Player Matchup

Apollo
Apollo
BlkUrameshi
Apollo
Level 30
God Stats
75W - 52L
1,645 SR
Queue Stats
120W - 100L
1,559 Elo+
Party 2
Yemoja
Yemoja
I3oss Sta nk
Yemoja
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 49L
1,754 Elo+
Party 2
Chang'e
Chang'e
ItzAmP--
Chang'e
Level 101
God Stats
0W - 1L
1,811 SR
Queue Stats
87W - 130L
1,380 Elo+
Solo
Hou Yi
Hou Yi
Tyreeki
Hou Yi
Level 125
God Stats
2W - 7L
1,420 SR
Queue Stats
375W - 307L
1,584 Elo+
Party 2
Merlin
Merlin
xDmvr
Merlin
Level 158
God Stats
6W - 9L
1,532 SR
Queue Stats
664W - 575L
1,602 Elo+
Party 2
Team Averages
Level 85
1,582 SR
1,576 Elo+

VS

Team Averages
Level 78
1,565 SR
1,547 Elo+
Da Ji
Da Ji
NordSage
Da Ji
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
139W - 148L
1,547 Elo+
Party 1
Artio
Artio
ReignBeauty
Artio
Level 154
God Stats
37W - 45L
1,545 SR
Queue Stats
488W - 480L
1,518 Elo+
Solo
Chang'e
Chang'e
ShackDadddy
Chang'e
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 8L
1,679 Elo+
Party 1
Rama
Rama
iSpamlaughU
Rama
Level 45
God Stats
16W - 15L
1,784 SR
Queue Stats
474W - 474L
1,461 Elo+
Solo
Cu Chulainn
Cu Chulainn
lmManiac
Cu Chulainn
Level 49
God Stats
9W - 15L
1,495 SR
Queue Stats
170W - 163L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
10
0 / 4 / 1
5,483
457
2,206
7,872
1,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
9
0 / 2 / 2
5,550
463
1,424
10,352
5,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
ItzAmP--
Chang'e
8
0 / 3 / 1
5,089
424
2,277
5,763
3,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hou Yi
Tyreeki
Hou Yi
11
4 / 1 / 2
6,574
548
6,428
7,869
2,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
xDmvr
Merlin
13
3 / 0 / 3
7,140
595
5,508
5,838
1,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
NordSage
Da Ji
10
1 / 2 / 2
5,906
492
4,518
6,293
1,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 1 / 3
5,375
448
2,400
10,309
6,042
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
ShackDadddy
Chang'e
12
2 / 3 / 2
6,744
562
8,013
8,503
2,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
4 / 0 / 1
7,231
603
6,023
6,425
1,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cu Chulainn
lmManiac
Cu Chulainn
12
3 / 1 / 1
7,145
595
4,479
6,868
4,231
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
19
7
Kills
10
10
Deaths
7
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Apollo
0
4
1
0.13
L
Yemoja
0
2
2
0.5
L
Chang'e
ItzAmP--
Chang'e
0
3
1
0.17
W
Da Ji
NordSage
Da Ji
1
2
2
1
W
0
1
3
1.5
W
Chang'e
ShackDadddy
Chang'e
2
3
2
1
L
Hou Yi
Tyreeki
Hou Yi
4
1
2
5
W
4
0
1
4.5
W
Cu Chulainn
lmManiac
Cu Chulainn
3
1
1
3.5
L
Merlin
xDmvr
Merlin
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,843
Damage
25,433
37,694
Taken
38,398
14,789
Mitigated
16,714
14,015
Healing
16,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
2,206
1,894
0
1,677
7,872
1,458
0
811
7,061
0
30,268
L
Yemoja
1,424
237
1,243
3,125
10,352
5,604
0
3,939
6,237
12,533
0
L
Chang'e
ItzAmP--
Chang'e
2,277
260
0
2,272
5,763
3,716
0
0
5,763
17,072
0
W
Da Ji
NordSage
Da Ji
4,518
950
0
2,734
6,293
1,809
0
858
5,435
0
26,738
W
2,400
97
685
2,710
10,309
6,042
27
3,712
6,597
11,330
0
W
Chang'e
ShackDadddy
Chang'e
8,013
494
635
2,927
8,503
2,779
108
1,235
7,268
42,886
0
L
Hou Yi
Tyreeki
Hou Yi
6,428
2,836
0
2,652
7,869
2,276
0
4,047
3,618
0
39,417
W
6,023
4,268
0
3,993
6,425
1,853
803
768
5,657
0
59,378
W
Cu Chulainn
lmManiac
Cu Chulainn
4,479
859
0
2,829
6,868
4,231
565
2,284
4,074
1,577
36,967
L
Merlin
xDmvr
Merlin
5,508
1,012
0
3,046
5,838
1,735
0
1,270
4,476
41,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,836
Gold Earned
32,401
280
Minions Killed
345
0
Camps Cleared
0
1,076,420
Distance Traveled
1,223,181
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,483
457
60
5
0
213,051
1
L
Yemoja
5,550
463
24
2
0
215,761
1
L
Chang'e
5,089
424
37
3
0
151,129
1
W
Da Ji
5,906
492
49
4
0
267,914
5
W
Artio
5,375
448
24
2
0
257,871
5
W
Chang'e
6,744
562
81
7
0
235,861
2
L
Hou Yi
6,574
548
72
6
0
245,629
6
W
Rama
7,231
603
110
9
0
210,638
3
W
Cu Chulainn
7,145
595
81
7
0
250,897
5
L
Merlin
7,140
595
87
7
0
250,850
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role