Player Matchup

Zeus
Zeus
 
Zeus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Dovban
Cabrakan
Level 151
God Stats
2W - 1L
1,267 SR
Queue Stats
99W - 64L
1,698 Elo+
Party 1
Fenrir
Fenrir
IMERA
Fenrir
Level 155
God Stats
6W - 2L
1,733 SR
Queue Stats
672W - 705L
1,596 Elo+
Solo
Charybdis
Charybdis
SpitzkopfLarry21
Charybdis
Level 158
God Stats
5W - 6L
1,814 SR
Queue Stats
223W - 167L
1,656 Elo+
Party 1
Team Averages
Level 154
1,563 SR
1,590 Elo+

VS

Team Averages
Level 137
1,602 SR
1,613 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
IamMRstump
Nike
Level 149
God Stats
2W - 3L
1,481 SR
Queue Stats
619W - 611L
1,642 Elo+
Solo
Cernunnos
Cernunnos
Keirito-
Cernunnos
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 41L
1,622 Elo+
Solo
Nemesis
Nemesis
PhyToonToon
Nemesis
Level 160
God Stats
1W - 1L
1,832 SR
Queue Stats
35W - 33L
1,640 Elo+
Solo
Yemoja
Yemoja
ext74
Yemoja
Level 133
God Stats
3W - 4L
1,694 SR
Queue Stats
269W - 252L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
10 / 2 / 6
9,629
963
21,002
7,742
3,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
 
Hel
13
0 / 2 / 10
7,731
773
8,910
7,157
6,643
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cabrakan
Dovban
Cabrakan
14
1 / 1 / 14
8,643
864
7,540
10,809
13,833
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
IMERA
Fenrir
13
1 / 2 / 13
7,757
776
6,105
10,997
11,421
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Charybdis
16
5 / 1 / 9
8,963
896
13,542
7,239
3,932
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
1 / 2 / 5
6,870
687
5,004
13,841
19,228
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
3 / 5 / 4
7,635
764
8,746
15,087
16,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cernunnos
Keirito-
Cernunnos
14
2 / 2 / 4
7,432
743
10,345
8,109
4,083
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
PhyToonToon
Nemesis
12
1 / 5 / 5
6,893
689
7,187
12,283
9,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Yemoja
ext74
Yemoja
13
1 / 3 / 5
7,514
751
4,572
13,295
12,886
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
31
17
Kills
8
8
Deaths
17
52
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
10
2
6
6.5
W
Hel
 
Hel
0
2
10
2.5
L
Kuzenbo
 
Kuzenbo
1
2
5
1.75
W
Cabrakan
Dovban
Cabrakan
1
1
14
8
W
Fenrir
IMERA
Fenrir
1
2
13
3.75
L
3
5
4
1
L
Cernunnos
Keirito-
Cernunnos
2
2
4
2
L
Nemesis
PhyToonToon
Nemesis
1
5
5
0.7
W
Charybdis
5
1
9
9.5
L
Yemoja
ext74
Yemoja
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,099
Damage
35,854
43,944
Taken
62,615
39,337
Mitigated
62,117
18,731
Healing
21,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
21,002
1,592
644
652
7,742
3,508
769
1,515
5,875
36,171
0
W
Hel
 
Hel
8,910
343
9,276
3,442
7,157
6,643
399
2,060
4,871
16,677
0
L
Kuzenbo
 
Kuzenbo
5,004
1,548
1,376
2,745
13,841
19,228
215
7,481
6,360
10,461
0
W
Cabrakan
Dovban
Cabrakan
7,540
734
431
1,736
10,809
13,833
331
2,180
8,504
10,486
0
W
Fenrir
IMERA
Fenrir
6,105
1,317
0
1,060
10,997
11,421
681
2,037
8,796
0
7,927
L
8,746
502
1,775
2,757
15,087
16,088
218
7,566
7,521
0
15,285
L
Cernunnos
Keirito-
Cernunnos
10,345
3,613
793
1,553
8,109
4,083
576
4,748
3,361
0
27,411
L
Nemesis
PhyToonToon
Nemesis
7,187
1,781
0
1,688
12,283
9,832
412
7,461
4,822
0
10,458
W
Charybdis
13,542
4,097
190
1,300
7,239
3,932
2,201
1,784
5,328
0
34,181
L
Yemoja
ext74
Yemoja
4,572
847
6,859
2,013
13,295
12,886
336
10,196
3,099
12,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,723
Gold Earned
36,344
125
Minions Killed
82
0
Camps Cleared
0
886,166
Distance Traveled
812,701
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,629
963
41
4
0
152,481
2
W
Hel
7,731
773
18
2
0
180,066
0
L
Kuzenbo
6,870
687
14
1
0
173,333
2
W
Cabrakan
8,643
864
4
0
0
188,524
1
W
Fenrir
7,757
776
9
1
0
186,341
2
L
Nike
7,635
764
13
1
0
149,844
1
L
Cernunnos
7,432
743
37
4
0
162,382
3
L
Nemesis
6,893
689
4
0
0
174,715
0
W
Charybdis
8,963
896
53
5
0
178,754
0
L
Yemoja
7,514
751
14
1
0
152,427
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role