Player Matchup

Neith
Neith
Bronzure
Neith
Level 114
God Stats
73W - 72L
1,552 SR
Queue Stats
107W - 108L
1,458 Elo+
Solo
Loki
Loki
Gilghamest
Loki
Level 67
God Stats
0W - 2L
1,507 SR
Queue Stats
11W - 11L
1,500 Elo+
Solo
Chaac
Chaac
Jetcatblack
Chaac
Level 43
God Stats
5W - 4L
1,680 SR
Queue Stats
114W - 160L
1,422 Elo+
Party 1
Sol
Sol
cheshireknight
Sol
Level 106
God Stats
5W - 2L
1,659 SR
Queue Stats
129W - 133L
1,451 Elo+
Solo
Ares
Ares
lilbari123
Ares
Level 48
God Stats
15W - 19L
1,728 SR
Queue Stats
102W - 152L
1,307 Elo+
Party 1
Team Averages
Level 76
1,625 SR
1,427 Elo+

VS

Team Averages
Level 87
1,342 SR
1,426 Elo+
Mulan
Mulan
Azåzal
Mulan
Level 61
God Stats
5W - 7L
1,308 SR
Queue Stats
153W - 174L
1,418 Elo+
Solo
Horus
Horus
Cuachii
Horus
Level 67
God Stats
5W - 4L
1,549 SR
Queue Stats
37W - 37L
1,412 Elo+
Solo
Agni
Agni
Djorkaeff
Agni
Level 108
God Stats
3W - 1L
1,366 SR
Queue Stats
64W - 54L
1,386 Elo+
Solo
Ullr
Ullr
downpipe
Ullr
Level 46
God Stats
3W - 3L
1,302 SR
Queue Stats
207W - 206L
1,509 Elo+
Solo
Jing Wei
Jing Wei
edu1403
Jing Wei
Level 152
God Stats
1W - 3L
1,185 SR
Queue Stats
702W - 786L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bronzure
Neith
9
0 / 4 / 4
5,845
450
4,068
6,625
1,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

13
9 / 2 / 0
7,570
582
5,657
7,869
2,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 3 / 1
6,525
502
8,758
11,669
11,924
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

9
1 / 7 / 4
5,900
454
9,562
9,649
1,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
4 / 6 / 1
6,626
510
3,122
14,373
5,797
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Azåzal
Mulan
12
1 / 5 / 0
7,047
542
7,879
11,725
9,194
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
Cuachii
Horus
10
4 / 2 / 5
7,058
543
7,143
10,586
5,201
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Agni
14
12 / 1 / 3
8,918
686
11,899
6,365
2,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ullr
10
2 / 6 / 4
6,270
482
6,016
10,406
3,259
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
edu1403
Jing Wei
12
2 / 3 / 3
7,030
541
3,333
8,092
2,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
36
17
Kills
21
22
Deaths
17
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Mulan
Azåzal
Mulan
1
5
0
0.2
L
Neith
Bronzure
Neith
0
4
4
0.5
W
Horus
Cuachii
Horus
4
2
5
3.25
W
Agni
12
1
3
13.5
L
9
2
0
4.5
L
3
3
1
1.17
L
1
7
4
0.43
W
Ullr
2
6
4
0.67
W
Jing Wei
edu1403
Jing Wei
2
3
3
1.17
L
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,167
Damage
36,270
50,185
Taken
47,174
23,766
Mitigated
22,087
11,741
Healing
12,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Azåzal
Mulan
7,879
2,358
0
4,779
11,725
9,194
531
0
11,725
0
41,118
L
Neith
Bronzure
Neith
4,068
836
0
1,455
6,625
1,900
0
2,381
4,044
0
24,147
W
Horus
Cuachii
Horus
7,143
3,186
967
3,806
10,586
5,201
46
5,540
5,046
0
19,597
W
Agni
11,899
804
0
1,327
6,365
2,031
606
968
5,397
48,564
0
L
5,657
1,998
0
2,426
7,869
2,199
0
2,062
5,675
0
33,943
L
8,758
2,192
0
3,473
11,669
11,924
0
1,167
10,470
0
33,789
L
9,562
2,662
0
2,182
9,649
1,946
0
2,740
6,825
28,414
3,286
W
Ullr
6,016
2,078
0
1,430
10,406
3,259
151
4,386
6,020
0
33,834
W
Jing Wei
edu1403
Jing Wei
3,333
1,984
0
0
8,092
2,402
147
1,081
6,977
0
42,275
L
3,122
438
936
1,269
14,373
5,797
0
2,902
11,272
12,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,466
Gold Earned
36,323
256
Minions Killed
349
0
Camps Cleared
0
1,248,337
Distance Traveled
1,313,045
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,047
542
97
7
0
257,482
0
L
Neith
5,845
450
51
4
0
219,605
3
W
Horus
7,058
543
25
2
0
276,904
2
W
Agni
8,918
686
90
7
0
275,016
3
L
Loki
7,570
582
67
5
0
284,633
5
L
Chaac
6,525
502
60
5
0
268,286
0
L
Sol
5,900
454
48
4
0
213,167
1
W
Ullr
6,270
482
59
5
0
228,039
0
W
Jing Wei
7,030
541
78
6
0
275,604
3
L
Ares
6,626
510
30
2
0
262,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role