Player Matchup

Janus
Janus
Drunken_Templar
Janus
Level 19
God Stats
2W - 3L
1,477 SR
Queue Stats
47W - 50L
1,541 Elo+
Solo
Nu Wa
Nu Wa
Genevyvie
Nu Wa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 15L
1,528 Elo+
Party 2
Hera
Hera
JuiceMag
Hera
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,422 Elo+
Party 2
Izanami
Izanami
LautiR
Izanami
Level 29
God Stats
24W - 24L
1,669 SR
Queue Stats
110W - 113L
1,548 Elo+
Solo
Horus
Horus
Nakter
Horus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,426 Elo+
Party 2
Team Averages
Level 17
1,529 SR
1,493 Elo+

VS

Team Averages
Level 20
1,532 SR
1,568 Elo+
Jormungandr
Jormungandr
Atroxy
Jormungandr
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 14L
1,664 Elo+
Party 1
Yemoja
Yemoja
El Darkrai
Yemoja
Level 24
God Stats
2W - 3L
1,294 SR
Queue Stats
97W - 97L
1,459 Elo+
Solo
Ymir
Ymir
YmirPeruano
Ymir
Level 14
God Stats
15W - 7L
1,785 SR
Queue Stats
15W - 7L
1,776 Elo+
Party 1
Achilles
Achilles
eusouogiga
Achilles
Level 25
God Stats
3W - 5L
1,488 SR
Queue Stats
208W - 233L
1,501 Elo+
Party 3
Izanami
Izanami
hatsustark
Izanami
Level 24
God Stats
25W - 12L
1,592 SR
Queue Stats
243W - 261L
1,439 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 6
10,734
895
14,877
8,529
3,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
Genevyvie
Nu Wa
18
1 / 3 / 8
11,014
918
23,920
12,083
5,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hera
17
3 / 5 / 6
11,317
943
15,518
13,698
5,788
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
LautiR
Izanami
17
6 / 8 / 3
12,121
1,010
17,339
23,229
9,294
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Horus
Nakter
Horus
17
0 / 4 / 9
11,224
935
8,515
21,888
26,648
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Team 1 Tickets

83

VS

Team 2 Tickets

207

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Atroxy
Jormungandr
19
1 / 2 / 14
11,765
980
17,291
21,268
23,256
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yemoja
El Darkrai
Yemoja
19
2 / 2 / 13
12,560
1,047
7,969
16,263
19,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
4 / 1 / 12
12,340
1,028
17,046
16,570
18,450
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Achilles
eusouogiga
Achilles
19
8 / 0 / 6
13,335
1,111
8,607
15,539
16,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
hatsustark
Izanami
19
7 / 6 / 12
13,195
1,100
25,969
16,407
7,712
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
79
11
Kills
22
22
Deaths
11
32
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Atroxy
Jormungandr
1
2
14
4
L
1
2
6
2
W
Yemoja
El Darkrai
Yemoja
2
2
13
4.25
L
Nu Wa
Genevyvie
Nu Wa
1
3
8
1.67
L
Hera
3
5
6
1.2
L
Izanami
LautiR
Izanami
6
8
3
0.94
L
Horus
Nakter
Horus
0
4
9
1.13
W
4
1
12
10
W
Achilles
eusouogiga
Achilles
8
0
6
11
W
Izanami
hatsustark
Izanami
7
6
12
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,169
Damage
76,882
79,427
Taken
86,047
50,170
Mitigated
85,546
21,236
Healing
17,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Atroxy
Jormungandr
17,291
1,687
0
250
21,268
23,256
0
12,753
7,886
64,626
0
L
14,877
984
0
0
8,529
3,290
0
5,733
2,796
38,831
0
W
Yemoja
El Darkrai
Yemoja
7,969
1,284
6,015
2,453
16,263
19,229
0
9,570
6,273
20,494
0
L
Nu Wa
Genevyvie
Nu Wa
23,920
6,651
264
1,222
12,083
5,150
0
4,573
7,510
42,935
0
L
Hera
15,518
5,928
81
670
13,698
5,788
0
9,039
4,659
29,067
0
L
Izanami
LautiR
Izanami
17,339
14,218
0
4,189
23,229
9,294
0
13,391
9,838
0
40,972
L
Horus
Nakter
Horus
8,515
4,460
5,951
8,859
21,888
26,648
0
9,570
12,318
0
14,972
W
17,046
1,505
0
3,023
16,570
18,450
0
10,212
6,168
49,311
0
W
Achilles
eusouogiga
Achilles
8,607
2,017
0
2,950
15,539
16,899
0
10,956
4,287
0
19,240
W
Izanami
hatsustark
Izanami
25,969
19,486
0
2,753
16,407
7,712
0
9,033
7,118
0
67,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,410
Gold Earned
63,195
206
Minions Killed
277
4
Camps Cleared
10
1,151,644
Distance Traveled
1,113,880
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,765
980
72
6
0
243,805
0
L
Janus
10,734
895
65
5
1
243,271
0
W
Yemoja
12,560
1,047
21
2
0
226,633
2
L
Nu Wa
11,014
918
34
3
0
225,226
0
L
Hera
11,317
943
39
3
1
230,225
0
L
Izanami
12,121
1,010
58
5
2
201,685
0
L
Horus
11,224
935
10
1
0
251,237
1
W
Ymir
12,340
1,028
66
6
5
199,411
1
W
Achilles
13,335
1,111
23
2
2
244,698
0
W
Izanami
13,195
1,100
95
8
3
199,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role