Player Matchup

Bakasura
Bakasura
AlwaysTLJ
Bakasura
Level 26
God Stats
7W - 6L
1,423 SR
Queue Stats
91W - 96L
1,396 Elo+
Party 1
Anhur
Anhur
LeYeND StReeT
Anhur
Level 26
God Stats
7W - 0L
1,778 SR
Queue Stats
375W - 408L
1,482 Elo+
Solo
Bacchus
Bacchus
Sadd_Machine
Bacchus
Level 25
God Stats
1W - 1L
1,285 SR
Queue Stats
64W - 60L
1,483 Elo+
Solo
Kukulkan
Kukulkan
SlickBackShlump
Kukulkan
Level 27
God Stats
10W - 6L
1,434 SR
Queue Stats
43W - 41L
1,401 Elo+
Party 1
Izanami
Izanami
TsunadeChann
Izanami
Level 28
God Stats
7W - 2L
1,651 SR
Queue Stats
146W - 118L
1,449 Elo+
Solo
Team Averages
Level 26
1,514 SR
1,442 Elo+

VS

Team Averages
Level 21
1,500 SR
1,512 Elo+
Janus
Janus
 
Janus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
DiseaseyyCheeese
Skadi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
HI Hater 347620
Da Ji
Level 29
God Stats
16W - 22L
1,498 SR
Queue Stats
74W - 95L
1,432 Elo+
Solo
King Arthur
King Arthur
M_-A_R-_I_-O-
King Arthur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,699 Elo+
Solo
Olorun
Olorun
SmokeOn3 859
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AlwaysTLJ
Bakasura
9
3 / 0 / 0
4,916
702
979
3,200
837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
1 / 0 / 5
4,529
647
1,104
1,496
301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Sadd_Machine
Bacchus
8
1 / 0 / 1
4,751
679
1,045
2,135
1,196
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Kukulkan
7
2 / 0 / 1
4,423
632
2,047
2,843
893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
TsunadeChann
Izanami
8
8 / 0 / 1
5,324
761
4,856
3,741
969
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
6
0 / 3 / 0
3,742
535
2,044
4,041
1,024
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

5
0 / 1 / 0
3,440
491
750
2,073
327
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

3
0 / 2 / 0
3,266
467
776
3,281
666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
M_-A_R-_I_-O-
King Arthur
3
0 / 5 / 0
3,036
434
289
4,310
260
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
4
0 / 4 / 0
3,203
458
1,422
3,225
790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
15
Kills
0
0
Deaths
15
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
3
0
0
W
Bakasura
AlwaysTLJ
Bakasura
3
0
0
3
L
0
1
0
0
L
0
2
0
0
W
1
0
5
3.5
L
King Arthur
M_-A_R-_I_-O-
King Arthur
0
5
0
0
W
Bacchus
Sadd_Machine
Bacchus
1
0
1
1.5
W
Kukulkan
2
0
1
2.5
L
Olorun
0
4
0
0
W
Izanami
TsunadeChann
Izanami
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,031
Damage
5,281
13,415
Taken
16,930
4,196
Mitigated
3,067
5,022
Healing
2,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,044
256
26
1,399
4,041
1,024
54
1,511
2,530
16,833
0
W
Bakasura
AlwaysTLJ
Bakasura
979
618
0
1,145
3,200
837
0
201
2,999
0
22,617
L
750
350
0
257
2,073
327
0
0
2,073
0
11,816
L
776
210
0
651
3,281
666
0
696
2,575
0
6,731
W
1,104
870
0
712
1,496
301
817
140
1,356
0
12,160
L
King Arthur
M_-A_R-_I_-O-
King Arthur
289
94
0
0
4,310
260
0
0
4,310
0
2,404
W
Bacchus
Sadd_Machine
Bacchus
1,045
288
0
1,047
2,135
1,196
0
512
1,623
17,407
0
W
Kukulkan
2,047
421
0
790
2,843
893
0
1,985
858
17,394
0
L
Olorun
1,422
726
0
208
3,225
790
0
885
2,340
7,198
1,206
W
Izanami
TsunadeChann
Izanami
4,856
3,771
0
1,328
3,741
969
200
389
3,352
0
24,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,943
Gold Earned
16,687
208
Minions Killed
92
0
Camps Cleared
0
684,557
Distance Traveled
548,661
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
3,742
535
29
4
0
122,069
2
W
Bakasura
4,916
702
53
8
0
165,536
0
L
Skadi
3,440
491
24
3
0
109,633
0
L
Da Ji
3,266
467
24
3
0
83,388
0
W
Anhur
4,529
647
30
4
0
123,886
0
L
King Arthur
3,036
434
4
1
0
117,889
3
W
Bacchus
4,751
679
48
7
0
124,852
0
W
Kukulkan
4,423
632
35
5
0
140,751
1
L
Olorun
3,203
458
11
2
0
115,682
0
W
Izanami
5,324
761
42
6
0
129,532
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role