Player Matchup

Achilles
Achilles
Pumpbuh
Achilles
Level 17
God Stats
16W - 11L
1,637 SR
Queue Stats
33W - 35L
1,456 Elo+
Solo
Loki
Loki
REALBDASSDRAGON
Loki
Level 28
God Stats
13W - 23L
1,360 SR
Queue Stats
116W - 132L
1,463 Elo+
Solo
Ra
Ra
igus0906
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Izanami
Izanami
iiiiiiiiwik
Izanami
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Yemoja
Yemoja
kevin89032
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 10
1,499 SR
1,484 Elo+

VS

Team Averages
Level 8
1,391 SR
1,173 Elo+
Guan Yu
Guan Yu
Chaebie
Guan Yu
Level 3
God Stats
0W - 2L
1,237 SR
Queue Stats
0W - 3L
1,040 Elo+
Party 1
Yemoja
Yemoja
Gertie1000
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,040 Elo+
Party 1
Nemesis
Nemesis
Jhdavis
Nemesis
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 14L
1,265 Elo+
Solo
Fenrir
Fenrir
Weezman77
Fenrir
Level 18
God Stats
2W - 2L
1,474 SR
Queue Stats
15W - 17L
1,482 Elo+
Solo
Izanami
Izanami
zxcbrd
Izanami
Level 3
God Stats
0W - 2L
1,242 SR
Queue Stats
0W - 3L
1,040 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Pumpbuh
Achilles
14
3 / 3 / 7
9,401
522
11,077
13,072
10,364
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

18
6 / 3 / 2
10,536
585
9,079
11,471
4,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 5 / 5
8,026
446
8,917
9,805
3,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
iiiiiiiiwik
Izanami
13
5 / 8 / 5
9,055
503
7,555
12,515
3,297
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
kevin89032
Yemoja
12
1 / 7 / 9
8,618
479
3,745
16,181
12,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Chaebie
Guan Yu
13
8 / 6 / 9
8,650
481
14,191
16,878
15,860
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yemoja
Gertie1000
Yemoja
13
4 / 5 / 10
8,587
477
6,369
12,487
13,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
Jhdavis
Nemesis
14
11 / 5 / 2
9,612
534
9,810
14,324
5,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
Weezman77
Fenrir
15
3 / 4 / 5
9,015
501
8,429
12,864
10,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
zxcbrd
Izanami
1
0 / 0 / 0
5,067
282
0
0
0

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
52
19
Kills
26
26
Deaths
20
28
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Chaebie
Guan Yu
8
6
9
2.08
L
Yemoja
Gertie1000
Yemoja
4
5
10
1.8
L
Nemesis
Jhdavis
Nemesis
11
5
2
2.4
W
Achilles
Pumpbuh
Achilles
3
3
7
2.17
W
6
3
2
2.33
L
Fenrir
Weezman77
Fenrir
3
4
5
1.38
W
4
5
5
1.3
W
Izanami
iiiiiiiiwik
Izanami
5
8
5
0.94
W
Yemoja
kevin89032
Yemoja
1
7
9
0.79
L
Izanami
zxcbrd
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,373
Damage
38,799
63,044
Taken
56,553
33,386
Mitigated
45,568
16,227
Healing
16,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Chaebie
Guan Yu
14,191
2,684
1,312
2,492
16,878
15,860
230
6,080
10,453
0
39,851
L
Yemoja
Gertie1000
Yemoja
6,369
2,598
4,028
2,178
12,487
13,512
248
3,817
8,496
24,958
0
L
Nemesis
Jhdavis
Nemesis
9,810
3,351
0
3,207
14,324
5,387
1,464
1,924
12,354
0
40,612
W
Achilles
Pumpbuh
Achilles
11,077
3,794
0
2,081
13,072
10,364
86
599
12,137
4,931
40,056
W
9,079
3,217
0
6,265
11,471
4,065
445
772
10,568
0
89,368
L
Fenrir
Weezman77
Fenrir
8,429
2,450
0
3,504
12,864
10,809
256
2,044
10,772
0
42,683
W
8,917
2,090
1,081
2,044
9,805
3,070
723
1,334
8,425
39,678
0
W
Izanami
iiiiiiiiwik
Izanami
7,555
4,893
0
2,261
12,515
3,297
611
2,122
10,393
0
49,582
W
Yemoja
kevin89032
Yemoja
3,745
1,443
1,058
1,437
16,181
12,590
901
1,689
14,361
15,497
0
L
Izanami
zxcbrd
Izanami
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,636
Gold Earned
40,931
404
Minions Killed
229
0
Camps Cleared
0
1,652,403
Distance Traveled
1,297,035
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,650
481
58
3
0
341,185
0
L
Yemoja
8,587
477
22
1
0
299,214
2
L
Nemesis
9,612
534
63
4
0
362,996
1
W
Achilles
9,401
522
83
5
0
365,884
2
W
Loki
10,536
585
152
8
0
379,335
0
L
Fenrir
9,015
501
86
5
0
293,640
5
W
Ra
8,026
446
53
3
0
307,613
0
W
Izanami
9,055
503
90
5
0
315,931
1
W
Yemoja
8,618
479
26
1
0
283,640
4
L
Izanami
5,067
282
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role