
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 2 / 10
10,739
671
12,442
10,095
3,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
6
Kills
15
15
Deaths
6
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
6
3
6
3
W
Chaac
Ctizsl
Chaac
5
1
10
10
L
Discordia
HuMpED
Discordia
3
4
3
1.13
L
Sobek
Kamen87
Sobek
1
7
5
0.5
L
2
4
3
0.88
W
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,181
Damage
46,341
52,306
Taken
38,327
34,796
Mitigated
27,085
12,776
Healing
10,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,867
2,308
455
2,639
10,172
3,703
128
5,337
4,463
49,862
0
W
Chaac
Ctizsl
Chaac
16,032
1,145
695
4,466
18,060
19,706
257
7,775
9,834
4,108
36,525
L
Discordia
HuMpED
Discordia
12,085
308
678
2,035
12,133
4,570
0
4,094
8,039
35,331
0
L
Sobek
Kamen87
Sobek
6,467
212
170
8,611
28,028
25,472
81
11,996
16,032
17,248
0
L
11,629
4,045
50
1,232
12,145
4,754
385
3,569
8,576
0
37,062
W
12,442
5,778
0
2,294
10,095
3,676
1,522
4,811
4,950
0
29,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,547
Gold Earned
32,828
153
Minions Killed
184
6
Camps Cleared
6
836,147
Distance Traveled
886,156
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,061
691
79
5
5
264,428
1
W
Chaac
11,028
689
54
3
1
334,536
1
L
Discordia
9,713
607
65
4
4
285,617
4
L
Sobek
9,150
572
25
2
0
276,753
6
L
Medusa
9,684
605
63
4
2
273,777
0
W
Neith
10,739
671
51
3
0
287,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role