Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
EuSouEmpoleion
Anubis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 31L
1,342 Elo+
Party 1
Thor
Thor
Vintage22
Thor
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 128L
1,454 Elo+
Solo
Zhong Kui
Zhong Kui
benetnasch197
Zhong Kui
Level 87
God Stats
6W - 9L
1,523 SR
Queue Stats
207W - 258L
1,418 Elo+
Party 1
Vamana
Vamana
xTzAaron
Vamana
Level 16
God Stats
0W - 1L
1,717 SR
Queue Stats
2W - 3L
1,777 Elo+
Solo
Team Averages
Level 69
1,548 SR
1,498 Elo+

VS

Team Averages
Level 88
1,457 SR
1,528 Elo+
Khepri
Khepri
 
Khepri
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
 
Thoth
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Chombiie
Scylla
Level 139
God Stats
4W - 3L
1,518 SR
Queue Stats
404W - 307L
1,590 Elo+
Party 2
Merlin
Merlin
Thalnosh
Merlin
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 12L
1,671 Elo+
Solo
Cliodhna
Cliodhna
YagoSL
Cliodhna
Level 69
God Stats
1W - 2L
1,267 SR
Queue Stats
363W - 399L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
1 / 4 / 5
8,290
638
3,700
16,505
10,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
4 / 3 / 3
9,447
727
7,632
9,800
4,136
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Thor
15
3 / 6 / 6
8,715
670
3,265
12,278
9,567
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zhong Kui
benetnasch197
Zhong Kui
15
0 / 3 / 5
8,549
658
9,218
13,628
17,007
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Vamana
xTzAaron
Vamana
15
5 / 4 / 3
9,153
704
12,457
10,535
8,277
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
17
4 / 2 / 12
10,723
825
6,836
14,480
17,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
 
Thoth
15
1 / 3 / 11
9,521
732
7,267
5,723
2,050
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
Chombiie
Scylla
18
6 / 1 / 8
10,682
822
14,512
6,729
2,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
Thalnosh
Merlin
16
4 / 3 / 10
10,194
784
10,485
7,838
3,598
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
YagoSL
Cliodhna
15
2 / 4 / 7
9,546
734
8,608
9,556
3,471
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
65
13
Kills
17
20
Deaths
13
22
Assists
48
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
4
5
0.88
W
Khepri
 
Khepri
4
2
12
5
W
Thoth
 
Thoth
1
3
11
2.17
W
Scylla
Chombiie
Scylla
6
1
8
10
L
4
3
3
1.83
W
Merlin
Thalnosh
Merlin
4
3
10
3
L
Thor
3
6
6
1
W
Cliodhna
YagoSL
Cliodhna
2
4
7
1.38
L
Zhong Kui
benetnasch197
Zhong Kui
0
3
5
0.83
L
Vamana
xTzAaron
Vamana
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,272
Damage
47,708
62,746
Taken
44,326
49,213
Mitigated
29,014
21,030
Healing
16,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,700
475
0
4,244
16,505
10,226
342
10,848
5,657
0
9,607
W
Khepri
 
Khepri
6,836
303
3,426
5,551
14,480
17,003
102
5,790
7,835
19,848
0
W
Thoth
 
Thoth
7,267
512
111
203
5,723
2,050
1,554
1,177
4,182
23,423
0
W
Scylla
Chombiie
Scylla
14,512
568
1,712
1,734
6,729
2,892
919
2,048
4,393
26,804
0
L
7,632
106
1,085
2,106
9,800
4,136
1,176
7,003
2,797
24,037
0
W
Merlin
Thalnosh
Merlin
10,485
871
974
830
7,838
3,598
548
1,734
5,829
26,016
0
L
Thor
3,265
326
1,893
1,015
12,278
9,567
296
6,574
5,704
0
10,209
W
Cliodhna
YagoSL
Cliodhna
8,608
476
1,268
1,070
9,556
3,471
1,990
5,482
3,727
0
16,898
L
Zhong Kui
benetnasch197
Zhong Kui
9,218
74
1,185
4,976
13,628
17,007
164
9,456
4,172
20,832
0
L
Vamana
xTzAaron
Vamana
12,457
5,875
1,056
3,470
10,535
8,277
484
5,219
5,316
0
20,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,154
Gold Earned
50,666
115
Minions Killed
131
0
Camps Cleared
0
1,141,919
Distance Traveled
1,205,544
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,290
638
14
1
0
218,952
1
W
Khepri
10,723
825
13
1
0
249,503
2
W
Thoth
9,521
732
38
3
0
194,920
1
W
Scylla
10,682
822
34
3
0
256,303
3
L
Anubis
9,447
727
33
3
0
238,846
2
W
Merlin
10,194
784
33
3
0
247,461
0
L
Thor
8,715
670
8
1
0
219,706
1
W
Cliodhna
9,546
734
13
1
0
257,357
0
L
Zhong Kui
8,549
658
44
3
0
231,993
0
L
Vamana
9,153
704
16
1
0
232,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role