Player Matchup

Ra
Ra
 
Ra
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
AngelAyume
Jormungandr
Level 25
God Stats
2W - 0L
1,724 SR
Queue Stats
84W - 72L
1,491 Elo+
Solo
Nemesis
Nemesis
Blanatt
Nemesis
Level 24
God Stats
10W - 3L
1,527 SR
Queue Stats
78W - 63L
1,478 Elo+
Solo
Guan Yu
Guan Yu
krakatulea
Guan Yu
Level 8
God Stats
3W - 0L
1,771 SR
Queue Stats
8W - 4L
1,495 Elo+
Party 1
Anhur
Anhur
overlord1994
Anhur
Level 25
God Stats
4W - 2L
1,566 SR
Queue Stats
34W - 44L
1,382 Elo+
Solo
Team Averages
Level 28
1,618 SR
1,469 Elo+

VS

Team Averages
Level 35
1,330 SR
1,317 Elo+
Nike
Nike
COS0TAM
Nike
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,538 Elo+
Party 2
Hun Batz
Hun Batz
Hahimen
Hun Batz
Level 29
God Stats
1W - 1L
1,251 SR
Queue Stats
14W - 12L
1,463 Elo+
Party 2
Ares
Ares
Marceress
Ares
Level 13
God Stats
1W - 2L
1,392 SR
Queue Stats
9W - 11L
1,088 Elo+
Party 2
Neith
Neith
WziuuYuzu
Neith
Level 13
God Stats
4W - 7L
1,008 SR
Queue Stats
9W - 11L
1,088 Elo+
Party 2
The Morrigan
The Morrigan
СахарныйДиабет
The Morrigan
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
9 / 2 / 13
9,585
533
17,103
14,907
5,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
AngelAyume
Jormungandr
14
3 / 3 / 9
8,498
472
4,677
11,540
8,650
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nemesis
Blanatt
Nemesis
18
8 / 3 / 7
10,590
588
10,429
13,418
4,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
krakatulea
Guan Yu
15
10 / 1 / 7
9,684
538
10,044
15,109
15,963
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 3 / 5
9,107
506
4,893
9,656
2,956
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
COS0TAM
Nike
11
0 / 5 / 3
6,908
384
8,799
13,175
8,525
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
Hahimen
Hun Batz
14
6 / 11 / 3
9,490
527
12,794
17,790
4,662
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
12
2 / 3 / 2
7,679
427
2,630
10,296
8,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Neith
WziuuYuzu
Neith
12
2 / 5 / 4
8,367
465
8,257
9,558
2,647
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 8 / 6
8,125
451
9,767
11,228
3,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
30
32
Kills
12
12
Deaths
32
41
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
9
2
13
7.75
W
Jormungandr
AngelAyume
Jormungandr
3
3
9
2.5
W
Nemesis
Blanatt
Nemesis
8
3
7
3.83
L
Nike
COS0TAM
Nike
0
5
3
0.3
L
Hun Batz
Hahimen
Hun Batz
6
11
3
0.68
L
Ares
2
3
2
1
L
Neith
WziuuYuzu
Neith
2
5
4
0.8
W
Guan Yu
krakatulea
Guan Yu
10
1
7
13.5
W
2
3
5
1.5
L
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,146
Damage
42,247
64,630
Taken
62,047
37,526
Mitigated
28,494
28,920
Healing
7,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
17,103
1,480
2,317
7,152
14,907
5,421
1,060
3,028
11,879
50,316
0
W
Jormungandr
AngelAyume
Jormungandr
4,677
832
216
1,635
11,540
8,650
384
2,787
8,753
26,638
0
W
Nemesis
Blanatt
Nemesis
10,429
3,704
0
5,794
13,418
4,536
0
2,120
11,298
0
83,618
L
Nike
COS0TAM
Nike
8,799
611
0
508
13,175
8,525
317
4,473
8,476
8,425
29,881
L
Hun Batz
Hahimen
Hun Batz
12,794
5,858
0
2,730
17,790
4,662
0
4,397
13,193
0
60,798
L
Ares
2,630
540
0
1,518
10,296
8,946
85
4,966
5,126
8,464
0
L
Neith
WziuuYuzu
Neith
8,257
4,227
0
1,991
9,558
2,647
165
3,579
5,833
0
39,383
W
Guan Yu
krakatulea
Guan Yu
10,044
1,915
2,614
7,028
15,109
15,963
905
3,085
12,024
0
53,184
W
4,893
2,535
0
2,164
9,656
2,956
0
2,336
7,320
0
54,727
L
9,767
3,030
72
665
11,228
3,714
771
3,391
7,595
33,662
3,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,464
Gold Earned
40,569
457
Minions Killed
306
0
Camps Cleared
0
1,717,139
Distance Traveled
1,555,162
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,585
533
84
5
0
350,666
3
W
Jormungandr
8,498
472
50
3
0
265,725
1
W
Nemesis
10,590
588
126
7
0
396,740
2
L
Nike
6,908
384
71
4
0
364,361
10
L
Hun Batz
9,490
527
89
5
0
265,200
3
L
Ares
7,679
427
8
0
0
311,757
3
L
Neith
8,367
465
77
4
0
289,336
2
W
Guan Yu
9,684
538
85
5
0
391,502
4
W
Anhur
9,107
506
112
6
0
312,506
6
L
The Morrigan
8,125
451
61
3
0
324,508
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role