Player Matchup

Izanami
Izanami
E1derGoose
Izanami
Level 27
God Stats
10W - 6L
1,548 SR
Queue Stats
27W - 32L
1,525 Elo+
Party 2
Ares
Ares
GuardianMaki
Ares
Level 27
God Stats
6W - 6L
1,498 SR
Queue Stats
156W - 163L
1,522 Elo+
Solo
Horus
Horus
Sir Bibbson
Horus
Level 31
God Stats
3W - 0L
1,717 SR
Queue Stats
143W - 83L
1,684 Elo+
Party 2
Bakasura
Bakasura
lil Bibbson Sr
Bakasura
Level 37
God Stats
5W - 1L
1,712 SR
Queue Stats
150W - 81L
1,650 Elo+
Party 2
Arachne
Arachne
lil Nawf God
Arachne
Level 25
God Stats
7W - 0L
2,057 SR
Queue Stats
72W - 24L
1,737 Elo+
Party 2
Team Averages
Level 29
1,706 SR
1,623 Elo+

VS

Team Averages
Level 17
1,528 SR
1,553 Elo+
Ares
Ares
DavidorpBR44
Ares
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,655 Elo+
Party 3
Thor
Thor
GuiDantas
Thor
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
Hermes Rage
Gilgamesh
Level 27
God Stats
3W - 4L
1,641 SR
Queue Stats
213W - 207L
1,501 Elo+
Solo
Loki
Loki
Proda__VIP
Loki
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 11L
1,587 Elo+
Party 1
Medusa
Medusa
Spin_Dat_Block
Medusa
Level 46
God Stats
4W - 6L
1,500 SR
Queue Stats
60W - 72L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
E1derGoose
Izanami
6
0 / 0 / 3
3,403
681
945
1,624
415
Short Bow

Short Bow

+15%
Attack Speed

6
2 / 0 / 1
3,817
763
601
2,374
961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 1 / 2
3,407
681
1,465
2,980
1,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
7
2 / 0 / 0
4,301
860
1,211
2,544
992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Arachne
lil Nawf God
Arachne
6
2 / 0 / 0
3,673
735
1,249
2,303
736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 1 / 0
2,493
499
0
783
248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
1
0 / 1 / 0
2,493
499
0
606
112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Gilgamesh
Hermes Rage
Gilgamesh
5
1 / 1 / 0
3,288
658
2,455
3,920
1,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

4
0 / 3 / 0
2,871
574
1,169
2,861
505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 2 / 1
3,155
631
256
1,616
185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
6
Kills
1
1
Deaths
8
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Izanami
E1derGoose
Izanami
0
0
3
1.5
W
2
0
1
2.5
L
Thor
0
1
0
0
L
Gilgamesh
Hermes Rage
Gilgamesh
1
1
0
1
L
0
3
0
0
W
0
1
2
1
L
0
2
1
0.25
W
Bakasura
2
0
0
2
W
Arachne
lil Nawf God
Arachne
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,471
Damage
3,880
11,825
Taken
9,786
4,568
Mitigated
2,693
5,447
Healing
1,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
783
248
0
0
723
0
0
W
Izanami
E1derGoose
Izanami
945
687
0
677
1,624
415
1,748
0
1,624
0
12,736
W
601
85
0
845
2,374
961
363
0
2,374
7,745
0
L
Thor
0
0
0
0
606
112
0
0
606
0
0
L
Gilgamesh
Hermes Rage
Gilgamesh
2,455
602
0
1,154
3,920
1,643
0
0
3,724
0
9,405
L
1,169
248
0
547
2,861
505
0
480
2,341
0
6,256
W
1,465
662
122
1,306
2,980
1,464
0
0
2,673
0
5,974
L
256
172
0
112
1,616
185
762
121
1,456
0
8,492
W
Bakasura
1,211
907
0
1,337
2,544
992
902
0
2,544
0
14,883
W
Arachne
lil Nawf God
Arachne
1,249
819
0
1,160
2,303
736
0
0
2,226
0
12,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,601
Gold Earned
14,300
140
Minions Killed
50
0
Camps Cleared
0
497,457
Distance Traveled
310,053
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
2,493
499
0
0
0
28,110
0
W
Izanami
3,403
681
26
5
0
74,291
0
W
Ares
3,817
763
17
3
0
99,768
1
L
Thor
2,493
499
0
0
0
16,950
0
L
Gilgamesh
3,288
658
21
4
0
95,188
1
L
Loki
2,871
574
14
3
0
98,175
0
W
Horus
3,407
681
16
3
0
98,282
1
L
Medusa
3,155
631
15
3
0
71,630
0
W
Bakasura
4,301
860
50
10
0
101,509
1
W
Arachne
3,673
735
31
6
0
123,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role