Player Matchup

Hachiman
Hachiman
Diamond V
 
Hachiman
Diamond V
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Platinum III
CladeronKing29
Nike
Platinum III
Level 103
God Stats
1W - 3L
1,349 SR
Queue Stats
155W - 158L
1,824 MMR
Solo
Kuzenbo
Kuzenbo
Platinum I
Pervy_Sage_420_
Kuzenbo
Platinum I
Level 152
God Stats
5W - 4L
1,600 SR
Queue Stats
220W - 201L
1,917 MMR
Party 3
Zeus
Zeus
Diamond V
bbsmo
Zeus
Diamond V
Level 134
God Stats
7W - 7L
1,594 SR
Queue Stats
610W - 617L
1,979 MMR
Solo
Bakasura
Bakasura
Platinum II
nlfdraco
Bakasura
Platinum II
Level 147
God Stats
3W - 9L
1,423 SR
Queue Stats
240W - 234L
1,773 MMR
Party 3
Team Averages
Platinum I
Platinum I
Average Tier
Level 130
1,493 SR
1,798 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 132
1,638 SR
1,912 MMR
Loki
Loki
Gold I
Naota95
Loki
Gold I
Level 128
God Stats
2W - 1L
1,712 SR
Queue Stats
52W - 59L
1,727 MMR
Party 1
Charybdis
Charybdis
Platinum I
Onewolf101-TTV
Charybdis
Platinum I
Level 125
God Stats
0W - 2L
1,627 SR
Queue Stats
73W - 66L
1,991 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum I
TTVIcedUpGaming
Sun Wukong
Platinum I
Level 115
God Stats
1W - 1L
1,553 SR
Queue Stats
37W - 26L
2,111 MMR
Party 2
Scylla
Scylla
Platinum I
YoLefty
Scylla
Platinum I
Level 135
God Stats
38W - 32L
1,629 SR
Queue Stats
97W - 88L
1,961 MMR
Party 1
Fenrir
Fenrir
Gold I
oCruise17
Fenrir
Gold I
Level 156
God Stats
12W - 8L
1,669 SR
Queue Stats
366W - 345L
1,771 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
20
7 / 5 / 4
14,650
586
14,598
20,458
5,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
0 / 1 / 5
13,149
526
10,256
19,622
16,311
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

17
2 / 2 / 4
11,127
445
11,656
23,170
31,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Zeus
bbsmo
Zeus
19
3 / 6 / 2
12,272
491
9,109
11,753
4,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
nlfdraco
Bakasura
20
4 / 4 / 2
13,024
521
10,643
21,312
13,891
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AthenaTiamatGilgameshCliodhna

VS

Bans
GebOdinArtioSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Naota95
Loki
20
4 / 2 / 5
13,356
534
8,429
13,198
5,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
Onewolf101-TTV
Charybdis
20
4 / 8 / 3
13,185
527
15,367
21,184
5,283
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
TTVIcedUpGaming
Sun Wukong
20
2 / 1 / 5
12,517
501
16,623
21,052
20,142
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
YoLefty
Scylla
17
6 / 2 / 4
11,163
447
14,599
9,133
2,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
oCruise17
Fenrir
18
2 / 3 / 9
11,307
452
8,481
17,052
14,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
44
16
Kills
18
18
Deaths
16
17
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
7
5
4
1.8
W
0
1
5
2.5
L
Loki
Naota95
Loki
4
2
5
3.25
L
Charybdis
Onewolf101-TTV
Charybdis
4
8
3
0.69
W
2
2
4
2
L
Sun Wukong
TTVIcedUpGaming
Sun Wukong
2
1
5
4.5
L
Scylla
YoLefty
Scylla
6
2
4
4
W
Zeus
bbsmo
Zeus
3
6
2
0.67
W
Bakasura
nlfdraco
Bakasura
4
4
2
1.25
L
Fenrir
oCruise17
Fenrir
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,262
Damage
63,499
96,315
Taken
81,619
72,058
Mitigated
48,030
32,144
Healing
26,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
14,598
8,615
0
11,392
20,458
5,781
615
1,325
18,859
0
129,545
W
10,256
528
0
7,294
19,622
16,311
27
1,653
16,877
15,448
88,461
L
Loki
Naota95
Loki
8,429
746
0
6,622
13,198
5,538
830
2,563
10,168
0
129,196
L
Charybdis
Onewolf101-TTV
Charybdis
15,367
7,338
0
7,034
21,184
5,283
0
3,904
17,024
0
108,371
W
11,656
4,411
0
1,964
23,170
31,718
56
8,666
13,633
43,231
0
L
Sun Wukong
TTVIcedUpGaming
Sun Wukong
16,623
2,095
0
4,726
21,052
20,142
114
5,487
13,635
8,590
93,263
L
Scylla
YoLefty
Scylla
14,599
1,092
0
2,736
9,133
2,967
76
3,522
5,033
83,097
0
W
Zeus
bbsmo
Zeus
9,109
836
0
886
11,753
4,357
0
2,380
9,205
101,549
0
W
Bakasura
nlfdraco
Bakasura
10,643
5,699
0
10,608
21,312
13,891
0
1,621
19,294
0
111,274
L
Fenrir
oCruise17
Fenrir
8,481
3,312
0
5,060
17,052
14,100
0
7,530
8,707
0
35,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,222
Gold Earned
61,528
862
Minions Killed
793
0
Camps Cleared
0
2,445,963
Distance Traveled
2,415,918
25
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
14,650
586
215
9
0
457,972
8
W
Nike
13,149
526
204
8
0
509,208
3
L
Loki
13,356
534
192
8
0
577,041
5
L
Charybdis
13,185
527
193
8
0
410,965
3
W
Kuzenbo
11,127
445
55
2
0
482,182
4
L
Sun Wukong
12,517
501
195
8
0
533,615
8
L
Scylla
11,163
447
161
6
0
437,206
11
W
Zeus
12,272
491
196
8
0
433,699
7
W
Bakasura
13,024
521
192
8
0
562,902
3
L
Fenrir
11,307
452
52
2
0
457,091
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role