Player Matchup

Charybdis
Charybdis
Cozmixx
Charybdis
Level 71
God Stats
2W - 0L
1,528 SR
Queue Stats
6W - 4L
1,499 Elo+
Party 3
Geb
Geb
FINKYSTEET
Geb
Level 17
God Stats
1W - 1L
1,311 SR
Queue Stats
9W - 4L
1,569 Elo+
Party 3
Fenrir
Fenrir
PhoenixTearss
Fenrir
Level 98
God Stats
19W - 27L
1,322 SR
Queue Stats
323W - 361L
1,420 Elo+
Party 2
Merlin
Merlin
Rixkgeta
Merlin
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,546 Elo+
Party 2
Mulan
Mulan
Syomaback
Mulan
Level 59
God Stats
6W - 6L
1,461 SR
Queue Stats
273W - 290L
1,437 Elo+
Party 2
Team Averages
Level 50
1,424 SR
1,494 Elo+

VS

Team Averages
Level 59
1,452 SR
1,379 Elo+
Bastet
Bastet
CalebWidowgast
Bastet
Level 87
God Stats
1W - 3L
1,500 SR
Queue Stats
139W - 188L
1,425 Elo+
Party 1
Janus
Janus
Chitoonn
Janus
Level 45
God Stats
2W - 16L
1,260 SR
Queue Stats
121W - 173L
1,343 Elo+
Solo
Hou Yi
Hou Yi
Femiroakalanis
Hou Yi
Level 42
God Stats
11W - 16L
1,553 SR
Queue Stats
142W - 209L
1,341 Elo+
Party 1
Terra
Terra
Peludomart
Terra
Level 103
God Stats
10W - 12L
1,455 SR
Queue Stats
432W - 479L
1,442 Elo+
Party 1
Kukulkan
Kukulkan
Yannicorn13
Kukulkan
Level 18
God Stats
12W - 19L
1,490 SR
Queue Stats
25W - 44L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Cozmixx
Charybdis
17
3 / 4 / 8
10,918
475
18,135
17,252
5,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 4 / 13
10,812
470
11,971
26,067
25,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
4 / 4 / 5
10,788
469
7,516
13,560
6,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
Rixkgeta
Merlin
19
7 / 3 / 7
12,090
526
19,374
13,585
5,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mulan
Syomaback
Mulan
19
11 / 2 / 5
12,634
549
16,183
18,093
15,204
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 7 / 5
12,280
534
18,793
23,004
8,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
Chitoonn
Janus
15
0 / 6 / 4
9,579
416
10,145
13,372
4,630
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 5 / 4
10,406
452
12,152
13,749
5,334
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
15
0 / 4 / 11
10,238
445
5,640
24,237
17,346
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
Yannicorn13
Kukulkan
17
4 / 5 / 4
11,195
487
11,388
15,966
6,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
45
27
Kills
17
17
Deaths
27
38
Assists
28
Player
Kills
Deaths
Assists
KDA
L
8
7
5
1.5
L
Janus
Chitoonn
Janus
0
6
4
0.33
W
Charybdis
Cozmixx
Charybdis
3
4
8
1.75
W
2
4
13
2.13
L
5
5
4
1.4
L
Terra
0
4
11
1.38
W
4
4
5
1.63
W
Merlin
Rixkgeta
Merlin
7
3
7
3.5
W
Mulan
Syomaback
Mulan
11
2
5
6.75
L
Kukulkan
Yannicorn13
Kukulkan
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,179
Damage
58,118
88,557
Taken
90,328
58,336
Mitigated
42,018
31,816
Healing
29,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,793
5,167
0
7,116
23,004
8,289
78
4,563
18,289
0
79,749
L
Janus
Chitoonn
Janus
10,145
1,141
0
4,378
13,372
4,630
846
3,625
9,657
60,320
0
W
Charybdis
Cozmixx
Charybdis
18,135
10,982
431
7,876
17,252
5,508
6,515
5,532
11,644
0
79,213
W
11,971
851
1,025
6,942
26,067
25,978
0
10,072
15,738
30,203
0
L
12,152
5,346
0
1,686
13,749
5,334
640
4,583
9,052
0
65,228
L
Terra
5,640
766
4,849
8,204
24,237
17,346
0
9,420
14,485
24,089
0
W
7,516
1,424
0
4,137
13,560
6,341
0
2,513
10,963
0
62,806
W
Merlin
Rixkgeta
Merlin
19,374
563
436
2,924
13,585
5,305
0
2,681
10,808
90,279
0
W
Mulan
Syomaback
Mulan
16,183
2,422
0
8,045
18,093
15,204
641
5,788
12,231
662
65,172
L
Kukulkan
Yannicorn13
Kukulkan
11,388
1,806
0
3,418
15,966
6,419
0
8,692
6,838
67,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,242
Gold Earned
53,698
511
Minions Killed
520
0
Camps Cleared
0
2,012,367
Distance Traveled
2,008,874
17
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
12,280
534
121
5
0
408,680
6
L
Janus
9,579
416
118
5
0
397,221
4
W
Charybdis
10,918
475
129
6
0
374,262
4
W
Geb
10,812
470
28
1
0
392,584
0
L
Hou Yi
10,406
452
102
4
0
392,966
4
L
Terra
10,238
445
29
1
0
406,836
7
W
Fenrir
10,788
469
86
4
0
401,111
4
W
Merlin
12,090
526
153
7
0
399,872
2
W
Mulan
12,634
549
115
5
0
444,538
7
L
Kukulkan
11,195
487
150
7
0
403,171
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role