Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
EvoIie
Tsukuyomi
Level 26
God Stats
20W - 15L
1,468 SR
Queue Stats
62W - 41L
1,398 Elo+
Party 2
Geb
Geb
NaskkoKirkata
Geb
Level 27
God Stats
1W - 1L
1,704 SR
Queue Stats
46W - 51L
1,338 Elo+
Solo
Izanami
Izanami
Suicura
Izanami
Level 25
God Stats
6W - 2L
1,791 SR
Queue Stats
30W - 22L
1,463 Elo+
Party 2
Vulcan
Vulcan
josemaaapvv
Vulcan
Level 18
God Stats
8W - 7L
1,546 SR
Queue Stats
59W - 60L
1,452 Elo+
Solo
Team Averages
Level 24
1,602 SR
1,430 Elo+

VS

Team Averages
Level 22
1,392 SR
1,393 Elo+
Cthulhu
Cthulhu
Alzero12
Cthulhu
Level 62
God Stats
0W - 4L
1,157 SR
Queue Stats
135W - 150L
1,315 Elo+
Party 1
Nemesis
Nemesis
Aokumae
Nemesis
Level 27
God Stats
1W - 4L
1,303 SR
Queue Stats
29W - 41L
1,213 Elo+
Party 1
Izanami
Izanami
Tirou
Izanami
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 19L
1,363 Elo+
Party 1
Thanatos
Thanatos
Wegeta3436
Thanatos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 68L
1,416 Elo+
Party 3
King Arthur
King Arthur
pikaso1
King Arthur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 65L
1,656 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
3 / 1 / 11
8,969
561
6,355
7,439
7,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
EvoIie
Tsukuyomi
16
9 / 1 / 5
10,173
636
8,002
9,775
3,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
6 / 0 / 5
10,218
639
8,750
9,222
5,122
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Suicura
Izanami
15
9 / 0 / 6
9,817
614
9,962
8,363
2,923
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
15
12 / 1 / 4
10,413
651
13,572
8,298
3,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alzero12
Cthulhu
10
2 / 11 / 0
6,629
414
5,049
16,967
10,093
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
Aokumae
Nemesis
11
1 / 3 / 2
7,305
457
1,361
8,633
2,320
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Tirou
Izanami
10
0 / 2 / 1
6,507
407
4,153
7,574
2,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Wegeta3436
Thanatos
8
0 / 13 / 1
5,425
339
2,361
14,248
4,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
pikaso1
King Arthur
10
0 / 10 / 0
6,025
377
2,470
12,915
6,730
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
7
39
Kills
3
3
Deaths
39
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
1
11
8.5
L
Cthulhu
Alzero12
Cthulhu
2
11
0
0.18
L
Nemesis
Aokumae
Nemesis
1
3
2
0.67
W
Tsukuyomi
EvoIie
Tsukuyomi
9
1
5
11.5
W
6
0
5
8.5
W
Izanami
Suicura
Izanami
9
0
6
12
L
Izanami
Tirou
Izanami
0
2
1
0.25
L
Thanatos
Wegeta3436
Thanatos
0
13
1
0.04
W
Vulcan
12
1
4
14
L
King Arthur
pikaso1
King Arthur
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,641
Damage
15,394
43,097
Taken
60,337
22,655
Mitigated
25,306
15,897
Healing
5,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,355
411
0
2,064
7,439
7,218
250
1,937
5,502
14,637
0
L
Cthulhu
Alzero12
Cthulhu
5,049
86
206
1,379
16,967
10,093
57
7,480
9,487
21,907
0
L
Nemesis
Aokumae
Nemesis
1,361
330
0
610
8,633
2,320
119
2,787
5,846
0
29,619
W
Tsukuyomi
EvoIie
Tsukuyomi
8,002
2,453
0
4,813
9,775
3,893
3,638
375
9,400
0
68,700
W
8,750
1,865
0
2,580
9,222
5,122
1,699
133
9,089
51,705
0
W
Izanami
Suicura
Izanami
9,962
8,365
0
5,940
8,363
2,923
3,828
2,331
6,032
0
68,020
L
Izanami
Tirou
Izanami
4,153
2,415
0
1,194
7,574
2,079
196
3,696
3,878
0
30,496
L
Thanatos
Wegeta3436
Thanatos
2,361
451
0
2,033
14,248
4,084
0
7,014
7,234
0
10,661
W
Vulcan
13,572
7,324
0
500
8,298
3,499
1,064
506
7,792
62,414
0
L
King Arthur
pikaso1
King Arthur
2,470
411
0
286
12,915
6,730
0
7,700
5,215
0
19,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,590
Gold Earned
31,891
495
Minions Killed
213
0
Camps Cleared
0
1,599,685
Distance Traveled
1,403,448
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,969
561
22
1
0
301,472
2
L
Cthulhu
6,629
414
24
2
0
259,346
0
L
Nemesis
7,305
457
67
4
0
300,267
0
W
Tsukuyomi
10,173
636
141
9
0
362,623
0
W
Geb
10,218
639
109
7
0
313,165
0
W
Izanami
9,817
614
132
8
0
299,521
4
L
Izanami
6,507
407
68
4
0
295,822
1
L
Thanatos
5,425
339
18
1
0
269,376
0
W
Vulcan
10,413
651
91
6
0
322,904
1
L
King Arthur
6,025
377
36
2
0
278,637
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role