Player Matchup

Anhur
Anhur
DeadsNight
Anhur
Level 26
God Stats
37W - 11L
1,755 SR
Queue Stats
186W - 73L
1,658 Elo+
Solo
Tiamat
Tiamat
code 10 killer
Tiamat
Level 103
God Stats
8W - 5L
1,518 SR
Queue Stats
112W - 105L
1,504 Elo+
Party 2
Mulan
Mulan
supershadow235
Mulan
Level 121
God Stats
20W - 7L
1,648 SR
Queue Stats
106W - 97L
1,485 Elo+
Party 2
Team Averages
Level 83
1,640 SR
1,549 Elo+

VS

Team Averages
Level 49
1,565 SR
1,399 Elo+
Geb
Geb
BakedBean1757
Geb
Level 69
God Stats
11W - 13L
1,625 SR
Queue Stats
353W - 372L
1,464 Elo+
Party 1
Chiron
Chiron
Needs oxygen
Chiron
Level 59
God Stats
2W - 5L
1,513 SR
Queue Stats
217W - 202L
1,467 Elo+
Party 1
Hera
Hera
patingtngan
Hera
Level 18
God Stats
0W - 1L
1,556 SR
Queue Stats
1W - 4L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
12
6 / 2 / 7
8,120
812
9,009
9,994
3,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
6 / 1 / 4
7,954
795
7,375
5,868
2,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 1 / 10
8,172
817
11,121
10,068
7,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
6,081
608
4,900
10,573
5,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
9
2 / 8 / 1
6,391
639
7,220
11,437
2,977
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 7 / 1
5,852
585
3,361
8,953
2,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
16
Kills
4
4
Deaths
16
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
Anhur
6
2
7
4.75
L
Chiron
2
8
1
0.31
W
6
1
4
8
L
1
7
1
0.21
W
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,505
Damage
15,481
25,930
Taken
30,963
13,711
Mitigated
11,009
12,718
Healing
5,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,900
563
0
3,333
10,573
5,973
0
3,182
7,070
10,901
0
W
Anhur
9,009
4,821
0
3,907
9,994
3,621
1,068
2,655
6,695
0
31,741
L
Chiron
7,220
2,620
467
1,575
11,437
2,977
0
2,127
8,956
0
17,124
W
7,375
577
0
3,212
5,868
2,951
450
1,970
3,631
22,419
0
L
3,361
673
0
0
8,953
2,059
14
2,065
6,627
8,333
0
W
11,121
1,700
0
5,599
10,068
7,139
854
2,884
6,798
0
22,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,246
Gold Earned
18,324
106
Minions Killed
62
7
Camps Cleared
1
580,626
Distance Traveled
518,510
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,081
608
11
1
0
191,157
0
W
Anhur
8,120
812
37
4
5
179,457
4
L
Chiron
6,391
639
26
3
1
162,105
0
W
Tiamat
7,954
795
39
4
1
202,216
2
L
Hera
5,852
585
25
3
0
165,248
2
W
Mulan
8,172
817
30
3
1
198,953
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role