Player Matchup

Cthulhu
Cthulhu
Ryanomatical
Cthulhu
Level 27
God Stats
5W - 3L
1,969 SR
Queue Stats
113W - 133L
1,380 Elo+
Solo
Thor
Thor
Sw74Quil
Thor
Level 60
God Stats
7W - 26L
1,170 SR
Queue Stats
142W - 225L
1,305 Elo+
Party 2
Cabrakan
Cabrakan
Sw_Quil74th
Cabrakan
Level 27
God Stats
48W - 33L
1,549 SR
Queue Stats
158W - 215L
1,344 Elo+
Party 2
Team Averages
Level 38
1,563 SR
1,343 Elo+

VS

Team Averages
Level 18
1,524 SR
1,258 Elo+
Gilgamesh
Gilgamesh
CodexC
Gilgamesh
Level 27
God Stats
1W - 5L
1,515 SR
Queue Stats
23W - 45L
1,291 Elo+
Party 1
Zeus
Zeus
MilestonePeak
Zeus
Level 22
God Stats
0W - 1L
1,556 SR
Queue Stats
40W - 54L
1,315 Elo+
Party 1
Susano
Susano
SirLancelot81
Susano
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,168 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ryanomatical
Cthulhu
13
7 / 4 / 15
9,555
796
10,342
14,286
10,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thor
13
8 / 3 / 13
9,522
794
10,892
10,201
3,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
Sw_Quil74th
Cabrakan
14
10 / 2 / 13
9,874
823
13,325
13,434
10,650
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CodexC
Gilgamesh
11
2 / 8 / 4
8,133
678
10,372
14,874
10,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 10 / 5
8,812
734
12,544
12,089
3,394
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
4 / 7 / 2
9,234
770
7,178
13,318
3,866
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
20
25
Kills
9
9
Deaths
25
41
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CodexC
Gilgamesh
2
8
4
0.5
L
3
10
5
0.55
W
Cthulhu
Ryanomatical
Cthulhu
7
4
15
3.63
L
4
7
2
0.71
W
Thor
8
3
13
4.83
W
Cabrakan
Sw_Quil74th
Cabrakan
10
2
13
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,559
Damage
30,094
37,921
Taken
40,281
25,368
Mitigated
17,356
9,215
Healing
2,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CodexC
Gilgamesh
10,372
3,240
0
776
14,874
10,096
125
8,428
6,162
0
21,781
L
12,544
2,993
0
1,675
12,089
3,394
155
6,521
5,350
28,649
0
W
Cthulhu
Ryanomatical
Cthulhu
10,342
1,144
578
3,658
14,286
10,878
316
5,486
8,800
27,828
0
L
7,178
1,814
0
0
13,318
3,866
0
8,673
4,261
0
20,969
W
Thor
10,892
2,002
643
850
10,201
3,840
497
3,370
6,831
0
27,899
W
Cabrakan
Sw_Quil74th
Cabrakan
13,325
1,196
913
2,573
13,434
10,650
294
4,051
9,383
22,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,951
Gold Earned
26,179
105
Minions Killed
95
7
Camps Cleared
4
609,516
Distance Traveled
513,721
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,133
678
33
3
1
162,193
0
L
Zeus
8,812
734
36
3
2
151,430
0
W
Cthulhu
9,555
796
36
3
1
202,810
1
L
Susano
9,234
770
26
2
1
200,098
0
W
Thor
9,522
794
44
4
3
209,643
0
W
Cabrakan
9,874
823
25
2
3
197,063
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role