Player Matchup

Odin
Odin
Tanjuiko
Odin
Level 69
God Stats
1W - 0L
1,327 SR
Queue Stats
8W - 6L
1,609 Elo+
Party 1
Bacchus
Bacchus
j wizzle70
Bacchus
Level 44
God Stats
1W - 0L
1,862 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Ωεngεαncε
He Bo
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 43
1,563 SR
1,536 Elo+

VS

Team Averages
Level 28
1,524 SR
1,581 Elo+
Tyr
Tyr
Brayanxq
Tyr
Level 40
God Stats
0W - 3L
1,493 SR
Queue Stats
3W - 5L
1,581 Elo+
Party 2
Hel
Hel
DonCanDreiko18
Hel
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,581 Elo+
Party 2
King Arthur
King Arthur
analebelinda
King Arthur
Level 29
God Stats
0W - 2L
1,578 SR
Queue Stats
3W - 5L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
6 / 0 / 18
9,534
795
7,345
7,994
8,931
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
j wizzle70
Bacchus
13
9 / 1 / 13
10,478
873
7,110
6,615
8,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
9 / 1 / 14
9,719
810
18,033
5,835
2,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 1
7,121
593
3,363
14,380
10,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 9 / 1
6,408
534
3,013
11,089
3,676
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
analebelinda
King Arthur
10
1 / 8 / 1
7,392
616
2,794
12,204
4,747
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
5
24
Kills
2
2
Deaths
24
45
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
0
9
1
0.06
W
Odin
6
0
18
15
L
King Arthur
analebelinda
King Arthur
1
8
1
0.19
W
Bacchus
j wizzle70
Bacchus
9
1
13
15.5
W
9
1
14
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,488
Damage
9,170
20,444
Taken
37,673
19,673
Mitigated
19,176
4,893
Healing
2,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,363
252
0
1,676
14,380
10,753
0
9,665
4,313
0
15,173
L
3,013
545
35
206
11,089
3,676
0
7,945
2,894
11,653
0
W
Odin
7,345
1,838
0
1,577
7,994
8,931
1,299
1,572
6,422
6,455
22,659
L
King Arthur
analebelinda
King Arthur
2,794
436
0
240
12,204
4,747
0
8,322
3,724
3,002
9,543
W
Bacchus
j wizzle70
Bacchus
7,110
598
0
1,688
6,615
8,504
407
1,438
4,674
15,511
0
W
18,033
2,588
0
1,628
5,835
2,238
904
873
4,721
42,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,731
Gold Earned
20,921
104
Minions Killed
60
7
Camps Cleared
3
676,312
Distance Traveled
524,616
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,121
593
23
2
1
180,363
2
L
Hel
6,408
534
13
1
1
151,336
0
W
Odin
9,534
795
42
4
2
244,767
7
L
King Arthur
7,392
616
24
2
1
192,917
5
W
Bacchus
10,478
873
12
1
0
219,801
0
W
He Bo
9,719
810
50
4
5
211,744
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role