Player Matchup

Nemesis
Nemesis
GoD_PAINE
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,362 Elo+
Party 2
Apollo
Apollo
OcelotRage_guzmn
Apollo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Tyr
Tyr
Stup1dDay
Tyr
Level 31
God Stats
0W - 2L
1,285 SR
Queue Stats
4W - 13L
1,267 Elo+
Party 2
Team Averages
Level 22
1,428 SR
1,376 Elo+

VS

Team Averages
Level 51
1,566 SR
1,623 Elo+
Cerberus
Cerberus
 
Cerberus
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Mateomedina
Nu Wa
Level 129
God Stats
1W - 0L
1,464 SR
Queue Stats
32W - 19L
1,682 Elo+
Party 1
King Arthur
King Arthur
axdres
King Arthur
Level 16
God Stats
1W - 0L
1,736 SR
Queue Stats
11W - 3L
1,687 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GoD_PAINE
Nemesis
12
0 / 3 / 3
8,256
550
7,059
12,790
7,820
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

11
0 / 9 / 2
7,952
530
3,430
13,363
4,025
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 4 / 1
9,018
601
5,165
15,770
15,691
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
3 / 3 / 9
9,341
623
4,269
9,349
10,623
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
7 / 1 / 9
10,456
697
17,743
9,135
3,186
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
axdres
King Arthur
13
6 / 0 / 8
10,084
672
10,637
9,472
10,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
3
Kills
16
16
Deaths
4
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
3
9
2.5
L
Nemesis
GoD_PAINE
Nemesis
0
3
3
0.5
W
7
1
9
11.5
L
0
9
2
0.11
L
3
4
1
0.88
W
King Arthur
axdres
King Arthur
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,654
Damage
32,649
41,923
Taken
27,956
27,536
Mitigated
23,996
5,199
Healing
4,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,269
492
0
912
9,349
10,623
100
185
8,558
15,562
0
L
Nemesis
GoD_PAINE
Nemesis
7,059
1,274
131
1,108
12,790
7,820
0
7,629
5,070
3,956
25,483
W
17,743
4,925
430
2,406
9,135
3,186
1,958
516
8,619
57,738
0
L
3,430
1,203
181
1,160
13,363
4,025
0
7,213
5,668
0
20,892
L
5,165
509
192
2,427
15,770
15,691
0
7,881
7,402
0
24,530
W
King Arthur
axdres
King Arthur
10,637
2,156
0
893
9,472
10,187
188
1,062
8,410
170
26,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,226
Gold Earned
29,881
124
Minions Killed
153
4
Camps Cleared
6
746,066
Distance Traveled
823,342
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,341
623
14
1
1
283,615
4
L
Nemesis
8,256
550
52
3
2
269,842
0
W
Nu Wa
10,456
697
91
6
1
270,141
1
L
Apollo
7,952
530
35
2
0
203,777
1
L
Tyr
9,018
601
37
2
2
272,447
2
W
King Arthur
10,084
672
48
3
4
269,586
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role