Player Matchup

Nemesis
Nemesis
ALLfVth3r
Nemesis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,300 Elo+
Solo
Ra
Ra
MysticMace1
Ra
Level 57
God Stats
3W - 5L
1,547 SR
Queue Stats
101W - 83L
1,601 Elo+
Party 1
Geb
Geb
dismissedexcon
Geb
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,489 Elo+
Party 1
Team Averages
Level 27
1,516 SR
1,463 Elo+

VS

Team Averages
Level 95
1,563 SR
1,610 Elo+
Geb
Geb
Nor-Qd
Geb
Level 29
God Stats
173W - 81L
1,690 SR
Queue Stats
370W - 252L
1,628 Elo+
Party 2
Gilgamesh
Gilgamesh
vicecityXsnow
Gilgamesh
Level 149
God Stats
13W - 4L
1,677 SR
Queue Stats
137W - 88L
1,698 Elo+
Party 2
Ra
Ra
xTheDuckSquadx
Ra
Level 107
God Stats
3W - 4L
1,321 SR
Queue Stats
215W - 182L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ALLfVth3r
Nemesis
9
0 / 5 / 1
5,763
640
1,165
8,501
2,745
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

10
1 / 4 / 0
6,633
737
6,718
6,336
1,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 8 / 1
5,484
609
2,796
10,775
8,271
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Nor-Qd
Geb
12
1 / 0 / 16
7,832
870
4,795
7,096
6,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
vicecityXsnow
Gilgamesh
12
14 / 1 / 3
8,738
971
10,999
9,378
4,585
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 0 / 13
7,322
814
5,186
5,577
2,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
49
1
Kills
17
17
Deaths
1
2
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ALLfVth3r
Nemesis
0
5
1
0.1
L
1
4
0
0.25
W
Geb
Nor-Qd
Geb
1
0
16
9
L
0
8
1
0.06
W
Gilgamesh
vicecityXsnow
Gilgamesh
14
1
3
15.5
W
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,679
Damage
20,980
25,612
Taken
22,051
12,620
Mitigated
12,797
1,419
Healing
10,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ALLfVth3r
Nemesis
1,165
152
0
100
8,501
2,745
0
2,963
5,538
0
9,782
L
6,718
91
720
599
6,336
1,604
0
2,268
4,068
31,462
0
W
Geb
Nor-Qd
Geb
4,795
616
0
2,334
7,096
6,154
388
2,820
4,276
10,211
0
L
2,796
115
0
0
10,775
8,271
0
4,914
5,861
6,501
0
W
Gilgamesh
vicecityXsnow
Gilgamesh
10,999
4,238
0
1,865
9,378
4,585
1,373
3,920
5,458
0
27,881
W
5,186
468
3,402
2,868
5,577
2,058
705
3,171
2,406
34,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,880
Gold Earned
23,892
79
Minions Killed
103
1
Camps Cleared
6
438,053
Distance Traveled
525,739
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,763
640
26
3
0
158,215
0
L
Ra
6,633
737
51
6
1
152,372
3
W
Geb
7,832
870
24
3
1
178,777
1
L
Geb
5,484
609
2
0
0
127,466
0
W
Gilgamesh
8,738
971
20
2
3
171,500
0
W
Ra
7,322
814
59
7
2
175,462
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role