Player Matchup

Pele
Pele
 
Pele
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
DiogenesPitch405
Bellona
Level 24
God Stats
32W - 41L
1,424 SR
Queue Stats
100W - 118L
1,391 Elo+
Party 3
Achilles
Achilles
LordDownSyndrome
Achilles
Level 95
God Stats
20W - 15L
1,207 SR
Queue Stats
188W - 234L
1,377 Elo+
Party 3
Jormungandr
Jormungandr
SpeggyMerbles
Jormungandr
Level 67
God Stats
1W - 3L
1,517 SR
Queue Stats
21W - 30L
1,418 Elo+
Party 1
Zeus
Zeus
rednwasted
Zeus
Level 28
God Stats
0W - 3L
1,412 SR
Queue Stats
19W - 27L
1,426 Elo+
Party 1
Team Averages
Level 49
1,412 SR
1,423 Elo+

VS

Team Averages
Level 45
1,579 SR
1,414 Elo+
Xing Tian
Xing Tian
Adiatom
Xing Tian
Level 26
God Stats
2W - 4L
1,500 SR
Queue Stats
42W - 49L
1,446 Elo+
Party 2
Danzaburou
Danzaburou
DurikiAkuma7459
Danzaburou
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 149L
1,323 Elo+
Solo
Ra
Ra
Lunchmom13
Ra
Level 63
God Stats
6W - 5L
1,528 SR
Queue Stats
228W - 226L
1,451 Elo+
Party 2
Da Ji
Da Ji
SLUGS101
Da Ji
Level 49
God Stats
3W - 1L
1,951 SR
Queue Stats
72W - 75L
1,462 Elo+
Party 2
Amaterasu
Amaterasu
dshade637
Amaterasu
Level 36
God Stats
2W - 10L
1,417 SR
Queue Stats
195W - 225L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
18
6 / 5 / 0
10,757
598
7,009
15,969
6,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 4 / 7
7,423
412
7,279
14,555
10,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
6 / 4 / 1
9,399
522
12,264
15,715
13,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jormungandr
SpeggyMerbles
Jormungandr
15
4 / 5 / 0
9,248
514
13,797
17,051
13,082
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

13
0 / 6 / 3
7,983
444
8,391
7,137
1,926
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Adiatom
Xing Tian
13
3 / 1 / 9
8,470
471
5,630
13,299
12,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
DurikiAkuma7459
Danzaburou
12
0 / 5 / 6
7,701
428
6,680
12,169
3,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
4 / 4 / 5
10,107
562
9,013
11,005
4,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
SLUGS101
Da Ji
18
13 / 3 / 3
10,808
600
19,598
15,245
7,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
dshade637
Amaterasu
16
3 / 3 / 5
9,020
501
9,296
15,809
9,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
51
16
Kills
23
24
Deaths
16
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
6
5
0
1.2
W
Xing Tian
Adiatom
Xing Tian
3
1
9
7.5
L
0
4
7
0.88
W
Danzaburou
DurikiAkuma7459
Danzaburou
0
5
6
0.6
L
6
4
1
1.63
W
4
4
5
1.63
W
Da Ji
SLUGS101
Da Ji
13
3
3
4.83
L
Jormungandr
SpeggyMerbles
Jormungandr
4
5
0
0.8
W
Amaterasu
dshade637
Amaterasu
3
3
5
1.83
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,740
Damage
50,217
70,427
Taken
67,527
44,397
Mitigated
37,664
22,735
Healing
20,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
7,009
838
0
6,722
15,969
6,051
0
3,237
12,592
0
84,463
W
Xing Tian
Adiatom
Xing Tian
5,630
571
0
1,057
13,299
12,375
104
4,838
8,047
13,792
0
L
7,279
1,694
537
4,878
14,555
10,119
261
3,183
11,332
0
23,826
W
Danzaburou
DurikiAkuma7459
Danzaburou
6,680
3,395
463
4,346
12,169
3,908
287
1,236
10,484
0
47,077
L
12,264
2,380
331
5,502
15,715
13,219
343
4,026
11,585
10,434
29,543
W
9,013
2,033
1,130
3,258
11,005
4,311
560
3,652
7,262
81,584
0
W
Da Ji
SLUGS101
Da Ji
19,598
6,043
0
4,848
15,245
7,887
0
3,807
11,036
0
74,391
L
Jormungandr
SpeggyMerbles
Jormungandr
13,797
3,637
0
3,310
17,051
13,082
595
3,139
13,814
51,938
0
W
Amaterasu
dshade637
Amaterasu
9,296
3,637
0
5,366
15,809
9,183
0
11,212
4,597
4,437
41,307
L
8,391
796
714
741
7,137
1,926
552
1,547
5,520
45,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,810
Gold Earned
46,106
423
Minions Killed
456
0
Camps Cleared
0
1,591,716
Distance Traveled
1,668,501
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
10,757
598
155
9
0
358,590
0
W
Xing Tian
8,470
471
15
1
0
366,509
5
L
Bellona
7,423
412
32
2
0
313,723
1
W
Danzaburou
7,701
428
81
5
0
284,871
0
L
Achilles
9,399
522
50
3
0
349,273
3
W
Ra
10,107
562
172
10
0
313,015
2
W
Da Ji
10,808
600
99
6
0
346,398
4
L
Jormungandr
9,248
514
92
5
0
268,742
2
W
Amaterasu
9,020
501
89
5
0
357,708
0
L
Zeus
7,983
444
94
5
0
301,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role