Player Matchup

Zeus
Zeus
AnimeKIngGOD
Zeus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
DelusionaI-_-
Chang'e
Level 31
God Stats
7W - 4L
1,627 SR
Queue Stats
51W - 58L
1,505 Elo+
Party 3
Erlang Shen
Erlang Shen
Nuggetlord4674
Erlang Shen
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,385 Elo+
Party 2
Nemesis
Nemesis
Warsonggultch
Nemesis
Level 24
God Stats
3W - 2L
1,533 SR
Queue Stats
34W - 28L
1,569 Elo+
Solo
Rama
Rama
imBlockaye
Rama
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 63L
1,466 Elo+
Party 3
Team Averages
Level 33
1,532 SR
1,485 Elo+

VS

Team Averages
Level 18
1,484 SR
1,415 Elo+
Neith
Neith
CristiannU
Neith
Level 23
God Stats
2W - 2L
1,447 SR
Queue Stats
17W - 27L
1,398 Elo+
Solo
Cthulhu
Cthulhu
Haku-_-Demon
Cthulhu
Level 14
God Stats
9W - 11L
1,528 SR
Queue Stats
18W - 25L
1,381 Elo+
Party 1
Anubis
Anubis
LaRataDelServer
Anubis
Level 14
God Stats
10W - 7L
1,726 SR
Queue Stats
31W - 21L
1,458 Elo+
Solo
Amaterasu
Amaterasu
Mega5963
Amaterasu
Level 18
God Stats
1W - 4L
1,221 SR
Queue Stats
49W - 52L
1,426 Elo+
Party 1
Arachne
Arachne
ShakeMilk1
Arachne
Level 22
God Stats
15W - 9L
1,500 SR
Queue Stats
193W - 207L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 3
9,310
490
3,948
6,845
1,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
14
0 / 4 / 11
8,794
463
11,284
14,637
11,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Erlang Shen
Nuggetlord4674
Erlang Shen
16
3 / 1 / 0
9,786
515
10,497
9,699
9,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
18
9 / 2 / 4
11,487
605
9,812
11,827
4,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
8 / 2 / 4
11,016
580
9,973
11,009
3,107
Short Bow

Short Bow

+15%
Attack Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
0 / 4 / 1
8,005
421
2,671
11,442
4,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Haku-_-Demon
Cthulhu
7
0 / 3 / 2
6,279
330
2,226
4,826
2,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
8 / 5 / 0
10,950
576
13,097
14,829
6,692
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Mega5963
Amaterasu
15
0 / 4 / 0
9,010
474
5,343
17,666
12,355
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
ShakeMilk1
Arachne
14
4 / 4 / 4
9,231
486
9,481
17,591
6,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
20
Kills
12
13
Deaths
20
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
4
3
0.38
L
Neith
0
4
1
0.13
W
Chang'e
0
4
11
1.38
L
Cthulhu
Haku-_-Demon
Cthulhu
0
3
2
0.33
L
8
5
0
1.6
L
Amaterasu
Mega5963
Amaterasu
0
4
0
0
W
Erlang Shen
Nuggetlord4674
Erlang Shen
3
1
0
3
L
Arachne
ShakeMilk1
Arachne
4
4
4
1.5
W
Nemesis
9
2
4
5.5
W
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,514
Damage
32,818
54,017
Taken
66,354
30,273
Mitigated
31,662
20,050
Healing
24,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,948
961
0
115
6,845
1,476
734
3,638
3,207
52,273
0
L
Neith
2,671
1,243
0
3,524
11,442
4,368
0
2,572
8,638
0
53,054
W
Chang'e
11,284
1,259
1,097
5,212
14,637
11,252
856
4,439
10,008
48,322
0
L
Cthulhu
Haku-_-Demon
Cthulhu
2,226
265
0
325
4,826
2,225
0
1,374
3,190
7,337
0
L
13,097
645
0
8,239
14,829
6,692
0
4,831
9,860
81,190
0
L
Amaterasu
Mega5963
Amaterasu
5,343
2,155
0
6,575
17,666
12,355
0
844
16,796
120
55,623
W
Erlang Shen
Nuggetlord4674
Erlang Shen
10,497
4,830
0
2,438
9,699
9,839
670
728
8,971
0
57,996
L
Arachne
ShakeMilk1
Arachne
9,481
7,404
0
5,488
17,591
6,022
0
4,679
12,638
0
46,881
W
Nemesis
9,812
3,174
0
5,380
11,827
4,599
729
2,179
9,648
0
84,093
W
9,973
8,436
0
5,808
11,009
3,107
2,063
4,079
6,740
0
62,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,393
Gold Earned
43,475
551
Minions Killed
431
0
Camps Cleared
0
1,792,523
Distance Traveled
1,556,480
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,310
490
119
6
0
292,984
1
L
Neith
8,005
421
89
5
0
319,514
2
W
Chang'e
8,794
463
76
4
0
350,208
4
L
Cthulhu
6,279
330
15
1
0
162,485
1
L
Anubis
10,950
576
141
7
0
293,929
0
L
Amaterasu
9,010
474
103
5
0
379,979
3
W
Erlang Shen
9,786
515
106
6
0
393,601
4
L
Arachne
9,231
486
83
4
0
400,573
0
W
Nemesis
11,487
605
137
7
0
428,317
4
W
Rama
11,016
580
113
6
0
327,413
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role