Player Matchup

Mercury
Mercury
 
Mercury
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
BolinhoDeArrozBR
King Arthur
Level 119
God Stats
7W - 7L
1,459 SR
Queue Stats
399W - 324L
1,647 Elo+
Party 2
Hera
Hera
Fαng
Hera
Level 154
God Stats
4W - 1L
1,752 SR
Queue Stats
515W - 416L
1,644 Elo+
Party 2
Awilix
Awilix
Jamantα
Awilix
Level 160
God Stats
13W - 8L
1,624 SR
Queue Stats
574W - 460L
1,688 Elo+
Party 2
Bacchus
Bacchus
ShadeKG
Bacchus
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 39L
1,719 Elo+
Party 2
Team Averages
Level 119
1,567 SR
1,640 Elo+

VS

Team Averages
Level 39
1,340 SR
1,222 Elo+
Geb
Geb
C3P-rraca
Geb
Level 65
God Stats
5W - 16L
1,241 SR
Queue Stats
113W - 260L
1,172 Elo+
Party 1
Rama
Rama
Celia24
Rama
Level 30
God Stats
8W - 17L
978 SR
Queue Stats
96W - 247L
1,150 Elo+
Party 1
Arachne
Arachne
Nolatari95
Arachne
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 32L
1,190 Elo+
Party 3
Bellona
Bellona
Robillian
Bellona
Level 27
God Stats
8W - 11L
1,390 SR
Queue Stats
20W - 37L
1,282 Elo+
Party 3
Sol
Sol
Telemnar29
Sol
Level 48
God Stats
18W - 10L
1,591 SR
Queue Stats
100W - 120L
1,315 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
1 / 1 / 3
5,043
504
1,840
5,794
1,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
BolinhoDeArrozBR
King Arthur
11
5 / 1 / 1
6,606
661
5,409
5,783
2,930
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hera
Fαng
Hera
9
5 / 0 / 2
5,887
589
5,257
3,416
1,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
Jamantα
Awilix
9
12 / 1 / 6
6,520
652
10,732
5,441
2,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
ShadeKG
Bacchus
8
3 / 0 / 14
6,181
618
4,054
4,123
4,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 6 / 1
4,227
423
1,820
9,696
3,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
Celia24
Rama
5
1 / 7 / 0
4,206
421
1,497
6,549
1,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Arachne
Nolatari95
Arachne
5
0 / 7 / 1
4,192
419
904
5,751
1,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bellona
Robillian
Bellona
8
0 / 5 / 0
4,707
471
2,113
7,720
5,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
2 / 1 / 1
5,976
598
4,792
6,018
1,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
6
26
Kills
3
3
Deaths
26
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
1
3
2.5
W
King Arthur
BolinhoDeArrozBR
King Arthur
5
1
1
5.5
L
0
6
1
0.08
L
Rama
Celia24
Rama
1
7
0
0.14
W
Hera
Fαng
Hera
5
0
2
6
W
Awilix
Jamantα
Awilix
12
1
6
15
L
Arachne
Nolatari95
Arachne
0
7
1
0.07
L
Bellona
Robillian
Bellona
0
5
0
0
W
Bacchus
ShadeKG
Bacchus
3
0
14
10
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,292
Damage
11,126
24,557
Taken
35,734
11,996
Mitigated
12,763
7,332
Healing
6,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
1,840
931
0
3,264
5,794
1,600
92
728
5,037
0
23,671
W
King Arthur
BolinhoDeArrozBR
King Arthur
5,409
1,184
0
1,704
5,783
2,930
0
764
4,909
0
39,250
L
1,820
624
0
389
9,696
3,294
0
2,217
7,479
7,942
0
L
Rama
Celia24
Rama
1,497
1,417
0
465
6,549
1,339
0
1,582
4,967
0
8,480
W
Hera
Fαng
Hera
5,257
788
0
625
3,416
1,061
0
1,350
2,066
31,265
0
W
Awilix
Jamantα
Awilix
10,732
5,463
0
415
5,441
2,342
86
2,151
3,290
0
33,639
L
Arachne
Nolatari95
Arachne
904
838
0
534
5,751
1,362
0
2,828
2,923
0
5,377
L
Bellona
Robillian
Bellona
2,113
1,244
0
2,027
7,720
5,106
0
0
7,720
0
24,620
W
Bacchus
ShadeKG
Bacchus
4,054
720
0
1,324
4,123
4,063
0
1,619
2,504
9,716
0
L
4,792
1,996
0
2,952
6,018
1,662
0
2,684
3,334
22,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,237
Gold Earned
23,308
266
Minions Killed
139
0
Camps Cleared
0
1,035,935
Distance Traveled
837,709
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,043
504
53
5
0
224,983
0
W
King Arthur
6,606
661
79
8
0
191,071
2
L
Geb
4,227
423
8
1
0
170,135
0
L
Rama
4,206
421
19
2
0
156,580
0
W
Hera
5,887
589
61
6
0
197,598
2
W
Awilix
6,520
652
51
5
0
206,930
2
L
Arachne
4,192
419
14
1
0
178,535
0
L
Bellona
4,707
471
51
5
0
151,394
3
W
Bacchus
6,181
618
22
2
0
215,353
4
L
Sol
5,976
598
47
5
0
181,065
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role